Merge branch 'evilew:master' into master

This commit is contained in:
Phantastic-Swan
2024-12-17 07:44:17 +01:00
committed by GitHub
21 changed files with 2802 additions and 1475 deletions
+46 -18
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@@ -1862,6 +1862,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/aim_for_groin = user.zone_selected == "groin"
var/target_aiming_for_groin = target.zone_selected == "groin"
var/opposite_dir = user.dir == DIRFLIP(target.dir) //GS13 edit, slap gut
if(target.check_martial_melee_block()) //END EDIT
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>", target = user, \
target_message = "<span class='warning'>[target] blocks your disarm attempt!</span>")
@@ -1883,25 +1885,51 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
stop_wagging_tail(target)
return FALSE
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
return FALSE
if(!user.UseStaminaBuffer(3, warn = TRUE))
return FALSE
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
target.adjust_arousal(20,"masochism", maso = TRUE)
if (ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna() && prob(10))
target.mob_climax(forced_climax=TRUE, cause = "masochism")
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
stop_wagging_tail(target)
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
target.visible_message(\
"<span class='danger'>\The [user] slaps [user == target ? "[user.p_their()] own" : "\the [target]'s"] ass!</span>",\
"<span class='notice'>[user] slaps your ass! </span>",\
"You hear a slap.", target = user, target_message = "<span class='notice'>You slap [user == target ? "your own" : "\the [target]'s"] ass! </span>")
//GS13 edit - checks for opposite_dir in else if, and then again to determine whether it's gut or ass slap.
else if(aim_for_groin && (target == user || target.lying || same_dir || opposite_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
if(!opposite_dir)
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
return FALSE
if(!user.UseStaminaBuffer(3, warn = TRUE))
return FALSE
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
target.adjust_arousal(20,"masochism", maso = TRUE)
if (ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna() && prob(10))
target.mob_climax(forced_climax=TRUE, cause = "masochism")
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
stop_wagging_tail(target)
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
target.visible_message(\
"<span class='danger'>\The [user] slaps [user == target ? "[user.p_their()] own" : "\the [target]'s"] ass!</span>",\
"<span class='notice'>[user] slaps your ass! </span>",\
"You hear a slap.", target = user, target_message = "<span class='notice'>You slap [user == target ? "your own" : "\the [target]'s"] ass! </span>")
return FALSE
return FALSE
else
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s gut!")
return FALSE
if(!user.UseStaminaBuffer(3, warn = TRUE))
return FALSE
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
target.adjust_arousal(20,"masochism", maso = TRUE)
if (ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna() && prob(10))
target.mob_climax(forced_climax=TRUE, cause = "masochism")
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
stop_wagging_tail(target)
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
target.visible_message(\
"<span class='danger'>\The [user] slaps [user == target ? "[user.p_their()] own" : "\the [target]'s"] gut!</span>",\
"<span class='notice'>[user] slaps your gut! </span>",\
"You hear a slap.", target = user, target_message = "<span class='notice'>You slap [user == target ? "your own" : "\the [target]'s"] gut! </span>")
to_chat(target, "<span class='danger'><B>The pressure on your stomach causes you to belch!</B></span>")
target.emote(pick("belch","burp"))
return FALSE
//end of GS13 edit
else
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
+1
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@@ -8,6 +8,7 @@
products = list(/obj/item/clothing/head/that = 4,
/obj/item/clothing/head/fedora = 3,
//GS13 EDIT START
/obj/item/clothing/under/color/grey = 20,
/obj/item/clothing/suit/jacket/letterman_gato = 5,
//GS13 EDIT END
/obj/item/clothing/head/beret = 3,
+1 -1
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@@ -43,7 +43,7 @@
var/wet_loop = TRUE // Does this belly have a slimy internal loop?
//I don't think we've ever altered these lists. making them static until someone actually overrides them somewhere.
var/tmp/static/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_HEAL,DM_NOISY,DM_ABSORB,DM_UNABSORB) // Possible digest modes
var/tmp/static/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_HEAL,DM_NOISY,DM_ABSORB,DM_UNABSORB,DM_FATTEN) // GS13 Edit- Added DM_FATTEN
var/tmp/mob/living/owner // The mob whose belly this is.
var/tmp/digest_mode = DM_HOLD // Current mode the belly is set to from digest_modes (+transform_modes if human)