12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -11,6 +11,9 @@
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anchored = 1
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density = 1
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use_power = 0
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obj_integrity = 250
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max_integrity = 250
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integrity_failure = 50
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var/id = 0
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var/sun_angle = 0 // sun angle as set by sun datum
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@@ -63,17 +66,32 @@
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if(istype(W, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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user.visible_message("[user] begins to take the glass off the solar tracker.", "<span class='notice'>You begin to take the glass off the solar tracker...</span>")
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if(do_after(user, 50/W.toolspeed, target = src))
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var/obj/item/solar_assembly/S = locate() in src
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if(S)
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S.loc = src.loc
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S.give_glass(stat & BROKEN)
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if(do_after(user, 50*W.toolspeed, target = src))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user.visible_message("[user] takes the glass off the tracker.", "<span class='notice'>You take the glass off the tracker.</span>")
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qdel(src)
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deconstruct(TRUE)
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else
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return ..()
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/obj/machinery/power/tracker/obj_break(damage_flag)
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if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
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playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1)
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stat |= BROKEN
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unset_control()
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/obj/machinery/power/solar/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(disassembled)
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var/obj/item/solar_assembly/S = locate() in src
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if(S)
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S.forceMove(loc)
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S.give_glass(stat & BROKEN)
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else
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playsound(src, "shatter", 70, 1)
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new /obj/item/weapon/shard(src.loc)
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new /obj/item/weapon/shard(src.loc)
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qdel(src)
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// Tracker Electronic
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/obj/item/weapon/electronics/tracker
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