12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -23,12 +23,13 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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"Hydroponics Machinery",
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"Subspace Telecomms",
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"Research Machinery",
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"Misc. Machinery"
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"Misc. Machinery",
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"Computer Parts"
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)
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/obj/machinery/r_n_d/circuit_imprinter/New()
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..()
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materials = new(src, list(MAT_GLASS, MAT_GOLD, MAT_DIAMOND))
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materials = new(src, list(MAT_GLASS, MAT_GOLD, MAT_DIAMOND, MAT_METAL))
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create_reagents(0)
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/circuit_imprinter(null)
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B.apply_default_parts(src)
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@@ -61,7 +62,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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T += M.rating
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efficiency_coeff = 2 ** (T - 1) //Only 1 manipulator here, you're making runtimes Razharas
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/obj/machinery/r_n_d/circuit_imprinter/blob_act(obj/effect/blob/B)
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/obj/machinery/r_n_d/circuit_imprinter/blob_act(obj/structure/blob/B)
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if (prob(50))
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qdel(src)
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@@ -75,7 +76,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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return round(A / max(1, (all_materials[M]/efficiency_coeff)))
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//we eject the materials upon deconstruction.
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/obj/machinery/r_n_d/circuit_imprinter/deconstruction()
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/obj/machinery/r_n_d/circuit_imprinter/on_deconstruction()
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for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
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reagents.trans_to(G, G.reagents.maximum_volume)
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materials.retrieve_all()
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@@ -112,7 +113,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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user << "<span class='notice'>You add [amount_inserted] sheets to the [src.name].</span>"
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updateUsrDialog()
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else if(user.a_intent != "harm")
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else if(user.a_intent != INTENT_HARM)
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user << "<span class='warning'>You cannot insert this item into the [name]!</span>"
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return 1
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else
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