12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+17 -9
View File
@@ -5,7 +5,7 @@
icon_state = "stamp-ok"
item_state = "stamp"
throwforce = 0
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=60)
@@ -14,7 +14,7 @@
attack_verb = list("stamped")
/obj/item/weapon/stamp/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] stamps 'VOID' on \his forehead, then promptly falls over, dead.</span>")
user.visible_message("<span class='suicide'>[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.</span>")
return (OXYLOSS)
/obj/item/weapon/stamp/qm
@@ -75,11 +75,13 @@
/obj/item/weapon/stamp/chameleon
actions_types = list(/datum/action/item_action/toggle)
/obj/item/weapon/stamp/chameleon/attack_self(mob/user)
var/list/stamp_types
var/list/stamp_names
var/list/stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
/obj/item/weapon/stamp/chameleon/New()
stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
var/list/stamp_names = list()
stamp_names = list()
// Generate them into a list
for(var/i in stamp_types)
var/obj/item/weapon/stamp/stamp_type = i
@@ -87,6 +89,15 @@
stamp_names = sortList(stamp_names)
/obj/item/weapon/stamp/chameleon/emp_act(severity)
change_to(pick(stamp_types))
/obj/item/weapon/stamp/chameleon/proc/change_to(obj/item/weapon/stamp/stamp_type)
name = initial(stamp_type.name)
icon_state = initial(stamp_type.icon_state)
item_color = initial(stamp_type.item_color)
/obj/item/weapon/stamp/chameleon/attack_self(mob/user)
var/input_stamp = input(user, "Choose a stamp to disguise as.",
"Choose a stamp.") as null|anything in stamp_names
@@ -96,7 +107,4 @@
stamp_type = i
if(initial(stamp_type.name) == input_stamp)
break
name = initial(stamp_type.name)
icon_state = initial(stamp_type.icon_state)
item_color = initial(stamp_type.item_color)
change_to(stamp_type)