12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -0,0 +1,71 @@
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/atom/movable/proc/onShuttleMove(turf/T1, rotation)
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if(rotation)
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shuttleRotate(rotation)
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loc = T1
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if (length(client_mobs_in_contents))
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update_parallax_contents()
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return 1
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/obj/onShuttleMove()
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if(invisibility >= INVISIBILITY_ABSTRACT)
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return 0
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. = ..()
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/atom/movable/light/onShuttleMove()
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return 0
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/obj/machinery/door/onShuttleMove()
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. = ..()
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if(!.)
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return
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addtimer(src, "close", 0, TIMER_UNIQUE)
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// Close any attached airlocks as well
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for(var/obj/machinery/door/D in orange(1, src))
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addtimer(src, "close", 0, TIMER_UNIQUE)
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/obj/machinery/door/airlock/onShuttleMove()
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shuttledocked = 0
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for(var/obj/machinery/door/airlock/A in orange(1, src))
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A.shuttledocked = 0
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. = ..()
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shuttledocked = 1
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for(var/obj/machinery/door/airlock/A in orange(1, src))
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A.shuttledocked = 1
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/mob/onShuttleMove()
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if(!move_on_shuttle)
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return 0
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. = ..()
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if(!.)
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return
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if(client)
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if(buckled)
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shake_camera(src, 2, 1) // turn it down a bit come on
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else
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shake_camera(src, 7, 1)
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/mob/living/carbon/onShuttleMove()
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. = ..()
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if(!.)
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return
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if(!buckled)
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Weaken(3)
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// Shuttle Rotation //
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/atom/proc/shuttleRotate(rotation)
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//rotate our direction
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setDir(angle2dir(rotation+dir2angle(dir)))
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//resmooth if need be.
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if(smooth)
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queue_smooth(src)
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//rotate the pixel offsets too.
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if (pixel_x || pixel_y)
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if (rotation < 0)
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rotation += 360
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for (var/turntimes=rotation/90;turntimes>0;turntimes--)
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var/oldPX = pixel_x
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var/oldPY = pixel_y
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pixel_x = oldPY
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pixel_y = (oldPX*(-1))
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