12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -0,0 +1,93 @@
/obj/item/weapon/computer_hardware/recharger
critical = 1
enabled = 1
var/charge_rate = 100
device_type = MC_CHARGE
/obj/item/weapon/computer_hardware/recharger/proc/use_power(amount, charging=0)
if(charging)
return 1
return 0
/obj/item/weapon/computer_hardware/recharger/process()
..()
var/obj/item/weapon/computer_hardware/battery/battery_module = holder.all_components[MC_CELL]
if(!holder || !battery_module || !battery_module.battery)
return
var/obj/item/weapon/stock_parts/cell/cell = battery_module.battery
if(cell.charge >= cell.maxcharge)
return
if(use_power(charge_rate, charging=1))
holder.give_power(charge_rate * CELLRATE)
/obj/item/weapon/computer_hardware/recharger/APC
name = "area power connector"
desc = "A device that wirelessly recharges connected device from nearby APC."
icon_state = "charger_APC"
w_class = WEIGHT_CLASS_SMALL // Can't be installed into tablets/PDAs
origin_tech = "programming=2;engineering=2;powerstorage=3"
/obj/item/weapon/computer_hardware/recharger/APC/use_power(amount, charging=0)
if(istype(holder.physical, /obj/machinery))
var/obj/machinery/M = holder.physical
if(M.powered())
M.use_power(amount)
return 1
else
var/area/A = get_area(src)
if(!A || !isarea(A) || !A.master)
return 0
if(A.master.powered(EQUIP))
A.master.use_power(amount, EQUIP)
return 1
return 0
/obj/item/weapon/computer_hardware/recharger/wired
name = "wired power connector"
desc = "A power connector that recharges connected device from nearby power wire. Incompatible with portable computers."
icon_state = "charger_wire"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "engineering=2;powerstorage=1"
/obj/item/weapon/computer_hardware/recharger/wired/can_install(obj/item/device/modular_computer/M, mob/living/user = null)
if(istype(M.physical, /obj/machinery) && M.physical.anchored)
return ..()
user << "<span class='warning'>\The [src] is incompatible with portable computers!</span>"
return 0
/obj/item/weapon/computer_hardware/recharger/wired/use_power(amount, charging=0)
if(istype(holder.physical, /obj/machinery) && holder.physical.anchored)
var/obj/machinery/M = holder.physical
var/turf/T = M.loc
if(!T || !istype(T))
return 0
var/obj/structure/cable/C = T.get_cable_node()
if(!C || !C.powernet)
return 0
var/power_in_net = C.powernet.avail-C.powernet.load
if(power_in_net && power_in_net > amount)
C.powernet.load += amount
return 1
return 0
// This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes.
/obj/item/weapon/computer_hardware/recharger/lambda
name = "lambda coil"
desc = "A very complex device that draws power from its own bluespace dimension."
icon_state = "charger_lambda"
w_class = WEIGHT_CLASS_TINY
charge_rate = 100000
/obj/item/weapon/computer_hardware/recharger/lambda/use_power(amount, charging=0)
return 1