12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/obj/item/weapon/gun/magic/staff/
|
||||
/obj/item/weapon/gun/magic/staff
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
/obj/item/weapon/gun/magic/staff/change
|
||||
@@ -59,3 +59,22 @@
|
||||
item_state = "honker"
|
||||
max_charges = 4
|
||||
recharge_rate = 8
|
||||
|
||||
/obj/item/weapon/gun/magic/staff/spellblade
|
||||
name = "spellblade"
|
||||
desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword."
|
||||
fire_sound = "sound/magic/Fireball.ogg"
|
||||
ammo_type = /obj/item/ammo_casing/magic/spellblade
|
||||
icon_state = "spellblade"
|
||||
item_state = "spellblade"
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
force = 20
|
||||
armour_penetration = 75
|
||||
block_chance = 50
|
||||
sharpness = IS_SHARP
|
||||
max_charges = 4
|
||||
|
||||
/obj/item/weapon/gun/magic/staff/spellblade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
Reference in New Issue
Block a user