12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -1,16 +1,37 @@
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/datum/surgery
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var/name = "surgery"
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var/status = 1
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var/list/steps = list() //Steps in a surgery
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var/step_in_progress = 0 //Actively performing a Surgery
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var/can_cancel = 1 //Can cancel this surgery after step 1 with cautery
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var/list/species = list(/mob/living/carbon/human) //Acceptable Species
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var/location = "chest" //Surgery location
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var/requires_organic_bodypart = 1 //Prevents you from performing an operation on robotic limbs
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var/list/possible_locs = list() //Multiple locations -- c0
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var/ignore_clothes = 0 //This surgery ignores clothes
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var/obj/item/organ/organ //Operable body part
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var/requires_bodypart = TRUE //Surgery available only when a bodypart is present, or only when it is missing.
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var/list/steps = list() //Steps in a surgery
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var/step_in_progress = 0 //Actively performing a Surgery
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var/can_cancel = 1 //Can cancel this surgery after step 1 with cautery
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var/list/species = list(/mob/living/carbon/human) //Acceptable Species
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var/location = "chest" //Surgery location
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var/requires_organic_bodypart = 1 //Prevents you from performing an operation on robotic limbs
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var/list/possible_locs = list() //Multiple locations
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var/ignore_clothes = 0 //This surgery ignores clothes
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var/mob/living/carbon/target //Operation target mob
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var/obj/item/bodypart/operated_bodypart //Operable body part
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var/requires_bodypart = TRUE //Surgery available only when a bodypart is present, or only when it is missing.
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var/success_multiplier = 0 //Step success propability multiplier
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/datum/surgery/New(surgery_target, surgery_location, surgery_bodypart)
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..()
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if(surgery_target)
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target = surgery_target
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target.surgeries += src
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if(surgery_location)
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location = surgery_location
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if(surgery_bodypart)
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operated_bodypart = surgery_bodypart
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/datum/surgery/Destroy()
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if(target)
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target.surgeries -= src
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target = null
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operated_bodypart = null
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return ..()
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/datum/surgery/proc/can_start(mob/user, mob/living/carbon/target)
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// if 0 surgery wont show up in list
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@@ -18,13 +39,13 @@
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return 1
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/datum/surgery/proc/next_step(mob/user, mob/living/carbon/target)
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/datum/surgery/proc/next_step(mob/user)
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if(step_in_progress)
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return
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return 1
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var/datum/surgery_step/S = get_surgery_step()
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if(S)
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if(S.try_op(user, target, user.zone_selected, user.get_active_hand(), src))
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if(S.try_op(user, target, user.zone_selected, user.get_active_held_item(), src))
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return 1
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return 0
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@@ -32,10 +53,24 @@
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var/step_type = steps[status]
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return new step_type
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/datum/surgery/proc/complete()
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feedback_add_details("surgeries_completed", type)
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qdel(src)
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/datum/surgery/proc/get_propability_multiplier()
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var/propability = 0.5
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var/turf/T = get_turf(target)
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if(locate(/obj/structure/table/optable, T))
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propability = 1
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else if(locate(/obj/structure/table, T))
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propability = 0.8
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else if(locate(/obj/structure/bed, T))
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propability = 0.7
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return propability + success_multiplier
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/datum/surgery/proc/complete(mob/living/carbon/human/target)
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target.surgeries -= src
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src = null
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@@ -45,7 +80,6 @@
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//Other important variables are var/list/surgeries (/mob/living) and var/list/internal_organs (/mob/living/carbon)
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// var/list/bodyparts (/mob/living/carbon/human) is the LIMBS of a Mob.
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//Surgical procedures are initiated by attempt_initiate_surgery(), which is called by surgical drapes and bedsheets.
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// /code/modules/surgery/multiple_location_example.dm contains steps to setup a multiple location operation.
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//TODO
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@@ -60,4 +94,4 @@
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//RESOLVED ISSUES //"Todo" jobs that have been completed
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//combine hands/feet into the arms - Hands/feet were removed - RR
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//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see multiple_location_example.dm - RR
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//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see possible_locs var - c0
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