diff --git a/code/modules/smithing/anvil.dm b/code/modules/smithing/anvil.dm index 88711aec37..19d48119e6 100644 --- a/code/modules/smithing/anvil.dm +++ b/code/modules/smithing/anvil.dm @@ -174,7 +174,7 @@ var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1 finalfailchance = max(0, finalfailchance / skillmod) //lv 2 gives 20% less to fail, 3 30%, etc if((currentsteps > 10 || (rng && prob(finalfailchance))) && !artifact) - to_chat(user, "") + to_chat(user, "You overwork the metal, causing it to turn into useless slag!") var/turf/T = get_turf(user) workpiece_state = FALSE new /obj/item/stack/ore/slag(T)