12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -5,7 +5,7 @@
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icon_state = "stamp-ok"
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item_state = "stamp"
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throwforce = 0
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=60)
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@@ -14,7 +14,7 @@
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attack_verb = list("stamped")
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/obj/item/weapon/stamp/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] stamps 'VOID' on \his forehead, then promptly falls over, dead.</span>")
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user.visible_message("<span class='suicide'>[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.</span>")
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return (OXYLOSS)
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/obj/item/weapon/stamp/qm
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@@ -75,11 +75,13 @@
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/obj/item/weapon/stamp/chameleon
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actions_types = list(/datum/action/item_action/toggle)
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/obj/item/weapon/stamp/chameleon/attack_self(mob/user)
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var/list/stamp_types
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var/list/stamp_names
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var/list/stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
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/obj/item/weapon/stamp/chameleon/New()
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stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
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var/list/stamp_names = list()
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stamp_names = list()
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// Generate them into a list
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for(var/i in stamp_types)
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var/obj/item/weapon/stamp/stamp_type = i
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@@ -87,6 +89,15 @@
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stamp_names = sortList(stamp_names)
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/obj/item/weapon/stamp/chameleon/emp_act(severity)
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change_to(pick(stamp_types))
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/obj/item/weapon/stamp/chameleon/proc/change_to(obj/item/weapon/stamp/stamp_type)
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name = initial(stamp_type.name)
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icon_state = initial(stamp_type.icon_state)
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item_color = initial(stamp_type.item_color)
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/obj/item/weapon/stamp/chameleon/attack_self(mob/user)
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var/input_stamp = input(user, "Choose a stamp to disguise as.",
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"Choose a stamp.") as null|anything in stamp_names
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@@ -96,7 +107,4 @@
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stamp_type = i
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if(initial(stamp_type.name) == input_stamp)
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break
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name = initial(stamp_type.name)
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icon_state = initial(stamp_type.icon_state)
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item_color = initial(stamp_type.item_color)
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change_to(stamp_type)
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