done hopefully

This commit is contained in:
Seris02
2020-02-05 17:00:38 +08:00
176 changed files with 1479 additions and 1480 deletions
+86 -99
View File
@@ -16,41 +16,43 @@
var/viewing_category = 1 //typical powergamer starting on the Weapons tab
var/viewing_subcategory = 1
var/list/categories = list(
CAT_WEAPONRY,
CAT_ROBOT,
CAT_MISC,
CAT_PRIMAL,
CAT_FOOD,
CAT_CLOTHING)
var/list/subcategories = list(
list( //Weapon subcategories
CAT_WEAPON,
CAT_AMMO),
CAT_NONE, //Robot subcategories
CAT_NONE, //Misc subcategories
CAT_NONE, //Tribal subcategories
list( //Food subcategories
CAT_BREAD,
CAT_BURGER,
CAT_CAKE,
CAT_EGG,
CAT_FISH,
CAT_ICE, //Called Frozen
CAT_MEAT,
CAT_MISCFOOD,
CAT_PASTRY,
CAT_PIE,
CAT_PIZZA,
CAT_SALAD,
CAT_SANDWICH,
CAT_SOUP,
CAT_SPAGHETTI),
CAT_NONE) //Clothing subcategories
CAT_WEAPONRY = list(
CAT_WEAPON,
CAT_AMMO,
),
CAT_ROBOT = CAT_NONE,
CAT_MISC = CAT_NONE,
CAT_PRIMAL = CAT_NONE,
CAT_FOOD = list(
CAT_BREAD,
CAT_BURGER,
CAT_CAKE,
CAT_EGG,
CAT_FISH,
CAT_ICE,
CAT_MEAT,
CAT_MISCFOOD,
CAT_PASTRY,
CAT_PIE,
CAT_PIZZA,
CAT_SALAD,
CAT_SANDWICH,
CAT_SOUP,
CAT_SPAGHETTI,
),
CAT_DRINK = CAT_NONE,
CAT_CLOTHING = CAT_NONE,
)
var/cur_category = CAT_NONE
var/cur_subcategory = CAT_NONE
var/datum/action/innate/crafting/button
var/display_craftable_only = FALSE
var/display_compact = TRUE
/* This is what procs do:
get_environment - gets a list of things accessable for crafting by user
get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
@@ -60,6 +62,9 @@
del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
*/
/datum/component/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
contents = contents["other"]
main_loop:
@@ -77,11 +82,11 @@
continue main_loop
else
continue
return 0
return FALSE
for(var/A in R.chem_catalysts)
if(contents[A] < R.chem_catalysts[A])
return 0
return 1
return FALSE
return TRUE
/datum/component/personal_crafting/proc/get_environment(mob/user)
. = list()
@@ -307,43 +312,65 @@
/datum/component/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
cur_category = categories[1]
if(islist(categories[cur_category]))
var/list/subcats = categories[cur_category]
cur_subcategory = subcats[1]
else
cur_subcategory = CAT_NONE
ui = new(user, src, ui_key, "personal_crafting", "Crafting Menu", 700, 800, master_ui, state)
ui.open()
/datum/component/personal_crafting/ui_data(mob/user)
var/list/data = list()
var/list/subs = list()
var/cur_subcategory = CAT_NONE
var/cur_category = categories[viewing_category]
if (islist(subcategories[viewing_category]))
subs = subcategories[viewing_category]
cur_subcategory = subs[viewing_subcategory]
data["busy"] = busy
data["prev_cat"] = categories[prev_cat()]
data["prev_subcat"] = subs[prev_subcat()]
data["category"] = cur_category
data["subcategory"] = cur_subcategory
data["next_cat"] = categories[next_cat()]
data["next_subcat"] = subs[next_subcat()]
data["display_craftable_only"] = display_craftable_only
data["display_compact"] = display_compact
var/list/surroundings = get_surroundings(user)
var/list/can_craft = list()
var/list/cant_craft = list()
var/list/craftability = list()
for(var/rec in GLOB.crafting_recipes)
var/datum/crafting_recipe/R = rec
if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
continue
if((R.category != cur_category) || (R.subcategory != cur_subcategory))
continue
if(check_contents(R, surroundings))
can_craft += list(build_recipe_data(R))
craftability["[REF(R)]"] = check_contents(R, surroundings)
data["craftability"] = craftability
return data
/datum/component/personal_crafting/ui_static_data(mob/user)
var/list/data = list()
var/list/crafting_recipes = list()
for(var/rec in GLOB.crafting_recipes)
var/datum/crafting_recipe/R = rec
if(R.name == "") //This is one of the invalid parents that sneaks in
continue
if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
continue
if(isnull(crafting_recipes[R.category]))
crafting_recipes[R.category] = list()
if(R.subcategory == CAT_NONE)
crafting_recipes[R.category] += list(build_recipe_data(R))
else
cant_craft += list(build_recipe_data(R))
data["can_craft"] = can_craft
data["cant_craft"] = cant_craft
if(isnull(crafting_recipes[R.category][R.subcategory]))
crafting_recipes[R.category][R.subcategory] = list()
crafting_recipes[R.category]["has_subcats"] = TRUE
crafting_recipes[R.category][R.subcategory] += list(build_recipe_data(R))
data["crafting_recipes"] = crafting_recipes
return data
@@ -361,60 +388,21 @@
else
to_chat(usr, "<span class='warning'>Construction failed[fail_msg]</span>")
busy = FALSE
if("forwardCat") //Meow
viewing_category = next_cat(FALSE)
. = TRUE
if("backwardCat")
viewing_category = prev_cat(FALSE)
. = TRUE
if("forwardSubCat")
viewing_subcategory = next_subcat()
. = TRUE
if("backwardSubCat")
viewing_subcategory = prev_subcat()
. = TRUE
if("toggle_recipes")
display_craftable_only = !display_craftable_only
. = TRUE
if("toggle_compact")
display_compact = !display_compact
. = TRUE
//Next works nicely with modular arithmetic
/datum/component/personal_crafting/proc/next_cat(readonly = TRUE)
if (!readonly)
viewing_subcategory = 1
. = viewing_category % categories.len + 1
/datum/component/personal_crafting/proc/next_subcat()
if(islist(subcategories[viewing_category]))
var/list/subs = subcategories[viewing_category]
. = viewing_subcategory % subs.len + 1
//Previous can go fuck itself
/datum/component/personal_crafting/proc/prev_cat(readonly = TRUE)
if (!readonly)
viewing_subcategory = 1
if(viewing_category == categories.len)
. = viewing_category-1
else
. = viewing_category % categories.len - 1
if(. <= 0)
. = categories.len
/datum/component/personal_crafting/proc/prev_subcat()
if(islist(subcategories[viewing_category]))
var/list/subs = subcategories[viewing_category]
if(viewing_subcategory == subs.len)
. = viewing_subcategory-1
else
. = viewing_subcategory % subs.len - 1
if(. <= 0)
. = subs.len
else
. = null
if("set_category")
if(!isnull(params["category"]))
cur_category = params["category"]
if(!isnull(params["subcategory"]))
if(params["subcategory"] == "0")
cur_subcategory = ""
else
cur_subcategory = params["subcategory"]
. = TRUE
/datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
var/list/data = list()
@@ -455,4 +443,3 @@
if(!learned_recipes)
learned_recipes = list()
learned_recipes |= R
@@ -67,7 +67,7 @@ Bonus
eyes.applyOrganDamage(eyes.maxHealth)
else
M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
eyes.Remove(M)
eyes.Remove()
eyes.forceMove(get_turf(M))
else
to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")
+2 -2
View File
@@ -43,7 +43,7 @@
addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
/datum/element/wuv/proc/pet_the_dog(mob/target, mob/user)
if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
return
new /obj/effect/temp_visual/heart(target.loc)
if(pet_emote)
@@ -52,7 +52,7 @@
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, pet_moodlet, target)
/datum/element/wuv/proc/kick_the_dog(mob/target, mob/user)
if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
return
if(punt_emote)
target.emote("me", punt_type, punt_emote)
@@ -201,51 +201,52 @@
/datum/mood_event/vampcandle
description = "<span class='umbra'>Something is making your mind feel... loose...</span>\n"
mood_change = -10
mood_change = -15
timeout = 1 MINUTES
/datum/mood_event/drankblood_bad
description = "<span class='boldwarning'>I drank the blood of a lesser creature. Disgusting.</span>\n"
mood_change = -4
timeout = 900
timeout = 8 MINUTES
/datum/mood_event/drankblood_dead
description = "<span class='boldwarning'>I drank dead blood. I am better than this.</span>\n"
mood_change = -7
timeout = 900
timeout = 10 MINUTES
/datum/mood_event/drankblood_synth
description = "<span class='boldwarning'>I drank synthetic blood. What is wrong with me?</span>\n"
mood_change = -7
timeout = 900
timeout = 15 MINUTES
/datum/mood_event/drankkilled
description = "<span class='boldwarning'>I drank from my victim until they died. I feel...less human.</span>\n"
mood_change = -12
timeout = 6000
timeout = 25 MINUTES
/datum/mood_event/madevamp
description = "<span class='boldwarning'>A soul has been cursed to undeath by my own hand.</span>\n"
mood_change = -10
timeout = 10000
timeout = 30 MINUTES
/datum/mood_event/vampatefood
description = "<span class='boldwarning'>Mortal nourishment no longer sustains me. I feel unwell.</span>\n"
mood_change = -6
timeout = 1000
timeout = 10 MINUTES
/datum/mood_event/daylight_1
description = "<span class='boldwarning'>I slept poorly in a makeshift coffin during the day.</span>\n"
mood_change = -3
timeout = 1000
timeout = 10 MINUTES
/datum/mood_event/nanite_sadness
description = "<span class='warning robot'>+++++++HAPPINESS SUPPRESSION+++++++</span>\n"
mood_change = -7
/datum/mood_event/daylight_2
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
mood_change = -6
timeout = 1200
timeout = 15 MINUTES
/datum/mood_event/nanite_sadness
description = "<span class='warning robot'>+++++++HAPPINESS SUPPRESSION+++++++</span>\n"
mood_change = -7
/datum/mood_event/nanite_sadness/add_effects(message)
description = "<span class='warning robot'>+++++++[message]+++++++</span>\n"