12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -5,8 +5,8 @@
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// Extra heat affects the temperature of the mixture, and may cause it to react in different ways.
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proc/chem_splash(turf/epicenter, affected_range = 3, list/datum/reagents/reactants = list(), extra_heat = 0, threatscale = 1, adminlog = 1)
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if(!istype(epicenter, /turf) || !reactants.len || threatscale <= 0)
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/proc/chem_splash(turf/epicenter, affected_range = 3, list/datum/reagents/reactants = list(), extra_heat = 0, threatscale = 1, adminlog = 1)
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if(!isturf(epicenter) || !reactants.len || threatscale <= 0)
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return
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var/has_reagents
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var/total_reagents
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@@ -46,12 +46,12 @@ proc/chem_splash(turf/epicenter, affected_range = 3, list/datum/reagents/reactan
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turflist.Remove(T)
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turflist.Add(T) // we move the purely diagonal turfs to the end of the list.
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for(var/turf/T in turflist)
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if(T in accessible) continue
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for(var/turf/NT in orange(1, T))
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if(accessible[T]) continue
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for(var/thing in T.GetAtmosAdjacentTurfs(alldir = TRUE))
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var/turf/NT = thing
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if(!(NT in accessible)) continue
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if(!(get_dir(T,NT) in cardinal)) continue
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if(!NT.CanAtmosPass(T)) continue
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accessible |= T
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accessible[T] = 1
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break
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var/list/reactable = accessible
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for(var/turf/T in accessible)
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@@ -63,7 +63,8 @@ proc/chem_splash(turf/epicenter, affected_range = 3, list/datum/reagents/reactan
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if(!reactable.len) //Nothing to react with. Probably means we're in nullspace.
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return
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var/fraction = 0.5/accessible.len // In a 100u mix. A small grenade spreads ~1.5u units per affected tile. A large grenade spreads ~0.75u, and a bomb spreads ~0.4u
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for(var/atom/A in reactable)
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for(var/thing in reactable)
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var/atom/A = thing
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splash_holder.reaction(A, TOUCH, fraction)
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qdel(splash_holder)
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