12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+52 -18
View File
@@ -1,16 +1,37 @@
/datum/surgery
var/name = "surgery"
var/status = 1
var/list/steps = list() //Steps in a surgery
var/step_in_progress = 0 //Actively performing a Surgery
var/can_cancel = 1 //Can cancel this surgery after step 1 with cautery
var/list/species = list(/mob/living/carbon/human) //Acceptable Species
var/location = "chest" //Surgery location
var/requires_organic_bodypart = 1 //Prevents you from performing an operation on robotic limbs
var/list/possible_locs = list() //Multiple locations -- c0
var/ignore_clothes = 0 //This surgery ignores clothes
var/obj/item/organ/organ //Operable body part
var/requires_bodypart = TRUE //Surgery available only when a bodypart is present, or only when it is missing.
var/list/steps = list() //Steps in a surgery
var/step_in_progress = 0 //Actively performing a Surgery
var/can_cancel = 1 //Can cancel this surgery after step 1 with cautery
var/list/species = list(/mob/living/carbon/human) //Acceptable Species
var/location = "chest" //Surgery location
var/requires_organic_bodypart = 1 //Prevents you from performing an operation on robotic limbs
var/list/possible_locs = list() //Multiple locations
var/ignore_clothes = 0 //This surgery ignores clothes
var/mob/living/carbon/target //Operation target mob
var/obj/item/bodypart/operated_bodypart //Operable body part
var/requires_bodypart = TRUE //Surgery available only when a bodypart is present, or only when it is missing.
var/success_multiplier = 0 //Step success propability multiplier
/datum/surgery/New(surgery_target, surgery_location, surgery_bodypart)
..()
if(surgery_target)
target = surgery_target
target.surgeries += src
if(surgery_location)
location = surgery_location
if(surgery_bodypart)
operated_bodypart = surgery_bodypart
/datum/surgery/Destroy()
if(target)
target.surgeries -= src
target = null
operated_bodypart = null
return ..()
/datum/surgery/proc/can_start(mob/user, mob/living/carbon/target)
// if 0 surgery wont show up in list
@@ -18,13 +39,13 @@
return 1
/datum/surgery/proc/next_step(mob/user, mob/living/carbon/target)
/datum/surgery/proc/next_step(mob/user)
if(step_in_progress)
return
return 1
var/datum/surgery_step/S = get_surgery_step()
if(S)
if(S.try_op(user, target, user.zone_selected, user.get_active_hand(), src))
if(S.try_op(user, target, user.zone_selected, user.get_active_held_item(), src))
return 1
return 0
@@ -32,10 +53,24 @@
var/step_type = steps[status]
return new step_type
/datum/surgery/proc/complete()
feedback_add_details("surgeries_completed", type)
qdel(src)
/datum/surgery/proc/get_propability_multiplier()
var/propability = 0.5
var/turf/T = get_turf(target)
if(locate(/obj/structure/table/optable, T))
propability = 1
else if(locate(/obj/structure/table, T))
propability = 0.8
else if(locate(/obj/structure/bed, T))
propability = 0.7
return propability + success_multiplier
/datum/surgery/proc/complete(mob/living/carbon/human/target)
target.surgeries -= src
src = null
@@ -45,7 +80,6 @@
//Other important variables are var/list/surgeries (/mob/living) and var/list/internal_organs (/mob/living/carbon)
// var/list/bodyparts (/mob/living/carbon/human) is the LIMBS of a Mob.
//Surgical procedures are initiated by attempt_initiate_surgery(), which is called by surgical drapes and bedsheets.
// /code/modules/surgery/multiple_location_example.dm contains steps to setup a multiple location operation.
//TODO
@@ -60,4 +94,4 @@
//RESOLVED ISSUES //"Todo" jobs that have been completed
//combine hands/feet into the arms - Hands/feet were removed - RR
//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see multiple_location_example.dm - RR
//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see possible_locs var - c0