12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -14,7 +14,7 @@
var/synthesizing = 0
var/poison_amount = 5
slot = "stomach"
origin_tech = "materials=4;powerstorage=5;biotech=4"
origin_tech = "materials=2;powerstorage=2;biotech=2"
/obj/item/organ/cyberimp/chest/nutriment/on_life()
if(synthesizing)
@@ -41,14 +41,14 @@
implant_color = "#006607"
hunger_threshold = NUTRITION_LEVEL_HUNGRY
poison_amount = 10
origin_tech = "materials=4;powerstorage=5;biotech=5"
origin_tech = "materials=4;powerstorage=3;biotech=3"
/obj/item/organ/cyberimp/chest/reviver
name = "Reviver implant"
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
icon_state = "chest_implant"
implant_color = "#AD0000"
origin_tech = "materials=5;programming=4;biotech=6"
origin_tech = "materials=5;programming=4;biotech=4"
slot = "heartdrive"
var/revive_cost = 0
var/reviving = 0
@@ -96,7 +96,7 @@
else
cooldown += 200
if(istype(owner, /mob/living/carbon/human))
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(H.stat != DEAD && prob(50 / severity))
H.heart_attack = TRUE
@@ -121,7 +121,7 @@
implant_overlay = null
implant_color = null
actions_types = list(/datum/action/item_action/organ_action/toggle)
w_class = 3
w_class = WEIGHT_CLASS_NORMAL
var/on = 0
var/datum/effect_system/trail_follow/ion/ion_trail
@@ -197,3 +197,4 @@
toggle(silent=1)
return 0