Merge master and fix newline conflict.

This commit is contained in:
uomo91
2020-11-19 17:12:19 -06:00
453 changed files with 951 additions and 456 deletions
+2 -1
View File
@@ -783,7 +783,8 @@
if(ispath(chosen, /turf))
T.ChangeTurf(chosen)
else
var/obj/structure/closet/supplypod/centcompod/pod = new()
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
var/obj/structure/closet/supplypod/centcompod/pod = new(pick(get_area_turfs(pod_storage_area))) //Lets just have it in the pod bay for a moment instead of runtiming
var/atom/A = new chosen(pod)
A.flags_1 |= ADMIN_SPAWNED_1
new /obj/effect/pod_landingzone(T, pod)
+1 -1
View File
@@ -212,4 +212,4 @@
dat += build_antag_listing()
dat += "</body></html>"
usr << browse(dat.Join(), "window=roundstatus;size=500x500")
usr << browse(dat.Join(), "window=roundstatus;size=500x500")
+1 -1
View File
@@ -8,4 +8,4 @@
var/datum/cinematic/choice = input(src,"Cinematic","Choose",null) as anything in subtypesof(/datum/cinematic)
if(choice)
Cinematic(initial(choice.id),world,null)
Cinematic(initial(choice.id),world,null)
+1 -1
View File
@@ -41,4 +41,4 @@
message_admins("[key_name_admin(usr)] is changing the map to [VM.map_name]")
log_admin("[key_name(usr)] is changing the map to [VM.map_name]")
if (SSmapping.changemap(VM) == 0)
message_admins("[key_name_admin(usr)] has changed the map to [VM.map_name]")
message_admins("[key_name_admin(usr)] has changed the map to [VM.map_name]")
+1 -1
View File
@@ -28,4 +28,4 @@ GLOBAL_VAR_INIT(highlander, FALSE)
addtimer(CALLBACK(src, .proc/only_one), 420)
/mob/living/carbon/human/proc/make_scottish()
mind.add_antag_datum(/datum/antagonist/highlander)
mind.add_antag_datum(/datum/antagonist/highlander)
+2 -1
View File
@@ -1347,7 +1347,8 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
new /obj/effect/immovablerod(startT, endT,target)
if(ADMIN_PUNISHMENT_SUPPLYPOD_QUICK)
var/target_path = input(usr,"Enter typepath of an atom you'd like to send with the pod (type \"empty\" to send an empty pod):" ,"Typepath","/obj/item/reagent_containers/food/snacks/grown/harebell") as null|text
var/obj/structure/closet/supplypod/centcompod/pod = new()
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
var/obj/structure/closet/supplypod/centcompod/pod = new(pick(get_area_turfs(pod_storage_area))) //Lets not runtime
pod.damage = 40
pod.explosionSize = list(0,0,0,2)
pod.effectStun = TRUE
@@ -27,4 +27,4 @@
if(!SSdbcore.Connect())
message_admins("Database connection failed: " + SSdbcore.ErrorMsg())
else
message_admins("Database connection re-established")
message_admins("Database connection re-established")
@@ -93,4 +93,4 @@
return "[header][item]</li>"
#undef VV_HTML_ENCODE
#undef VV_HTML_ENCODE
+1 -1
View File
@@ -98,7 +98,7 @@
L.adjustFireLoss(amount)
newamt = L.getFireLoss()
if("toxin")
L.adjustToxLoss(amount)
L.adjustToxLoss(amount, toxins_type = TOX_OMNI)
newamt = L.getToxLoss()
if("oxygen")
L.adjustOxyLoss(amount)
@@ -16,4 +16,4 @@
continue
var/datum/team/T = A.get_team()
if(!team_type || istype(T,team_type))
. |= T
. |= T
@@ -50,4 +50,4 @@
/datum/mind/proc/leave_all_antag_huds()
for(var/datum/atom_hud/antag/hud in GLOB.huds)
if(hud.hudusers[current])
hud.leave_hud(current)
hud.leave_hud(current)
@@ -52,4 +52,4 @@
user.temporarilyRemoveItemFromInventory(tool, TRUE)
var/obj/item/organ/heart/gland/gland = tool
gland.Insert(target, 2)
return 1
return 1
@@ -110,4 +110,4 @@
active = 0
/obj/item/organ/heart/gland/proc/activate()
return
return
@@ -17,4 +17,4 @@
/obj/item/organ/heart/gland/access/Remove(special = FALSE)
if(!QDELETED(owner))
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
return ..()
return ..()
@@ -15,4 +15,4 @@
var/mob/living/carbon/human/H = owner
var/datum/species/species = H.dna.species
to_chat(H, "<span class='warning'>You feel your blood heat up for a moment.</span>")
species.exotic_blood = get_random_reagent_id()
species.exotic_blood = get_random_reagent_id()
@@ -17,4 +17,4 @@
var/chem_to_add = pick(possible_reagents)
owner.reagents.add_reagent(chem_to_add, 2)
owner.adjustToxLoss(-5, TRUE, TRUE)
..()
..()
@@ -12,4 +12,4 @@
/obj/item/organ/heart/gland/egg/activate()
owner.visible_message("<span class='alertalien'>[owner] [pick(EGG_LAYING_MESSAGES)]</span>")
var/turf/T = owner.drop_location()
new /obj/item/reagent_containers/food/snacks/egg/gland(T)
new /obj/item/reagent_containers/food/snacks/egg/gland(T)
@@ -24,4 +24,4 @@
/obj/item/organ/heart/gland/electric/proc/zap()
tesla_zap(owner, 4, 8000, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN)
playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, TRUE)
playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, TRUE)
@@ -175,4 +175,4 @@
var/obj/item/bodypart/chest/new_chest = new(null)
new_chest.replace_limb(owner, TRUE)
qdel(chest)
qdel(chest)
@@ -61,4 +61,4 @@
to_chat(H, "<span class='userdanger'>You feel the compulsion fade, and you <i>completely forget</i> about your previous orders.</span>")
H.clear_alert("mind_control")
active_mind_control = FALSE
return TRUE
return TRUE
@@ -19,4 +19,4 @@
var/turf/open/T = get_turf(owner)
if(istype(T))
T.atmos_spawn_air("plasma=50;TEMP=[T20C]")
owner.vomit()
owner.vomit()
@@ -44,4 +44,4 @@
if(active_mind_control)
to_chat(entangled_mob, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
entangled_mob.clear_alert("mind_control")
..()
..()
@@ -23,4 +23,4 @@
var/mob/living/simple_animal/slime/Slime = new(get_turf(owner), "grey")
Slime.Friends = list(owner)
Slime.Leader = owner
Slime.Leader = owner
@@ -11,4 +11,4 @@
to_chat(owner, "<span class='warning'>You feel something crawling in your skin.</span>")
owner.faction |= "spiders"
var/obj/structure/spider/spiderling/S = new(owner.drop_location())
S.directive = "Protect your nest inside [owner.real_name]."
S.directive = "Protect your nest inside [owner.real_name]."
@@ -12,4 +12,4 @@
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
randomize_human(owner)
var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/insect, /datum/species/fly))
owner.set_species(species)
owner.set_species(species)
@@ -9,4 +9,4 @@
/obj/item/organ/heart/gland/ventcrawling/activate()
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
owner.ventcrawler = VENTCRAWLER_ALWAYS
owner.ventcrawler = VENTCRAWLER_ALWAYS
@@ -31,4 +31,4 @@
var/datum/symptom/S = new chosen_symptom
A.symptoms += S
A.Refresh() //just in case someone already made and named the same disease
return A
return A
@@ -9,4 +9,4 @@
/obj/structure/fluff/iced_abductor/Destroy()
var/turf/T = get_turf(src)
new /obj/effect/mob_spawn/human/abductor(T)
. = ..()
. = ..()
@@ -81,4 +81,4 @@
/datum/antagonist/bloodsucker/proc/AssignRandomBane()
return
return
@@ -113,4 +113,4 @@
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
*/
*/
@@ -24,4 +24,4 @@
/obj/effect/proc_holder/changeling/digitalcamo/on_refund(mob/user)
action.Remove(user)
user.digitalcamo = 0
user.digitalinvis = 0
user.digitalinvis = 0
@@ -57,4 +57,4 @@
/obj/screen/alert/status_effect/agent_pinpointer/changeling
name = "Pheromone Scent"
desc = "The nose always knows."
desc = "The nose always knows."
@@ -22,4 +22,4 @@
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
desc = clockwork_desc
. = ..()
desc = initial(desc)
desc = initial(desc)
@@ -48,4 +48,4 @@
plane = FLOOR_PLANE
/obj/effect/clockwork/overlay/floor/bloodcult //this is used by BLOOD CULT, it shouldn't use such a path...
icon_state = "cult"
icon_state = "cult"
@@ -416,7 +416,7 @@
/obj/effect/clockwork/sigil/rite
name = "radiant sigil"
desc = "A glowing sigil glowing with barely-contained power."
desc = "A sigil glowing with barely-contained power."
clockwork_desc = "A sigil that will allow you to perform certain rites on it, provided you have access to sufficient power and materials."
icon_state = "sigiltransmission" //am big lazy - recolored transmission sigil
sigil_name = "Sigil of Rites"
@@ -440,7 +440,8 @@
return
var/list/possible_rites = list()
for(var/datum/clockwork_rite/R in GLOB.all_clockwork_rites)
possible_rites[R] = R
if(is_servant_of_ratvar(user, require_full_power = TRUE) || !R.requires_full_power)
possible_rites[R] = R
var/input_key = input(user, "Choose a rite", "Choosing a rite") as null|anything in possible_rites
if(!input_key)
return
@@ -287,4 +287,4 @@
linked_gateway.visible_message("<span class='warning'>[linked_gateway] begins to destabilise!</span>")
/obj/effect/clockwork/spatial_gateway/stable/pass_through_gateway(atom/movable/A, no_cost = TRUE)
return ..()
return ..()
@@ -6,12 +6,13 @@
//The base clockwork rite. This should never be visible
/datum/clockwork_rite
var/name = "Rite of THE frog" //The name of the rite
var/desc = "This rite is used to summon the legendary frog whose-name-shall-not-be-spoken, ender of many worlds." //What does this rite do? Shown to cultists if they choose 'Show Info' after selecting the rite.
var/desc = "This rite is used to summon the legendary frog whose-name-shall-not-be-spoken, ender of many worlds." //What does this rite do? Shown to servants if they choose 'Show Info' after selecting the rite.
var/list/required_ingredients = list(/obj/item/clockwork) //What does this rite require?
var/power_cost = 0 //How much power does this rite cost.. or does it even add power?
var/requires_human = FALSE //Does the rite require a ../carbon/human on the rune?
var/requires_human = FALSE //Does the rite require a ../carbon/human on the sigil?
var/must_be_servant = TRUE //If the above is true, does the human need to be a servant?
var/target_can_be_invoker = TRUE //Does this rite work if the invoker is also the target?
var/requires_full_power = FALSE //Does the invoker need to be an actual full-on servant, or is this available to neutered ones aswell?
var/cast_time = 0 //How long does the rite take to cast?
var/limit = INFINITE //How often can this rite be used per round? Set this to INFINITE for unlimited, 0 for disallowed, anything above 0 for a limit
var/times_used = 0 //How often has the rite already been used this shift?
@@ -99,7 +99,7 @@
else
..()
/obj/item/clockwork/slab/cyborg/ratvar_act()
/obj/item/clockwork/slab/cyborg/ui_act()
..()
if(!GLOB.ratvar_awakens)
SStgui.close_uis(src)
@@ -349,4 +349,4 @@
if(GLOB.ratvar_awakens)
portal_uses = max(portal_uses, 100) //Very powerful if Ratvar has been summoned
duration = max(duration, 100)
return slab.procure_gateway(invoker, duration, portal_uses)
return slab.procure_gateway(invoker, duration, portal_uses)
@@ -83,4 +83,4 @@
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "secure" : "unsecure"] \the [src].</span>")
I.play_tool_sound(src)
return TRUE
return TRUE
@@ -17,4 +17,4 @@
return
audible_message("<i>*click*</i>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
activate()
activate()
@@ -115,4 +115,4 @@
rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune1
rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune1/inner
rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune1/center
rune_color = RUNE_COLOR_MEDIUMRED
rune_color = RUNE_COLOR_MEDIUMRED
@@ -35,4 +35,4 @@
DefaultCombatKnockdown(40)
qdel(weapon)
return 2
return 1
return 1
@@ -20,4 +20,4 @@
explanation_text = "You are the BEST thing on the station. Make sure everyone knows it."
/datum/objective/sintouched/acedia
explanation_text = "Angels, devils, good, evil... who cares? Just ignore any hellish threats and do your job."
explanation_text = "Angels, devils, good, evil... who cares? Just ignore any hellish threats and do your job."
@@ -105,7 +105,7 @@
/mob/living/carbon/true_devil/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
return 666
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash, override_protection = 0)
if(mind && has_bane(BANE_LIGHT))
mind.disrupt_spells(-500)
return ..() //flashes don't stop devils UNLESS it's their bane.
@@ -6,4 +6,4 @@
/datum/antagonist/magic_servant/proc/setup_master(mob/M)
var/datum/objective/O = new("Serve [M.real_name].")
O.owner = owner
objectives |= O
objectives |= O
@@ -178,4 +178,4 @@
/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/user)
if(active)
to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
deactivate(user)
deactivate(user)
+1 -1
View File
@@ -28,4 +28,4 @@
santa_objective.explanation_text = "Bring joy and presents to the station!"
santa_objective.completed = 1 //lets cut our santas some slack.
santa_objective.owner = owner
objectives |= santa_objective
objectives |= santa_objective
@@ -16,4 +16,4 @@
return nation
/datum/antagonist/separatist/greet()
to_chat(owner, "<B>You are a separatist! [nation.name] forever! Protect the sovereignty of your newfound land with your comrades in arms!</B>")
to_chat(owner, "<B>You are a separatist! [nation.name] forever! Protect the sovereignty of your newfound land with your comrades in arms!</B>")
@@ -187,8 +187,8 @@
partner_outfit.equip(partner)
var/obj/structure/closet/supplypod/arrival_pod = new()
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
var/obj/structure/closet/supplypod/arrival_pod = new(pick(get_area_turfs(pod_storage_area)))
arrival_pod.style = STYLE_SYNDICATE
arrival_pod.explosionSize = list(0,0,0,1)
arrival_pod.bluespace = TRUE
@@ -59,7 +59,8 @@
// Launch the pod to collect our victim.
/datum/syndicate_contract/proc/launch_extraction_pod(turf/empty_pod_turf)
var/obj/structure/closet/supplypod/extractionpod/empty_pod = new()
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
var/obj/structure/closet/supplypod/extractionpod/empty_pod = new(pick(get_area_turfs(pod_storage_area))) //Lets not runtime
RegisterSignal(empty_pod, COMSIG_ATOM_ENTERED, .proc/enter_check)
@@ -180,8 +181,8 @@
if(possible_drop_loc.len > 0)
var/pod_rand_loc = rand(1, possible_drop_loc.len)
var/obj/structure/closet/supplypod/return_pod = new()
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
var/obj/structure/closet/supplypod/return_pod = new(pick(get_area_turfs(pod_storage_area)))
return_pod.bluespace = TRUE
return_pod.explosionSize = list(0,0,0,0)
return_pod.style = STYLE_SYNDICATE
@@ -16,4 +16,4 @@
/datum/antagonist/heartbreaker/greet()
to_chat(owner, "<span class='warning'><B>You didn't get a date! They're all having fun without you! you'll show them though...</B></span>")
owner.announce_objectives()
owner.announce_objectives()
@@ -249,7 +249,7 @@
S.name = "Shade of [T.real_name]"
S.real_name = "Shade of [T.real_name]"
T.transfer_ckey(S)
S.original_mind = T.mind.current
S.original_mind = T.mind
S.copy_languages(T, LANGUAGE_MIND)//Copies the old mobs languages into the new mob holder.
S.update_atom_languages()
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
+1 -1
View File
@@ -134,4 +134,4 @@
toggle_visibility(D.features["breasts_visibility"], FALSE)
#undef BREASTS_ICON_MIN_SIZE
#undef BREASTS_ICON_MAX_SIZE
#undef BREASTS_ICON_MAX_SIZE
+1 -1
View File
@@ -106,4 +106,4 @@
diameter_ratio = D.features["cock_diameter_ratio"]
shape = D.features["cock_shape"]
prev_length = length
toggle_visibility(D.features["cock_visibility"], FALSE)
toggle_visibility(D.features["cock_visibility"], FALSE)
+1 -1
View File
@@ -13,4 +13,4 @@ Name: IsAssemblyHolder
Desc: If true is an object that can hold an assemblyholder object
*/
/obj/proc/IsAssemblyHolder()
return FALSE
return FALSE
+1 -1
View File
@@ -48,4 +48,4 @@
/obj/item/assembly/playback/toggle_secure()
. = ..()
listening = FALSE
listening = FALSE
@@ -336,4 +336,4 @@
return TRUE
/obj/machinery/atmospherics/proc/update_layer()
layer = initial(layer) + (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE
layer = initial(layer) + (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE
@@ -106,4 +106,4 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
/obj/machinery/atmospherics/components/binary/valve/digital/on/layer3
piping_layer = 3
icon_state = "dvalve_map-3"
icon_state = "dvalve_map-3"
@@ -170,4 +170,4 @@
/obj/machinery/atmospherics/components/analyzer_act(mob/living/user, obj/item/I)
atmosanalyzer_scan(airs, user, src)
return TRUE
return TRUE
@@ -42,4 +42,4 @@
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/layer3
piping_layer = 3
icon_state = "pipe11-3"
icon_state = "pipe11-3"
@@ -35,4 +35,4 @@
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/layer3
piping_layer = 3
icon_state = "pipe11-3"
icon_state = "pipe11-3"
@@ -38,4 +38,4 @@
if(nodes[i])
add_overlay( getpipeimage(icon, "pipe-[piping_layer]", get_dir(src, nodes[i])) )
update_layer()
update_alpha()
update_alpha()
@@ -36,4 +36,4 @@
if(nodes[i])
add_overlay( getpipeimage(icon, "pipe-[piping_layer]", get_dir(src, nodes[i])) )
update_layer()
update_alpha()
update_alpha()
@@ -30,4 +30,4 @@
/obj/machinery/atmospherics/pipe/simple/update_icon()
icon_state = "pipe[nodes[1] ? "1" : "0"][nodes[2] ? "1" : "0"]-[piping_layer]"
update_layer()
update_alpha()
update_alpha()
+1 -1
View File
@@ -26,4 +26,4 @@ obj/machinery/atmospherics/pipe/simple/multiz ///This is an atmospherics pipe wh
above.nodes += src //Two way travel :)
return ..()
else
return ..()
return ..()
+1 -1
View File
@@ -27,4 +27,4 @@
/obj/effect/wind/process()
var/turf/open/T = get_turf(src)
if(istype(T))
T.consider_pressure_difference(get_step(T,dir),strength)
T.consider_pressure_difference(get_step(T,dir),strength)
+1 -1
View File
@@ -10,4 +10,4 @@
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
@@ -155,4 +155,4 @@
endTurfX = 159
endTurfY = 157
startTurfX = 37
startTurfY = 35
startTurfY = 35
@@ -60,4 +60,4 @@
teams never did figure out what happened that last time... and I can't wrap my head \
around it myself. Why would a shuttle full of evacuees all snap and beat each other \
to death the moment they reached safety?<br>\
- D. Cereza"
- D. Cereza"
@@ -41,4 +41,4 @@
rare_pet_monkey_names = list("Sun Mukong", "Monkey Kong")
/mob/living/simple_animal/hostile/jungle/leaper/boss
health = 450
health = 450
@@ -150,4 +150,4 @@ GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
mezzer()
/obj/singularity/narsie/mini/ex_act()
return
return
+1 -1
View File
@@ -65,4 +65,4 @@ BSQL_DEL_PROC(/datum/BSQL_Connection)
return null;
. = world._BSQL_Internal_Call("QuoteString", id, "[str]")
if(!.)
BSQL_ERROR("Library failed to provide quote for [str]!")
BSQL_ERROR("Library failed to provide quote for [str]!")
+1 -1
View File
@@ -88,4 +88,4 @@
deselect_region()
return
/datum/buildmode_mode/proc/handle_selected_area(client/c, params)
/datum/buildmode_mode/proc/handle_selected_area(client/c, params)
+1 -1
View File
@@ -158,4 +158,4 @@
#undef BM_SWITCHSTATE_NONE
#undef BM_SWITCHSTATE_MODE
#undef BM_SWITCHSTATE_DIR
#undef BM_SWITCHSTATE_DIR
+1 -1
View File
@@ -86,4 +86,4 @@
/obj/screen/buildmode/quit/Click()
bd.quit()
return 1
return 1
+1 -1
View File
@@ -25,4 +25,4 @@
cl.images -= I
cl = null
QDEL_NULL(I)
return ..()
return ..()
+1 -1
View File
@@ -59,4 +59,4 @@
else
var/obj/A = new objholder(T)
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] with path [objholder], filled the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
log_admin("Build Mode: [key_name(c)] with path [objholder], filled the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
+1 -1
View File
@@ -45,4 +45,4 @@
var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No")
if(confirm == "Yes")
G.generate()
log_admin("Build Mode: [key_name(c)] ran the map generator '[G.buildmode_name]' in the region from [AREACOORD(cornerA)] to [AREACOORD(cornerB)]")
log_admin("Build Mode: [key_name(c)] ran the map generator '[G.buildmode_name]' in the region from [AREACOORD(cornerA)] to [AREACOORD(cornerB)]")
+1 -1
View File
@@ -227,4 +227,4 @@
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/ultimate)
multiplier = 6
bonus_desc = "Under no circumstances mention this shipment to security."
foodtype = "\"meal\""
foodtype = "\"meal\""
+1 -1
View File
@@ -136,4 +136,4 @@
description = "There's a debate around command as to weather or not ribs should be considered finger food, and we need a few delicious racks to process."
reward = 2250
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/bbqribs)
wanted_types = list(/obj/item/reagent_containers/food/snacks/bbqribs)
+1 -1
View File
@@ -62,4 +62,4 @@
description = "Apparently people are putting vegetables on kebabs now. Central Command has taken an interest in this turn of events and would like to know more."
reward = 2600
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/kebab/fiesta)
wanted_types = list(/obj/item/reagent_containers/food/snacks/kebab/fiesta)
+6 -5
View File
@@ -72,7 +72,7 @@
holder = user_mob.client //if its a mob, assign the mob's client to holder
bay = locate(/area/centcom/supplypod/loading/one) in GLOB.sortedAreas //Locate the default bay (one) from the centcom map
bayNumber = bay.loading_id //Used as quick reference to what bay we're taking items from
var/area/pod_storage_area = locate(/area/centcom/supplypod/pod_storage) in GLOB.sortedAreas
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
temp_pod = new(pick(get_area_turfs(pod_storage_area))) //Create a new temp_pod in the podStorage area on centcom (so users are free to look at it and change other variables if needed)
orderedArea = createOrderedArea(bay) //Order all the turfs in the selected bay (top left to bottom right) to a single list. Used for the "ordered" mode (launchChoice = 1)
selector = new(null, holder.mob)
@@ -638,7 +638,7 @@
refreshView()
/area/centcom/supplypod/pod_storage/Initialize(mapload) //temp_pod holding area
. = ..()
. = ..()
var/obj/imgbound = locate() in locate(200,SUPPLYPOD_X_OFFSET*-4.5, 1)
call(GLOB.podlauncher, "RegisterSignal")(imgbound, "ct[GLOB.podstyles[14][9]]", "[GLOB.podstyles[14][10]]dlauncher")
@@ -702,10 +702,11 @@
/datum/centcom_podlauncher/proc/launch(turf/target_turf) //Game time started
if (isnull(target_turf))
return
var/obj/structure/closet/supplypod/centcompod/toLaunch = DuplicateObject(temp_pod) //Duplicate the temp_pod (which we have been varediting or configuring with the UI) and store the result
var/obj/structure/closet/supplypod/centcompod/toLaunch = DuplicateObject(temp_pod, sameloc = TRUE) //Duplicate the temp_pod (which we have been varediting or configuring with the UI) and store the result
toLaunch.update_icon()//we update_icon() here so that the door doesnt "flicker on" right after it lands
var/shippingLane = GLOB.areas_by_type[/area/centcom/supplypod/supplypod_temp_holding]
toLaunch.forceMove(shippingLane)
//We don't have this area, lets just have it where we had the temp pod
//var/shippingLane = GLOB.areas_by_type[/area/centcom/supplypod/supplypod_temp_holding]
//toLaunch.forceMove(shippingLane)
if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those
if(launchRandomItem)
var/launch_candidate = pick_n_take(launchList)
+1 -1
View File
@@ -100,4 +100,4 @@
/datum/export/material/runite
cost = 300
message = "cm3 of runite"
material_id = /datum/material/runite
material_id = /datum/material/runite
+2 -2
View File
@@ -11,7 +11,7 @@
allow_dense = TRUE
delivery_icon = null
can_weld_shut = FALSE
armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 100, BIO = 0, RAD = 0, FIRE = 100, ACID = 80)
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
anchored = TRUE //So it cant slide around after landing
anchorable = FALSE
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
@@ -167,7 +167,7 @@
. += decal
return
else if (GLOB.podstyles[style][POD_SHAPE] != POD_SHAPE_NORML) //If we're not a normal pod shape (aka, if we don't have fins), just add the door without masking
. += door
. += door
else
var/icon/masked_door = new(icon, door) //The door we want to apply
var/icon/fin_masker = new(icon, "mask_[fin_mask]") //The fin shape we want to 'cut out' of the door
+1 -1
View File
@@ -7,4 +7,4 @@ GLOBAL_LIST_EMPTY(clientmessages)
var/list/L = GLOB.clientmessages[ckey]
if(!L)
GLOB.clientmessages[ckey] = L = list()
L += message
L += message
+1 -1
View File
@@ -3,4 +3,4 @@
var/list/logging = list()
var/list/post_login_callbacks = list()
var/list/post_logout_callbacks = list()
var/byond_version = "Unknown"
var/byond_version = "Unknown"
+1 -1
View File
@@ -87,4 +87,4 @@
msg += "<span class='info'>Adminhelps are also sent to Discord. If no admins are available in game adminhelp anyways and an admin on Discord will see it and respond.</span>"
to_chat(src, msg)
*/
*/
+1 -1
View File
@@ -42,4 +42,4 @@
// Called just before an attack_hand(), in mob/UnarmedAttack()
/obj/item/clothing/gloves/proc/Touch(atom/A, proximity)
return FALSE // return TRUE to cancel attack_hand()
return FALSE // return TRUE to cancel attack_hand()
+1 -1
View File
@@ -61,4 +61,4 @@
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_head()
M.update_inv_head()
+1 -1
View File
@@ -80,4 +80,4 @@
icon_state = "waldo_hat"
item_state = "waldo_hat"
//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
+1 -1
View File
@@ -167,4 +167,4 @@
/obj/item/clothing/head/hardhat/weldhat/dblue
icon_state = "hardhat0_dblue"
item_state = "hardhat0_dblue"
hat_type = "dblue"
hat_type = "dblue"
+1 -1
View File
@@ -161,4 +161,4 @@
head = /obj/item/clothing/head/helmet/space/plasmaman/clown
uniform = /obj/item/clothing/under/plasmaman/clown
mask = /obj/item/clothing/mask/gas/clown_hat
mask = /obj/item/clothing/mask/gas/clown_hat
+1 -1
View File
@@ -46,4 +46,4 @@
/obj/item/paper/fluff/vr/fluke_ops
name = "Where is my uplink?"
info = "Use the radio in your backpack."
info = "Use the radio in your backpack."
+1 -1
View File
@@ -140,4 +140,4 @@
if(id_slot)
var/obj/item/card/id/card = id_slot.GetID()
if(istype(card))
card.access |= stored_access
card.access |= stored_access
+1 -1
View File
@@ -60,4 +60,4 @@
to_chat(user, "<span class='warning'>You need bananium to turn the prototype shoes on!</span>")
/obj/item/clothing/shoes/clown_shoes/banana_shoes/update_icon_state()
icon_state = "clown_prototype_[on? "on" : "off"]"
icon_state = "clown_prototype_[on? "on" : "off"]"
+1 -1
View File
@@ -33,4 +33,4 @@
for(var/spell in spells)
var/obj/effect/proc_holder/spell/S = spell
H.mind.spell_list.Remove(S)
qdel(S)
qdel(S)
+1 -1
View File
@@ -1,2 +1,2 @@
/obj/item/proc/get_item_credit_value()
return
return
+1 -1
View File
@@ -13,4 +13,4 @@
/datum/round_event/grid_check/start()
power_fail(30, 120)
power_fail(30, 120)
+1 -1
View File
@@ -61,4 +61,4 @@
temp.prison_open()
else if(istype(O, /obj/machinery/door_timer))
var/obj/machinery/door_timer/temp = O
temp.timer_end(forced = TRUE)
temp.timer_end(forced = TRUE)

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