subsystem upgrades
This commit is contained in:
@@ -15,5 +15,5 @@
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message_admins("An alien egg has been delivered to [ADMIN_VERBOSEJMP(T)].")
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log_game("An alien egg has been delivered to [AREACOORD(T)]")
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var/message = "Attention [station_name()], we have entrusted you with a research specimen in [get_area_name(T, TRUE)]. Remember to follow all safety precautions when dealing with the specimen."
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, CALLBACK(GLOBAL_PROC, /proc/print_command_report, message), announcement_time))
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/_addtimer, CALLBACK(GLOBAL_PROC, /proc/print_command_report, message), announcement_time))
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return INITIALIZE_HINT_QDEL
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+89
-46
@@ -1,20 +1,46 @@
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#define RESTART_COUNTER_PATH "data/round_counter.txt"
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GLOBAL_VAR(restart_counter)
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GLOBAL_VAR_INIT(tgs_initialized, FALSE)
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GLOBAL_VAR(topic_status_lastcache)
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GLOBAL_LIST(topic_status_cache)
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//This happens after the Master subsystem new(s) (it's a global datum)
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//So subsystems globals exist, but are not initialised
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/**
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* World creation
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*
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* Here is where a round itself is actually begun and setup.
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* * db connection setup
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* * config loaded from files
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* * loads admins
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* * Sets up the dynamic menu system
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* * and most importantly, calls initialize on the master subsystem, starting the game loop that causes the rest of the game to begin processing and setting up
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*
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*
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* Nothing happens until something moves. ~Albert Einstein
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*
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* For clarity, this proc gets triggered later in the initialization pipeline, it is not the first thing to happen, as it might seem.
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*
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* Initialization Pipeline:
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* Global vars are new()'ed, (including config, glob, and the master controller will also new and preinit all subsystems when it gets new()ed)
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* Compiled in maps are loaded (mainly centcom). all areas/turfs/objs/mobs(ATOMs) in these maps will be new()ed
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* world/New() (You are here)
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* Once world/New() returns, client's can connect.
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* 1 second sleep
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* Master Controller initialization.
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* Subsystem initialization.
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* Non-compiled-in maps are maploaded, all atoms are new()ed
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* All atoms in both compiled and uncompiled maps are initialized()
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*/
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/world/New()
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if (fexists(EXTOOLS))
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call(EXTOOLS, "maptick_initialize")()
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var/extools = world.GetConfig("env", "EXTOOLS_DLL") || (world.system_type == MS_WINDOWS ? "./byond-extools.dll" : "./libbyond-extools.so")
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if (fexists(extools))
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call(extools, "maptick_initialize")()
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#ifdef EXTOOLS_LOGGING
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call(EXTOOLS, "init_logging")()
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call(extools, "init_logging")()
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else
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CRASH("[EXTOOLS] does not exist!")
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CRASH("[extools] does not exist!")
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#endif
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enable_debugger()
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#ifdef REFERENCE_TRACKING
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@@ -25,10 +51,9 @@ GLOBAL_LIST(topic_status_cache)
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log_world("World loaded at [TIME_STAMP("hh:mm:ss", FALSE)]!")
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GLOB.config_error_log = GLOB.world_manifest_log = GLOB.world_pda_log = GLOB.world_job_debug_log = GLOB.sql_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = "data/logs/config_error.[GUID()].log" //temporary file used to record errors with loading config, moved to log directory once logging is set bl
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make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
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GLOB.config_error_log = GLOB.world_manifest_log = GLOB.world_pda_log = GLOB.world_job_debug_log = GLOB.sql_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = "data/logs/config_error.[GUID()].log" //temporary file used to record errors with loading config, moved to log directory once logging is set bl
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GLOB.revdata = new
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@@ -36,6 +61,9 @@ GLOBAL_LIST(topic_status_cache)
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config.Load(params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
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load_admins()
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load_mentors()
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//SetupLogs depends on the RoundID, so lets check
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//DB schema and set RoundID if we can
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SSdbcore.CheckSchemaVersion()
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@@ -49,14 +77,9 @@ GLOBAL_LIST(topic_status_cache)
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world.log = file("[GLOB.log_directory]/dd.log") //not all runtimes trigger world/Error, so this is the only way to ensure we can see all of them.
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#endif
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load_admins()
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load_mentors()
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LoadVerbs(/datum/verbs/menu)
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if(CONFIG_GET(flag/usewhitelist))
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load_whitelist()
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LoadBans()
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initialize_global_loadout_items()
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reload_custom_roundstart_items_list()//Cit change - loads donator items. Remind me to remove when I port over bay's loadout system
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GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
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@@ -67,6 +90,10 @@ GLOBAL_LIST(topic_status_cache)
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if(NO_INIT_PARAMETER in params)
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return
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LoadBans()
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initialize_global_loadout_items()
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reload_custom_roundstart_items_list()//Cit change - loads donator items. Remind me to remove when I port over bay's loadout system
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Master.Initialize(10, FALSE, TRUE)
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if(TEST_RUN_PARAMETER in params)
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@@ -88,7 +115,7 @@ GLOBAL_LIST(topic_status_cache)
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#else
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cb = VARSET_CALLBACK(SSticker, force_ending, TRUE)
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#endif
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, cb, 10 SECONDS))
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/_addtimer, cb, 10 SECONDS))
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/world/proc/SetupLogs()
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var/override_dir = params[OVERRIDE_LOG_DIRECTORY_PARAMETER]
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@@ -136,7 +163,7 @@ GLOBAL_LIST(topic_status_cache)
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#ifdef UNIT_TESTS
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GLOB.test_log = file("[GLOB.log_directory]/tests.log")
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GLOB.test_log = "[GLOB.log_directory]/tests.log"
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start_log(GLOB.test_log)
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#endif
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start_log(GLOB.world_game_log)
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@@ -170,14 +197,6 @@ GLOBAL_LIST(topic_status_cache)
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/world/Topic(T, addr, master, key)
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TGS_TOPIC //redirect to server tools if necessary
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if(!SSfail2topic)
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return "Server not initialized."
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else if(SSfail2topic.IsRateLimited(addr))
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return "Rate limited."
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if(length(T) > CONFIG_GET(number/topic_max_size))
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return "Payload too large!"
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var/static/list/topic_handlers = TopicHandlers()
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var/list/input = params2list(T)
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@@ -194,7 +213,7 @@ GLOBAL_LIST(topic_status_cache)
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return
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handler = new handler()
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return handler.TryRun(input, addr)
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return handler.TryRun(input)
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/world/proc/AnnouncePR(announcement, list/payload)
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var/static/list/PRcounts = list() //PR id -> number of times announced this round
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@@ -280,11 +299,11 @@ GLOBAL_LIST(topic_status_cache)
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var/list/features = list()
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/*if(GLOB.master_mode) CIT CHANGE - hides the gamemode from the hub entry, removes some useless info from the hub entry
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features += GLOB.master_mode
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// if(GLOB.master_mode)
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// features += GLOB.master_mode
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if (!GLOB.enter_allowed)
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features += "closed"*/
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// if (!GLOB.enter_allowed)
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// features += "closed"
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var/s = ""
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var/hostedby
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@@ -292,25 +311,22 @@ GLOBAL_LIST(topic_status_cache)
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var/server_name = CONFIG_GET(string/servername)
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if (server_name)
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s += "<b>[server_name]</b> — "
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/*features += "[CONFIG_GET(flag/norespawn) ? "no " : ""]respawn" CIT CHANGE - removes some useless info from the hub entry
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if(CONFIG_GET(flag/allow_vote_mode))
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features += "vote"
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if(CONFIG_GET(flag/allow_ai))
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features += "AI allowed"*/
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// features += "[CONFIG_GET(flag/norespawn) ? "no " : ""]respawn"
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// if(CONFIG_GET(flag/allow_vote_mode))
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// features += "vote"
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// if(CONFIG_GET(flag/allow_ai))
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// features += "AI allowed"
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hostedby = CONFIG_GET(string/hostedby)
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s += "<b>[station_name()]</b>";
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s += " ("
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s += "<a href=\"https://citadel-station.net/home/\">" //Change this to wherever you want the hub to link to. CIT CHANGE - links to cit's website on the hub
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s += "Citadel" //Replace this with something else. Or ever better, delete it and uncomment the game version. CIT CHANGE - modifies the hub entry link
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s += "<a href=\"https://citadel-station.net/home\">" //Change this to wherever you want the hub to link to.
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s += "Citadel" //Replace this with something else. Or ever better, delete it and uncomment the game version.
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s += "</a>"
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s += ")\]" //CIT CHANGE - encloses the server title in brackets to make the hub entry fancier
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s += "<br>[CONFIG_GET(string/servertagline)]<br>" //CIT CHANGE - adds a tagline!
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var/n = 0
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for (var/mob/M in GLOB.player_list)
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if (M.client)
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n++
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var/players = GLOB.clients.len
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if(SSmapping.config) // this just stops the runtime, honk.
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features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
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@@ -318,16 +334,23 @@ GLOBAL_LIST(topic_status_cache)
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if(NUM2SECLEVEL(GLOB.security_level))//CIT CHANGE - makes the hub entry show the security level
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features += "[NUM2SECLEVEL(GLOB.security_level)] alert"
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if (n > 1)
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features += "~[n] players"
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else if (n > 0)
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features += "~[n] player"
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var/popcaptext = ""
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var/popcap = max(CONFIG_GET(number/extreme_popcap), CONFIG_GET(number/hard_popcap), CONFIG_GET(number/soft_popcap))
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if (popcap)
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popcaptext = "/[popcap]"
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if (players > 1)
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features += "[players][popcaptext] players"
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else if (players > 0)
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features += "[players][popcaptext] player"
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game_state = (CONFIG_GET(number/extreme_popcap) && players >= CONFIG_GET(number/extreme_popcap)) //tells the hub if we are full
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if (!host && hostedby)
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features += "hosted by <b>[hostedby]</b>"
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if (features)
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s += "\[[jointext(features, ", ")]" //CIT CHANGE - replaces the colon here with a left bracket
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s += "\[[jointext(features, ", ")]"
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status = s
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@@ -344,6 +367,26 @@ GLOBAL_LIST(topic_status_cache)
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maxz++
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SSmobs.MaxZChanged()
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SSidlenpcpool.MaxZChanged()
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world.refresh_atmos_grid()
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/world/proc/refresh_atmos_grid()
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/world/proc/change_fps(new_value = 20)
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if(new_value <= 0)
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CRASH("change_fps() called with [new_value] new_value.")
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if(fps == new_value)
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return //No change required.
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fps = new_value
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on_tickrate_change()
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/world/proc/change_tick_lag(new_value = 0.5)
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if(new_value <= 0)
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CRASH("change_tick_lag() called with [new_value] new_value.")
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if(tick_lag == new_value)
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return //No change required.
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tick_lag = new_value
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on_tickrate_change()
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/world/proc/on_tickrate_change()
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SStimer?.reset_buckets()
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