12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -36,11 +36,12 @@
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if(istype(I, /obj/item/weapon/paper) || istype(I, /obj/item/weapon/folder) || istype(I, /obj/item/weapon/photo))
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I.loc = src
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/obj/structure/filingcabinet/ex_act(severity, target)
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for(var/obj/item/I in src)
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I.loc = src.loc
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/obj/structure/filingcabinet/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/metal(loc, 2)
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for(var/obj/item/I in src)
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I.forceMove(loc)
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qdel(src)
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..()
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/obj/structure/filingcabinet/attackby(obj/item/P, mob/user, params)
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if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder) || istype(P, /obj/item/weapon/photo) || istype(P, /obj/item/documents))
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@@ -53,10 +54,12 @@
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icon_state = initial(icon_state)
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updateUsrDialog()
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else if(istype(P, /obj/item/weapon/wrench))
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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anchored = !anchored
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user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] [src].</span>"
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else if(user.a_intent != "harm")
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user << "<span class='notice'>You begin to [anchored ? "wrench" : "unwrench"] [src].</span>"
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playsound(loc, P.usesound, 50, 1)
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if(do_after(user, 20, target = src))
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user << "<span class='notice'>You successfully [anchored ? "wrench" : "unwrench"] [src].</span>"
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anchored = !anchored
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else if(user.a_intent != INTENT_HARM)
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user << "<span class='warning'>You can't put [P] in [src]!</span>"
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else
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return ..()
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@@ -131,6 +134,7 @@
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P.name = "paper - '[G.fields["name"]]'"
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virgin = 0 //tabbing here is correct- it's possible for people to try and use it
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//before the records have been generated, so we do this inside the loop.
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/obj/structure/filingcabinet/security/attack_hand()
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populate()
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..()
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@@ -212,16 +216,3 @@ var/list/employmentCabinets = list()
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cooldown = 0
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else
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user << "<span class='warning'>The [src] is jammed, give it a few seconds.</span>"
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/obj/structure/filingcabinet/employment/attackby(obj/item/P, mob/user, params)
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if(istype(P, /obj/item/weapon/wrench))
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user << "<span class='notice'>You begin to [anchored ? "wrench" : "unwrench"] [src].</span>"
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if (do_after(user,300,user))
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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anchored = !anchored
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user << "<span class='notice'>You successfully [anchored ? "wrench" : "unwrench"] [src].</span>"
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else
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return ..()
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