12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -0,0 +1,104 @@
/obj/item/weapon/computer_hardware/card_slot
name = "identification card authentication module" // \improper breaks the find_hardware_by_name proc
desc = "A module allowing this computer to read or write data on ID cards. Necessary for some programs to run properly."
power_usage = 10 //W
icon_state = "card_mini"
w_class = WEIGHT_CLASS_TINY
origin_tech = "programming=2"
device_type = MC_CARD
var/obj/item/weapon/card/id/stored_card = null
var/obj/item/weapon/card/id/stored_card2 = null
/obj/item/weapon/computer_hardware/card_slot/Destroy()
try_eject()
return ..()
/obj/item/weapon/computer_hardware/card_slot/GetAccess()
if(stored_card && stored_card2) // Best of both worlds
return (stored_card.GetAccess() | stored_card2.GetAccess())
else if(stored_card)
return stored_card.GetAccess()
else if(stored_card2)
return stored_card2.GetAccess()
return ..()
/obj/item/weapon/computer_hardware/card_slot/GetID()
if(stored_card)
return stored_card
else if(stored_card2)
return stored_card2
return ..()
/obj/item/weapon/computer_hardware/card_slot/on_install(obj/item/device/modular_computer/M, mob/living/user = null)
M.add_verb(device_type)
/obj/item/weapon/computer_hardware/card_slot/on_remove(obj/item/device/modular_computer/M, mob/living/user = null)
M.remove_verb(device_type)
/obj/item/weapon/computer_hardware/card_slot/try_insert(obj/item/I, mob/living/user = null)
if(!holder)
return FALSE
if(!istype(I, /obj/item/weapon/card/id))
return FALSE
if(stored_card && stored_card2)
user << "<span class='warning'>You try to insert \the [I] into \the [src], but its slots are occupied.</span>"
return FALSE
if(user && !user.unEquip(I))
return FALSE
if(!stored_card)
stored_card = I
else
stored_card2 = I
I.forceMove(src)
user << "<span class='notice'>You insert \the [I] into \the [src].</span>"
return TRUE
/obj/item/weapon/computer_hardware/card_slot/try_eject(slot=0, mob/living/user = null, forced = 0)
if(!stored_card && !stored_card2)
user << "<span class='warning'>There are no cards in \the [src].</span>"
return FALSE
var/ejected = 0
if(stored_card && (!slot || slot == 1))
stored_card.forceMove(get_turf(src))
stored_card.verb_pickup()
stored_card = null
ejected++
if(stored_card2 && (!slot || slot == 2))
stored_card2.forceMove(get_turf(src))
stored_card2.verb_pickup()
stored_card2 = null
ejected++
if(ejected)
if(holder)
if(holder.active_program)
holder.active_program.event_idremoved(0, slot)
for(var/I in holder.idle_threads)
var/datum/computer_file/program/P = I
P.event_idremoved(1, slot)
user << "<span class='notice'>You remove the card[ejected>1 ? "s" : ""] from \the [src].</span>"
return TRUE
return FALSE
/obj/item/weapon/computer_hardware/card_slot/attackby(obj/item/I, mob/living/user)
if(..())
return
if(istype(I, /obj/item/weapon/screwdriver))
user << "<span class='notice'>You press down on the manual eject button with \the [I].</span>"
try_eject(0,user)
return
/obj/item/weapon/computer_hardware/card_slot/examine(mob/user)
..()
if(stored_card || stored_card2)
user << "There appears to be something loaded in the card slots."