12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -14,7 +14,7 @@
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var/synthesizing = 0
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var/poison_amount = 5
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slot = "stomach"
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origin_tech = "materials=4;powerstorage=5;biotech=4"
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origin_tech = "materials=2;powerstorage=2;biotech=2"
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/obj/item/organ/cyberimp/chest/nutriment/on_life()
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if(synthesizing)
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@@ -41,14 +41,14 @@
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implant_color = "#006607"
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hunger_threshold = NUTRITION_LEVEL_HUNGRY
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poison_amount = 10
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origin_tech = "materials=4;powerstorage=5;biotech=5"
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origin_tech = "materials=4;powerstorage=3;biotech=3"
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/obj/item/organ/cyberimp/chest/reviver
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name = "Reviver implant"
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desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
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icon_state = "chest_implant"
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implant_color = "#AD0000"
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origin_tech = "materials=5;programming=4;biotech=6"
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origin_tech = "materials=5;programming=4;biotech=4"
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slot = "heartdrive"
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var/revive_cost = 0
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var/reviving = 0
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@@ -96,7 +96,7 @@
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else
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cooldown += 200
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if(istype(owner, /mob/living/carbon/human))
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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if(H.stat != DEAD && prob(50 / severity))
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H.heart_attack = TRUE
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@@ -121,7 +121,7 @@
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implant_overlay = null
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implant_color = null
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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var/on = 0
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var/datum/effect_system/trail_follow/ion/ion_trail
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@@ -197,3 +197,4 @@
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toggle(silent=1)
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return 0
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