12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -24,7 +24,7 @@
if(H.stat)
visible_message("<span class='warning'>Serrated tendrils eagerly pull [H] to [src], tearing the body apart as its blood seeps over the eggs.</span>")
playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
if(istype(H,/mob/living/simple_animal/hostile/megafauna/dragon))
if(ismegafauna(H))
meat_counter += 20
else
meat_counter ++
@@ -1,5 +1,5 @@
//The necropolis gate is used to call forth Legion from the Necropolis.
/obj/structure/lavaland_door
/obj/structure/necropolis_gate
name = "necropolis gate"
desc = "A tremendous and impossibly large gateway, bored into dense bedrock."
icon = 'icons/effects/96x96.dmi'
@@ -9,12 +9,13 @@
opacity = 1
bound_width = 96
bound_height = 96
burn_state = LAVA_PROOF
pixel_x = -32
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
luminosity = 1
var/boss = FALSE
var/is_anyone_home = FALSE
/obj/structure/lavaland_door/attack_hand(mob/user)
/obj/structure/necropolis_gate/attack_hand(mob/user)
for(var/mob/living/simple_animal/hostile/megafauna/legion/L in mob_list)
return
if(is_anyone_home)
@@ -51,10 +52,10 @@
is_anyone_home = FALSE
new/mob/living/simple_animal/hostile/megafauna/legion(get_step(src.loc, SOUTH))
/obj/structure/lavaland_door/singularity_pull()
/obj/structure/necropolis_gate/singularity_pull()
return 0
/obj/structure/lavaland_door/Destroy(force)
/obj/structure/necropolis_gate/Destroy(force)
if(force)
. = ..()
else
@@ -0,0 +1,15 @@
//These landmarks can be placed in rooms/ruins to set the baseturfs of every turf in the area. Easier than having potentially unlimited subtypes of every turf or having to manually edit the turfs in the map editor
/obj/effect/baseturf_helper
name = "lava baseturf editor"
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
var/baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
/obj/effect/baseturf_helper/initialize()
..()
var/area/thearea = get_area(src)
for(var/turf/T in get_area_turfs(thearea, z))
if(T.baseturf != T.type) //Don't break indestructible walls and the like
T.baseturf = baseturf
qdel(src)
@@ -20,7 +20,7 @@
user << "<span class='userdanger'>No... just one more try...</span>"
user.gib()
else
user.visible_message("<span class='warning'>[user], pulls [src]'s lever with a glint in their eyes!</span>", "<span class='warning'>You feel a draining as you pull the lever, but you \
user.visible_message("<span class='warning'>[user] pulls [src]'s lever with a glint in [user.p_their()] eyes!</span>", "<span class='warning'>You feel a draining as you pull the lever, but you \
know it'll be worth it.</span>")
icon_state = "slots2"
playsound(src, 'sound/lavaland/cursed_slot_machine.ogg', 50, 0)
@@ -79,7 +79,7 @@
/obj/effect/gluttony/CanPass(atom/movable/mover, turf/target, height=0)//So bullets will fly over and stuff.
if(height==0)
return 1
if(istype(mover, /mob/living/carbon/human))
if(ishuman(mover))
var/mob/living/carbon/human/H = mover
if(H.nutrition >= NUTRITION_LEVEL_FAT)
H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
@@ -97,7 +97,7 @@
icon_state = "magic_mirror"
/obj/structure/mirror/magic/pride/curse(mob/user)
user.visible_message("<span class='danger'><B>The ground splits beneath [user] as their hand leaves the mirror!</B></span>", \
user.visible_message("<span class='danger'><B>The ground splits beneath [user] as [user.p_their()] hand leaves the mirror!</B></span>", \
"<span class='notice'>Perfect. Much better! Now <i>nobody</i> will be able to resist yo-</span>")
var/turf/T = get_turf(user)
T.ChangeTurf(/turf/open/chasm/straight_down)
@@ -114,7 +114,7 @@
item_state = "render"
force = 18
throwforce = 10
w_class = 3
w_class = WEIGHT_CLASS_NORMAL
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/kitchen/knife/envy/afterattack(atom/movable/AM, mob/living/carbon/human/user, proximity)
@@ -123,7 +123,7 @@
return
if(!istype(user))
return
if(istype(AM, /mob/living/carbon/human))
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(user.real_name != H.dna.real_name)
user.real_name = H.dna.real_name