12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+16 -20
View File
@@ -16,21 +16,23 @@
/datum/surgery_step/add_limb
name = "replace limb"
implements = list(/obj/item/robot_parts = 100)
implements = list(/obj/item/bodypart = 100)
time = 32
var/obj/item/bodypart/L = null // L because "limb"
/datum/surgery_step/add_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
L = surgery.organ
var/obj/item/bodypart/aug = tool
if(aug.status != BODYPART_ROBOTIC && aug.body_zone != target_zone)
user << "<span class='warning'>[tool] isn't the right type for [parse_zone(target_zone)].</span>"
return -1
L = surgery.operated_bodypart
if(L)
user.visible_message("[user] begins to augment [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You begin to augment [target]'s [parse_zone(user.zone_selected)]...</span>")
else
user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
//ACTUAL SURGERIES
/datum/surgery/augmentation
@@ -39,20 +41,17 @@
species = list(/mob/living/carbon/human)
possible_locs = list("r_arm","l_arm","r_leg","l_leg","chest","head")
//SURGERY STEP SUCCESSES
/datum/surgery_step/add_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(L)
if(ishuman(target))
var/mob/living/carbon/human/H = target
user.visible_message("[user] successfully augments [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You successfully augment [target]'s [parse_zone(target_zone)].</span>")
L.change_bodypart_status(ORGAN_ROBOTIC, 1)
user.drop_item()
qdel(tool)
H.update_damage_overlays(0)
H.updatehealth()
add_logs(user, target, "augmented", addition="by giving him new [parse_zone(target_zone)] INTENT: [uppertext(user.a_intent)]")
user.visible_message("[user] successfully augments [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You successfully augment [target]'s [parse_zone(target_zone)].</span>")
L.change_bodypart_status(BODYPART_ROBOTIC, 1)
user.drop_item()
qdel(tool)
target.update_damage_overlays()
target.updatehealth()
add_logs(user, target, "augmented", addition="by giving him new [parse_zone(target_zone)] INTENT: [uppertext(user.a_intent)]")
else
user << "<span class='warning'>[target] has no organic [parse_zone(target_zone)] there!</span>"
return 1
@@ -83,7 +82,7 @@
user.visible_message("[user] begins to install the chainsaw onto [target].", "<span class='notice'>You begin to install the chainsaw onto [target]...</span>")
/datum/surgery_step/chainsaw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.l_hand && target.r_hand)
if(!target.get_empty_held_indexes())
user << "<span class='warning'>You can't fit the chainsaw in while [target]'s hands are full!</span>"
return 0
else
@@ -103,9 +102,7 @@
requires_organic_bodypart = 0
/datum/surgery/chainsaw_removal/can_start(mob/user, mob/living/carbon/target)
var/list/hands = get_both_hands(target)
var/M = locate(/obj/item/weapon/mounted_chainsaw) in hands
if(M)
if(target.is_holding_item_of_type(/obj/item/weapon/mounted_chainsaw))
return 1//can continue surgery
else
return 0//surgery will never be available
@@ -119,8 +116,7 @@
user.visible_message("[user] begins sawing the chainsaw off of [target]'s arms.", "<span class='notice'>You begin removing [target]'s chainsaw...</span>")
/datum/surgery_step/chainsaw_removal/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/list/hands = get_both_hands(target)
for(var/obj/item/weapon/mounted_chainsaw/V in hands)
for(var/obj/item/weapon/mounted_chainsaw/V in target.held_items)
target.unEquip(V, 1)
user.visible_message("[user] carefully saws [target]'s arm free of the chainsaw.", "<span class='notice'>You remove the chainsaw.</span>")
return 1