12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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// CPU that allows the computer to run programs.
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// Better CPUs are obtainable via research and can run more programs on background.
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/obj/item/weapon/computer_hardware/processor_unit
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name = "processor board"
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desc = "A standard CPU board used in most computers. It can run up to three programs simultaneously."
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icon_state = "cpuboard"
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w_class = WEIGHT_CLASS_SMALL
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power_usage = 50
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critical = 1
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malfunction_probability = 1
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origin_tech = "programming=3;engineering=2"
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var/max_idle_programs = 2 // 2 idle, + 1 active = 3 as said in description.
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device_type = MC_CPU
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/obj/item/weapon/computer_hardware/processor_unit/on_remove(obj/item/device/modular_computer/MC, mob/user)
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MC.shutdown_computer()
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/obj/item/weapon/computer_hardware/processor_unit/small
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name = "microprocessor"
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desc = "A miniaturised CPU used in portable devices. It can run up to two programs simultaneously."
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icon_state = "cpu"
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w_class = WEIGHT_CLASS_TINY
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power_usage = 25
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max_idle_programs = 1
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origin_tech = "programming=2;engineering=2"
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/obj/item/weapon/computer_hardware/processor_unit/photonic
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name = "photonic processor board"
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desc = "An advanced experimental CPU board that uses photonic core instead of regular circuitry. It can run up to five programs simultaneously, but uses a lot of power."
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icon_state = "cpuboard_super"
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w_class = WEIGHT_CLASS_SMALL
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power_usage = 250
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max_idle_programs = 4
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origin_tech = "programming=5;engineering=4"
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/obj/item/weapon/computer_hardware/processor_unit/photonic/small
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name = "photonic microprocessor"
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desc = "An advanced miniaturised CPU for use in portable devices. It uses photonic core instead of regular circuitry. It can run up to three programs simultaneously."
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icon_state = "cpu_super"
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w_class = WEIGHT_CLASS_TINY
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power_usage = 75
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max_idle_programs = 2
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origin_tech = "programming=4;engineering=3"
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