12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -0,0 +1,99 @@
/obj/item/weapon/computer_hardware/battery
name = "power cell controller"
desc = "A charge controller for standard power cells, used in all kinds of modular computers."
icon_state = "cell_con"
critical = 1
malfunction_probability = 1
origin_tech = "powerstorage=1;engineering=1"
var/obj/item/weapon/stock_parts/cell/battery = null
device_type = MC_CELL
/obj/item/weapon/computer_hardware/battery/New(loc, battery_type = null)
if(battery_type)
battery = new battery_type(src)
..()
/obj/item/weapon/computer_hardware/battery/try_insert(obj/item/I, mob/living/user = null)
if(!holder)
return FALSE
if(!istype(I, /obj/item/weapon/stock_parts/cell))
return FALSE
if(battery)
user << "<span class='warning'>You try to connect \the [I] to \the [src], but its connectors are occupied.</span>"
return FALSE
if(I.w_class > holder.max_hardware_size)
user << "<span class='warning'>This power cell is too large for \the [holder]!</span>"
return FALSE
if(user && !user.unEquip(I))
return FALSE
battery = I
I.forceMove(src)
user << "<span class='notice'>You connect \the [I] to \the [src].</span>"
return TRUE
/obj/item/weapon/computer_hardware/battery/try_eject(slot=0, mob/living/user = null, forced = 0)
if(!battery)
user << "<span class='warning'>There is no power cell connected to \the [src].</span>"
return FALSE
else
battery.forceMove(get_turf(src))
user << "<span class='notice'>You detach \the [battery] from \the [src].</span>"
battery = null
if(holder)
if(holder.enabled && !holder.use_power())
holder.shutdown_computer()
return TRUE
return FALSE
/obj/item/weapon/stock_parts/cell/computer
name = "standard battery"
desc = "A standard power cell, commonly seen in high-end portable microcomputers or low-end laptops."
icon = 'icons/obj/module.dmi'
icon_state = "cell_mini"
origin_tech = "powerstorage=2;engineering=1"
w_class = WEIGHT_CLASS_TINY
maxcharge = 750
/obj/item/weapon/stock_parts/cell/computer/advanced
name = "advanced battery"
desc = "An advanced power cell, often used in most laptops. It is too large to be fitted into smaller devices."
icon_state = "cell"
origin_tech = "powerstorage=2;engineering=2"
w_class = WEIGHT_CLASS_SMALL
maxcharge = 1500
/obj/item/weapon/stock_parts/cell/computer/super
name = "super battery"
desc = "An advanced power cell, often used in high-end laptops."
icon_state = "cell"
origin_tech = "powerstorage=3;engineering=3"
w_class = WEIGHT_CLASS_SMALL
maxcharge = 2000
/obj/item/weapon/stock_parts/cell/computer/micro
name = "micro battery"
desc = "A small power cell, commonly seen in most portable microcomputers."
icon_state = "cell_micro"
maxcharge = 500
/obj/item/weapon/stock_parts/cell/computer/nano
name = "nano battery"
desc = "A tiny power cell, commonly seen in low-end portable microcomputers."
icon_state = "cell_micro"
maxcharge = 300