12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -5,7 +5,7 @@
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icon_state = "retractor"
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materials = list(MAT_METAL=6000, MAT_GLASS=3000)
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flags = CONDUCT
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=1"
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@@ -16,7 +16,7 @@
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icon_state = "hemostat"
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materials = list(MAT_METAL=5000, MAT_GLASS=2500)
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flags = CONDUCT
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "pinched")
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@@ -28,7 +28,7 @@
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icon_state = "cautery"
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materials = list(MAT_METAL=2500, MAT_GLASS=750)
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flags = CONDUCT
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("burnt")
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@@ -42,7 +42,7 @@
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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flags = CONDUCT
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force = 15
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("drilled")
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@@ -53,7 +53,7 @@
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icon_state = "scalpel"
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flags = CONDUCT
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force = 10
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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@@ -64,9 +64,7 @@
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sharpness = IS_SHARP_ACCURATE
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/obj/item/weapon/scalpel/suicide_act(mob/user)
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user.visible_message(pick("<span class='suicide'>[user] is slitting \his wrists with [src]! It looks like \he's trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is slitting \his throat with [src]! It looks like \he's trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is slitting \his stomach open with [src]! It looks like \he's trying to commit seppuku.</span>"))
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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@@ -79,7 +77,7 @@
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throwhitsound = 'sound/weapons/pierce.ogg'
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flags = CONDUCT
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force = 15
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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throwforce = 9
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throw_speed = 2
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throw_range = 5
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@@ -93,7 +91,7 @@
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desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "surgical_drapes"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "biotech=1"
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attack_verb = list("slapped")
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