12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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/obj/item/ammo_box/a357
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name = "speed loader (.357)"
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desc = "Designed to quickly reload revolvers."
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icon_state = "357"
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ammo_type = /obj/item/ammo_casing/a357
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_box/c38
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name = "speed loader (.38)"
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desc = "Designed to quickly reload revolvers."
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icon_state = "38"
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ammo_type = /obj/item/ammo_casing/c38
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max_ammo = 6
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multiple_sprites = 1
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/obj/item/ammo_box/c9mm
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name = "ammo box (9mm)"
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icon_state = "9mmbox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c9mm
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max_ammo = 30
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/obj/item/ammo_box/c10mm
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name = "ammo box (10mm)"
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icon_state = "10mmbox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c10mm
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max_ammo = 20
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/obj/item/ammo_box/c45
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name = "ammo box (.45)"
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icon_state = "45box"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c45
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max_ammo = 20
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/obj/item/ammo_box/a40mm
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name = "ammo box (40mm grenades)"
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icon_state = "40mm"
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ammo_type = /obj/item/ammo_casing/a40mm
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max_ammo = 4
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multiple_sprites = 1
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/obj/item/ammo_box/a762
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name = "stripper clip (7.62mm)"
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desc = "A stripper clip."
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icon_state = "762"
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ammo_type = /obj/item/ammo_casing/a762
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max_ammo = 5
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multiple_sprites = 1
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/obj/item/ammo_box/n762
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name = "ammo box (7.62x38mmR)"
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icon_state = "10mmbox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/n762
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max_ammo = 14
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/obj/item/ammo_box/foambox
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name = "ammo box (Foam Darts)"
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foambox"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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max_ammo = 40
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/obj/item/ammo_box/foambox/riot
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icon_state = "foambox_riot"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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