12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -0,0 +1,99 @@
|
||||
/obj/item/weapon/computer_hardware/battery
|
||||
name = "power cell controller"
|
||||
desc = "A charge controller for standard power cells, used in all kinds of modular computers."
|
||||
icon_state = "cell_con"
|
||||
critical = 1
|
||||
malfunction_probability = 1
|
||||
origin_tech = "powerstorage=1;engineering=1"
|
||||
var/obj/item/weapon/stock_parts/cell/battery = null
|
||||
device_type = MC_CELL
|
||||
|
||||
/obj/item/weapon/computer_hardware/battery/New(loc, battery_type = null)
|
||||
if(battery_type)
|
||||
battery = new battery_type(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/computer_hardware/battery/try_insert(obj/item/I, mob/living/user = null)
|
||||
if(!holder)
|
||||
return FALSE
|
||||
|
||||
if(!istype(I, /obj/item/weapon/stock_parts/cell))
|
||||
return FALSE
|
||||
|
||||
if(battery)
|
||||
user << "<span class='warning'>You try to connect \the [I] to \the [src], but its connectors are occupied.</span>"
|
||||
return FALSE
|
||||
|
||||
if(I.w_class > holder.max_hardware_size)
|
||||
user << "<span class='warning'>This power cell is too large for \the [holder]!</span>"
|
||||
return FALSE
|
||||
|
||||
if(user && !user.unEquip(I))
|
||||
return FALSE
|
||||
|
||||
battery = I
|
||||
I.forceMove(src)
|
||||
user << "<span class='notice'>You connect \the [I] to \the [src].</span>"
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/weapon/computer_hardware/battery/try_eject(slot=0, mob/living/user = null, forced = 0)
|
||||
if(!battery)
|
||||
user << "<span class='warning'>There is no power cell connected to \the [src].</span>"
|
||||
return FALSE
|
||||
else
|
||||
battery.forceMove(get_turf(src))
|
||||
user << "<span class='notice'>You detach \the [battery] from \the [src].</span>"
|
||||
battery = null
|
||||
|
||||
if(holder)
|
||||
if(holder.enabled && !holder.use_power())
|
||||
holder.shutdown_computer()
|
||||
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer
|
||||
name = "standard battery"
|
||||
desc = "A standard power cell, commonly seen in high-end portable microcomputers or low-end laptops."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cell_mini"
|
||||
origin_tech = "powerstorage=2;engineering=1"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
maxcharge = 750
|
||||
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer/advanced
|
||||
name = "advanced battery"
|
||||
desc = "An advanced power cell, often used in most laptops. It is too large to be fitted into smaller devices."
|
||||
icon_state = "cell"
|
||||
origin_tech = "powerstorage=2;engineering=2"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
maxcharge = 1500
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer/super
|
||||
name = "super battery"
|
||||
desc = "An advanced power cell, often used in high-end laptops."
|
||||
icon_state = "cell"
|
||||
origin_tech = "powerstorage=3;engineering=3"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
maxcharge = 2000
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer/micro
|
||||
name = "micro battery"
|
||||
desc = "A small power cell, commonly seen in most portable microcomputers."
|
||||
icon_state = "cell_micro"
|
||||
maxcharge = 500
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/computer/nano
|
||||
name = "nano battery"
|
||||
desc = "A tiny power cell, commonly seen in low-end portable microcomputers."
|
||||
icon_state = "cell_micro"
|
||||
maxcharge = 300
|
||||
Reference in New Issue
Block a user