subsystem upgrades
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@@ -1,10 +1,10 @@
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/**
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* StonedMC
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*
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* Designed to properly split up a given tick among subsystems
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* Note: if you read parts of this code and think "why is it doing it that way"
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* Odds are, there is a reason
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*
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/**
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* StonedMC
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*
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* Designed to properly split up a given tick among subsystems
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* Note: if you read parts of this code and think "why is it doing it that way"
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* Odds are, there is a reason
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*
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**/
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//This is the ABSOLUTE ONLY THING that should init globally like this
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@@ -28,8 +28,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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// List of subsystems to process().
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var/list/subsystems
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/// List of subsystems to include in the MC stat panel.
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var/list/statworthy_subsystems
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// Vars for keeping track of tick drift.
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var/init_timeofday
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@@ -41,7 +39,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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///Only run ticker subsystems for the next n ticks.
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var/skip_ticks = 0
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var/make_runtime = 0
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var/make_runtime = FALSE
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var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
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@@ -67,9 +65,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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//used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
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var/static/current_ticklimit = TICK_LIMIT_RUNNING
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/// Statclick for misc subsystems
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var/obj/effect/statclick/misc_subsystems/misc_statclick
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/datum/controller/master/New()
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if(!config)
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config = new
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@@ -96,11 +91,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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_subsystems += new I
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Master = src
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// We want to see all subsystems during init.
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statworthy_subsystems = subsystems.Copy()
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misc_statclick = new(null, "Debug")
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if(!GLOB)
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new /datum/controller/global_vars
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@@ -217,7 +207,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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// Sort subsystems by display setting for easy access.
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sortTim(subsystems, /proc/cmp_subsystem_display)
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// Set world options.
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world.fps = CONFIG_GET(number/fps)
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world.change_fps(CONFIG_GET(number/fps))
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var/initialized_tod = REALTIMEOFDAY
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if(tgs_prime)
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@@ -271,14 +261,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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var/list/tickersubsystems = list()
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var/list/runlevel_sorted_subsystems = list(list()) //ensure we always have at least one runlevel
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var/timer = world.time
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statworthy_subsystems = list()
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for (var/thing in subsystems)
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var/datum/controller/subsystem/SS = thing
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if (SS.flags & SS_NO_FIRE)
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if(SS.flags & SS_ALWAYS_SHOW_STAT)
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statworthy_subsystems += SS
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continue
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statworthy_subsystems += SS
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SS.queued_time = 0
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SS.queue_next = null
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SS.queue_prev = null
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