12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -3,7 +3,7 @@
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desc = "This device injects antimatter into connected shielding units, the more antimatter injected the more power produced. Wrench the device to set it up."
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "control"
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anchored = 1
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anchored = 0
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density = 1
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use_power = 1
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idle_power_usage = 100
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@@ -37,7 +37,10 @@
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/obj/machinery/power/am_control_unit/Destroy()//Perhaps damage and run stability checks rather than just del on the others
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for(var/obj/machinery/am_shielding/AMS in linked_shielding)
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AMS.control_unit = null
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qdel(AMS)
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qdel(fueljar)
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fueljar = null
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return ..()
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@@ -56,7 +59,7 @@
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if(!fueljar)//No fuel but we are on, shutdown
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toggle_power()
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//Angry buzz or such here
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playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0)
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return
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add_avail(stored_power)
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@@ -135,8 +138,15 @@
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/obj/machinery/power/am_control_unit/power_change()
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..()
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if(stat & NOPOWER && active)
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toggle_power()
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if(stat & NOPOWER)
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if(active)
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toggle_power(1)
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else
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use_power = 0
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else if(!stat && anchored)
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use_power = 1
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return
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@@ -150,14 +160,14 @@
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/obj/machinery/power/am_control_unit/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench))
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if(!anchored)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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"<span class='notice'>You secure the anchor bolts to the floor.</span>", \
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"<span class='italics'>You hear a ratchet.</span>")
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src.anchored = 1
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connect_to_network()
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else if(!linked_shielding.len > 0)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] unsecures the [src.name].", \
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"<span class='notice'>You remove the anchor bolts.</span>", \
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"<span class='italics'>You hear a ratchet.</span>")
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@@ -170,18 +180,18 @@
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if(fueljar)
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user << "<span class='warning'>There is already a [fueljar] inside!</span>"
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return
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if(!user.unEquip(W))
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return
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fueljar = W
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W.loc = src
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if(user.client)
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user.client.screen -= W
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user.unEquip(W)
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user.update_icons()
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W.forceMove(src)
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user.visible_message("[user.name] loads an [W.name] into the [src.name].", \
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"<span class='notice'>You load an [W.name].</span>", \
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"<span class='italics'>You hear a thunk.</span>")
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else
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return ..()
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/obj/machinery/power/am_control_unit/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
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switch(damage_type)
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if(BRUTE)
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@@ -231,13 +241,13 @@
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return
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/obj/machinery/power/am_control_unit/proc/toggle_power()
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/obj/machinery/power/am_control_unit/proc/toggle_power(powerfail = 0)
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active = !active
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if(active)
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use_power = 2
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visible_message("The [src.name] starts up.")
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else
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use_power = 1
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use_power = !powerfail
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visible_message("The [src.name] shuts down.")
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update_icon()
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return
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@@ -279,7 +289,7 @@
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/obj/machinery/power/am_control_unit/interact(mob/user)
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if((get_dist(src, user) > 1) || (stat & (BROKEN|NOPOWER)))
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if(!istype(user, /mob/living/silicon/ai))
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if(!isAI(user))
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user.unset_machine()
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user << browse(null, "window=AMcontrol")
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return
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@@ -350,4 +360,4 @@
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check_core_stability()
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updateDialog()
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return
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return
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