12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -1,4 +1,4 @@
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/obj/item/weapon/gun/magic/staff/
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/obj/item/weapon/gun/magic/staff
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slot_flags = SLOT_BACK
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/obj/item/weapon/gun/magic/staff/change
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@@ -59,3 +59,22 @@
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item_state = "honker"
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max_charges = 4
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recharge_rate = 8
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/obj/item/weapon/gun/magic/staff/spellblade
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name = "spellblade"
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desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword."
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fire_sound = "sound/magic/Fireball.ogg"
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ammo_type = /obj/item/ammo_casing/magic/spellblade
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icon_state = "spellblade"
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item_state = "spellblade"
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hitsound = 'sound/weapons/rapierhit.ogg'
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force = 20
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armour_penetration = 75
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block_chance = 50
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sharpness = IS_SHARP
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max_charges = 4
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/obj/item/weapon/gun/magic/staff/spellblade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0
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return ..()
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@@ -1,10 +1,10 @@
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/obj/item/weapon/gun/magic/wand/
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/obj/item/weapon/gun/magic/wand
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name = "wand of nothing"
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desc = "It's not just a stick, it's a MAGIC stick!"
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ammo_type = /obj/item/ammo_casing/magic
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icon_state = "nothingwand"
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item_state = "wand"
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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can_charge = 0
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max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
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var/variable_charges = 1
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@@ -48,9 +48,9 @@
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/obj/item/weapon/gun/magic/wand/proc/zap_self(mob/living/user)
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user.visible_message("<span class='danger'>[user] zaps \himself with [src].</span>")
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user.visible_message("<span class='danger'>[user] zaps [user.p_them()]self with [src].</span>")
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playsound(user, fire_sound, 50, 1)
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user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> zapped \himself with a <b>[src]</b>"
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user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> zapped [user.p_them()]self with a <b>[src]</b>"
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/////////////////////////////////////
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@@ -66,12 +66,13 @@
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max_charges = 3 //3, 2, 2, 1
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/obj/item/weapon/gun/magic/wand/death/zap_self(mob/living/user)
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var/message ="<span class='warning'>You irradiate yourself with pure energy! "
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message += pick("Do not pass go. Do not collect 200 zorkmids.</span>","You feel more confident in your spell casting skills.</span>","You Die...</span>","Do you want your possessions identified?</span>")
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user << message
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..()
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user << "<span class='warning'>You irradiate yourself with pure energy! \
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[pick("Do not pass go. Do not collect 200 zorkmids.","You feel more confident in your spell casting skills.","You Die...","Do you want your possessions identified?")]\
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</span>"
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user.adjustOxyLoss(500)
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charges--
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..()
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/////////////////////////////////////
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//WAND OF HEALING
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@@ -163,6 +164,6 @@
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max_charges = 8 //8, 4, 4, 3
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/obj/item/weapon/gun/magic/wand/fireball/zap_self(mob/living/user)
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explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
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charges--
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..()
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explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
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charges--
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