12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -1,5 +1,5 @@
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/////SINGULARITY SPAWNER
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/obj/machinery/the_singularitygen/
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/obj/machinery/the_singularitygen
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name = "Gravitational Singularity Generator"
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desc = "An Odd Device which produces a Gravitational Singularity when set up."
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icon = 'icons/obj/singularity.dmi'
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@@ -7,6 +7,7 @@
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anchored = 0
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density = 1
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use_power = 0
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resistance_flags = FIRE_PROOF
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var/energy = 0
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var/creation_type = /obj/singularity
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@@ -25,13 +26,13 @@
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user.visible_message("[user.name] secures [src.name] to the floor.", \
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"<span class='notice'>You secure the [src.name] to the floor.</span>", \
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"<span class='italics'>You hear a ratchet.</span>")
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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anchored = 1
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else if(anchored)
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user.visible_message("[user.name] unsecures [src.name] from the floor.", \
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"<span class='notice'>You unsecure the [src.name] from the floor.</span>", \
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"<span class='italics'>You hear a ratchet.</span>")
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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anchored = 0
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else
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return ..()
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