12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -0,0 +1,173 @@
/obj/item/weapon/computer_hardware/hard_drive
name = "hard disk drive"
desc = "A small HDD, for use in basic computers where power efficiency is desired."
power_usage = 25
icon_state = "harddisk_mini"
critical = 1
w_class = WEIGHT_CLASS_TINY
origin_tech = "programming=1;engineering=1"
device_type = MC_HDD
var/max_capacity = 128
var/used_capacity = 0
var/list/stored_files = list() // List of stored files on this drive. DO NOT MODIFY DIRECTLY!
/obj/item/weapon/computer_hardware/hard_drive/on_remove(obj/item/device/modular_computer/MC, mob/user)
MC.shutdown_computer()
/obj/item/weapon/computer_hardware/hard_drive/proc/install_default_programs()
store_file(new/datum/computer_file/program/computerconfig(src)) // Computer configuration utility, allows hardware control and displays more info than status bar
store_file(new/datum/computer_file/program/ntnetdownload(src)) // NTNet Downloader Utility, allows users to download more software from NTNet repository
store_file(new/datum/computer_file/program/filemanager(src)) // File manager, allows text editor functions and basic file manipulation.
/obj/item/weapon/computer_hardware/hard_drive/examine(user)
..()
user << "<span class='notice'>It has [max_capacity] GQ of storage capacity.</span>"
/obj/item/weapon/computer_hardware/hard_drive/diagnostics(var/mob/user)
..()
// 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space.
user << "NT-NFS File Table Status: [stored_files.len]/999"
user << "Storage capacity: [used_capacity]/[max_capacity]GQ"
// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
/obj/item/weapon/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
if(!F || !istype(F))
return 0
if(!can_store_file(F))
return 0
if(!check_functionality())
return 0
if(!stored_files)
return 0
// This file is already stored. Don't store it again.
if(F in stored_files)
return 0
F.holder = src
stored_files.Add(F)
recalculate_size()
return 1
// Use this proc to remove file from the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
/obj/item/weapon/computer_hardware/hard_drive/proc/remove_file(var/datum/computer_file/F)
if(!F || !istype(F))
return 0
if(!stored_files)
return 0
if(!check_functionality())
return 0
if(F in stored_files)
stored_files -= F
recalculate_size()
return 1
else
return 0
// Loops through all stored files and recalculates used_capacity of this drive
/obj/item/weapon/computer_hardware/hard_drive/proc/recalculate_size()
var/total_size = 0
for(var/datum/computer_file/F in stored_files)
total_size += F.size
used_capacity = total_size
// Checks whether file can be stored on the hard drive. We can only store unique files, so this checks whether we wouldn't get a duplicity by adding a file.
/obj/item/weapon/computer_hardware/hard_drive/proc/can_store_file(var/datum/computer_file/F)
if(!F || !istype(F))
return 0
if(F in stored_files)
return 0
var/name = F.filename + "." + F.filetype
for(var/datum/computer_file/file in stored_files)
if((file.filename + "." + file.filetype) == name)
return 0
// In the unlikely event someone manages to create that many files.
// BYOND is acting weird with numbers above 999 in loops (infinite loop prevention)
if(stored_files.len >= 999)
return 0
if((used_capacity + F.size) > max_capacity)
return 0
else
return 1
// Tries to find the file by filename. Returns null on failure
/obj/item/weapon/computer_hardware/hard_drive/proc/find_file_by_name(var/filename)
if(!check_functionality())
return null
if(!filename)
return null
if(!stored_files)
return null
for(var/datum/computer_file/F in stored_files)
if(F.filename == filename)
return F
return null
/obj/item/weapon/computer_hardware/hard_drive/Destroy()
stored_files = null
return ..()
/obj/item/weapon/computer_hardware/hard_drive/New()
install_default_programs()
..()
/obj/item/weapon/computer_hardware/hard_drive/advanced
name = "advanced hard disk drive"
desc = "A hybrid HDD, for use in higher grade computers where balance between power efficiency and capacity is desired."
max_capacity = 256
origin_tech = "programming=2;engineering=2"
power_usage = 50 // Hybrid, medium capacity and medium power storage
icon_state = "harddisk_mini"
w_class = WEIGHT_CLASS_SMALL
/obj/item/weapon/computer_hardware/hard_drive/super
name = "super hard disk drive"
desc = "A high capacity HDD, for use in cluster storage solutions where capacity is more important than power efficiency."
max_capacity = 512
origin_tech = "programming=3;engineering=3"
power_usage = 100 // High-capacity but uses lots of power, shortening battery life. Best used with APC link.
icon_state = "harddisk_mini"
w_class = WEIGHT_CLASS_SMALL
/obj/item/weapon/computer_hardware/hard_drive/cluster
name = "cluster hard disk drive"
desc = "A large storage cluster consisting of multiple HDDs for usage in dedicated storage systems."
power_usage = 500
origin_tech = "programming=4;engineering=4"
max_capacity = 2048
icon_state = "harddisk"
w_class = WEIGHT_CLASS_NORMAL
// For tablets, etc. - highly power efficient.
/obj/item/weapon/computer_hardware/hard_drive/small
name = "solid state drive"
desc = "An efficient SSD for portable devices."
power_usage = 10
origin_tech = "programming=2;engineering=2"
max_capacity = 64
icon_state = "ssd_mini"
w_class = WEIGHT_CLASS_TINY
/obj/item/weapon/computer_hardware/hard_drive/micro
name = "micro solid state drive"
desc = "A highly efficient SSD chip for portable devices."
power_usage = 2
origin_tech = "programming=1;engineering=1"
max_capacity = 32
icon_state = "ssd_micro"
w_class = WEIGHT_CLASS_TINY