12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+169 -37
View File
@@ -34,10 +34,12 @@ other types of metals and chemistry for reagents).
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
var/list/materials = list() //List of materials. Format: "id" = amount.
var/construction_time //Amount of time required for building the object
var/build_path = "" //The file path of the object that gets created
var/build_path = null //The file path of the object that gets created
var/list/make_reagents = list() //Reagents produced. Format: "id" = amount. Currently only supported by the biogenerator.
var/list/category = null //Primarily used for Mech Fabricators, but can be used for anything
var/list/reagents = list() //List of reagents. Format: "id" = amount.
var/list/reagents_list = list() //List of reagents. Format: "id" = amount.
var/maxstack = 1
var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
////////////////////////////////////////
@@ -45,15 +47,25 @@ other types of metals and chemistry for reagents).
////////////////////////////////////////
/obj/item/weapon/disk/design_disk
name = "Component Design Disk"
name = "component design disk"
desc = "A disk for storing device design data for construction in lathes."
icon_state = "datadisk1"
materials = list(MAT_METAL=100, MAT_GLASS=100)
var/datum/design/blueprint
materials = list(MAT_METAL=300, MAT_GLASS=100)
var/list/blueprints = list()
var/max_blueprints = 1
/obj/item/weapon/disk/design_disk/New()
..()
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
for(var/i in 1 to max_blueprints)
blueprints += null
/obj/item/weapon/disk/design_disk/adv
name = "advanced component design disk"
desc = "A disk for storing device design data for construction in lathes. This one has extra storage space."
materials = list(MAT_METAL=300, MAT_GLASS=100, MAT_SILVER = 50)
max_blueprints = 5
///////////////////////////////////
/////Non-Board Computer Stuff//////
@@ -93,6 +105,16 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/weapon/disk/design_disk
category = list("Electronics")
/datum/design/design_disk_adv
name = "Advanced Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk_adv"
req_tech = list("programming" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
build_path = /obj/item/weapon/disk/design_disk/adv
category = list("Electronics")
/datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
@@ -103,6 +125,25 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/weapon/disk/tech_disk
category = list("Electronics")
/datum/design/tech_disk_adv
name = "Advanced Technology Data Storage Disk"
desc = "Produce disks with extra storage capacity for storing technology data."
id = "tech_disk_adv"
req_tech = list("programming" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
build_path = /obj/item/weapon/disk/tech_disk/adv
category = list("Electronics")
/datum/design/tech_disk_super_adv
name = "Quantum Technology Data Storage Disk"
desc = "Produce disks with extremely large storage capacity for storing technology data."
id = "tech_disk_super_adv"
req_tech = list("programming" = 6)
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=100, MAT_GOLD=100)
build_path = /obj/item/weapon/disk/tech_disk/super_adv
category = list("Electronics")
/////////////////////////////////////////
/////////////////Mining//////////////////
@@ -158,36 +199,6 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/weapon/pickaxe/drill/jackhammer
category = list("Mining Designs")
/datum/design/modkit
name = "Modification Kit"
desc = "A device which allows kinetic accelerators to be wielded with one hand, and by any organism."
id = "modkit"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/modkit
category = list("Mining Designs")
/datum/design/superaccelerator
name = "Super-Kinetic Accelerator"
desc = "An upgraded version of the proto-kinetic accelerator, with superior damage, speed and range."
id = "superaccelerator"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/super
category = list("Mining Designs")
/datum/design/hyperaccelerator
name = "Hyper-Kinetic Accelerator"
desc = "An upgraded version of the proto-kinetic accelerator, with even more superior damage, speed and range."
id = "hyperaccelerator"
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/hyper
category = list("Mining Designs")
/datum/design/superresonator
name = "Upgraded Resonator"
desc = "An upgraded version of the resonator that allows more fields to be active at once."
@@ -198,6 +209,67 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/weapon/resonator/upgraded
category = list("Mining Designs")
/datum/design/trigger_guard_mod
name = "Kinetic Accelerator Trigger Guard Mod"
desc = "A device which allows kinetic accelerators to be wielded by any organism."
id = "triggermod"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
category = list("Mining Designs")
/datum/design/damage_mod
name = "Kinetic Accelerator Damage Mod"
desc = "A device which allows kinetic accelerators to deal more damage."
id = "damagemod"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/damage
category = list("Mining Designs", "Cyborg Upgrade Modules")
/datum/design/cooldown_mod
name = "Kinetic Accelerator Cooldown Mod"
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
id = "cooldownmod"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/cooldown
category = list("Mining Designs", "Cyborg Upgrade Modules")
/datum/design/range_mod
name = "Kinetic Accelerator Range Mod"
desc = "A device which allows kinetic accelerators to fire at a further range."
id = "rangemod"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/range
category = list("Mining Designs", "Cyborg Upgrade Modules")
/datum/design/superaccelerator
name = "Kinetic Accelerator Pressure Mod"
desc = "A modification kit which allows Kinetic Accelerators to do more damage while indoors."
id = "indoormod"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
build_path = /obj/item/borg/upgrade/modkit/indoors
category = list("Mining Designs", "Cyborg Upgrade Modules")
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
id = "hypermod"
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
category = list("Mining Designs", "Cyborg Upgrade Modules")
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
@@ -297,7 +369,7 @@ other types of metals and chemistry for reagents).
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
datum/design/diagnostic_hud
/datum/design/diagnostic_hud
name = "Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery."
id = "dianostic_hud"
@@ -307,7 +379,7 @@ datum/design/diagnostic_hud
build_path = /obj/item/clothing/glasses/hud/diagnostic
category = list("Equipment")
datum/design/diagnostic_hud_night
/datum/design/diagnostic_hud_night
name = "Night Vision Diagnostic HUD"
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
id = "dianostic_hud_night"
@@ -454,6 +526,66 @@ datum/design/diagnostic_hud_night
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
build_path = /obj/item/weapon/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
build_path = /obj/item/weapon/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
build_path = /obj/item/weapon/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
build_path = /obj/item/weapon/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
req_tech = list("engineering" = 5, "plasmatech" = 5, "abductor" = 4)
build_path = /obj/item/weapon/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
req_tech = list("engineering" = 5, "programming" = 5, "abductor" = 4)
build_path = /obj/item/device/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/diskplantgene
name = "Plant data disk"
desc = "A disk for storing plant genetic data."