12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+7 -12
View File
@@ -6,7 +6,7 @@
item_state = "pen"
origin_tech = "materials=2;combat=4"
flags = CONDUCT
w_class = 1
w_class = WEIGHT_CLASS_TINY
attack_verb = list("poked")
var/emagged = 0
var/fail_message = "<span class='warning'>INVALID USER.</span>"
@@ -95,9 +95,11 @@
var/obj/item/weapon/implant/req_implant = null
/obj/item/device/firing_pin/implant/pin_auth(mob/living/user)
for(var/obj/item/weapon/implant/I in user)
if(req_implant && I.imp_in == user && I.type == req_implant)
return 1
if(iscarbon(user))
var/mob/living/carbon/C = user
for(var/obj/item/weapon/implant/I in C.implants)
if(req_implant && I.type == req_implant)
return 1
return 0
/obj/item/device/firing_pin/implant/mindshield
@@ -111,21 +113,14 @@
icon_state = "firing_pin_pindi"
req_implant = /obj/item/weapon/implant/weapons_auth
/obj/item/device/firing_pin/trick
name = "self-destruct firing pin"
desc = "This pin will detonate the weapon it is put into upon trying to use it"
selfdestruct = 1
force_replace = 1
/obj/item/device/firing_pin/trick/pin_auth(mob/living/user)
return 0
// Honk pin, clown's joke item.
// Can replace other pins. Replace a pin in cap's laser for extra fun!
/obj/item/device/firing_pin/clown
name = "hilarious firing pin"
desc = "Advanced clowntech that can convert any firearm into a far more useful object."
color = "yellow"
color = "#FFFF00"
fail_message = "<span class='warning'>HONK!</span>"
force_replace = 1