12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -57,7 +57,8 @@
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name = "wabbajack altar"
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desc = "Whether you're sleeping or waking, it's going to be \
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quite chaotic."
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health = 1000
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obj_integrity = 1000
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max_integrity = 1000
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verb_say = "chants"
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var/obj/machinery/power/emitter/energycannon/magical/our_statue
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var/list/mob/living/sleepers = list()
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@@ -94,12 +95,11 @@
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// New sleepers
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for(var/i in found - sleepers)
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var/mob/living/L = i
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L.color = "#800080"
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L.visible_message("<span class='revennotice'>A strange purple glow \
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wraps itself around [L] as they suddenly fall unconcious.</span>",
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L.add_atom_colour("#800080", TEMPORARY_COLOUR_PRIORITY)
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L.visible_message("<span class='revennotice'>A strange purple glow wraps itself around [L] as [L.p_they()] suddenly fall[L.p_s()] unconscious.</span>",
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"<span class='revendanger'>[desc]</span>")
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// Don't let them sit suround unconscious forever
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addtimer(src, "sleeper_dreams", 100, FALSE, L)
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addtimer(src, "sleeper_dreams", 100, TIMER_NORMAL, L)
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// Existing sleepers
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for(var/i in found)
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@@ -109,7 +109,7 @@
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// Missing sleepers
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for(var/i in sleepers - found)
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var/mob/living/L = i
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L.color = initial(L.color)
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L.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#800080")
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L.visible_message("<span class='revennotice'>The glow from [L] fades \
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away.</span>")
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L.grab_ghost()
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@@ -185,9 +185,10 @@
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// with CENTCOM_BARSTAFF)
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/obj/structure/table/wood/bar
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burn_state = LAVA_PROOF
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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flags = NODECONSTRUCT
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health = 1000
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obj_integrity = 1000
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max_integrity = 1000
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var/boot_dir = 1
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/obj/structure/table/wood/bar/Crossed(atom/movable/AM)
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