what if butchering didnt suck!

This commit is contained in:
Timothy Teakettle
2020-04-09 18:38:29 +01:00
parent 7fe5bb71d7
commit cfec83b8a2
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -69,9 +69,9 @@
H.apply_status_effect(/datum/status_effect/neck_slice)
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
var/meat_quality = 30 + (bonus_modifier/10) //increases through quality of butchering tool, and through if it was butchered in the kitchen or not
var/meat_quality = 50 + (bonus_modifier/10) //increases through quality of butchering tool, and through if it was butchered in the kitchen or not
if(istype(get_area(butcher), /area/crew_quarters/kitchen))
meat_quality = meat_quality + 20
meat_quality = meat_quality + 10
var/turf/T = meat.drop_location()
var/final_effectiveness = effectiveness - meat.butcher_difficulty
var/bonus_chance = max(0, (final_effectiveness - 100) + bonus_modifier) //so 125 total effectiveness = 25% extra chance