adds vore back (why this was removed, I have no idea)
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@@ -0,0 +1,172 @@
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//
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// Size Gun
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//
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/*
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/obj/item/weapon/gun/energy/sizegun
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name = "shrink ray"
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desc = "A highly advanced ray gun with two settings: Shrink and Grow. Warning: Do not insert into mouth."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "sizegun-shrink100" // Someone can probably do better. -Ace
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item_state = null //so the human update icon uses the icon_state instead
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fire_sound = 'sound/weapons/wave.ogg'
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charge_cost = 100
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projectile_type = /obj/item/projectile/beam/shrinklaser
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origin_tech = "redspace=1;bluespace=4"
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modifystate = "sizegun-shrink"
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selfcharge = 1
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firemodes = list(
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list(mode_name = "grow",
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projectile_type = /obj/item/projectile/beam/growlaser,
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modifystate = "sizegun-grow",
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fire_sound = 'sound/weapons/pulse3.ogg'
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),
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list(mode_name = "shrink",
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projectile_type = /obj/item/projectile/beam/shrinklaser,
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modifystate = "sizegun-shrink",
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fire_sound = 'sound/weapons/wave.ogg'
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))
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//
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// Beams for size gun
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//
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// tracers TBD
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/obj/item/projectile/beam/shrinklaser
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name = "shrink beam"
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icon_state = "xray"
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nodamage = 1
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damage = 0
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check_armour = "laser"
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muzzle_type = /obj/effect/projectile/xray/muzzle
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tracer_type = /obj/effect/projectile/xray/tracer
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impact_type = /obj/effect/projectile/xray/impact
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/obj/item/projectile/beam/shrinklaser/on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living))
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var/mob/living/M = target
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switch(M.size_multiplier)
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if(SIZESCALE_HUGE to INFINITY)
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M.sizescale(SIZESCALE_BIG)
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if(SIZESCALE_BIG to SIZESCALE_HUGE)
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M.sizescale(SIZESCALE_NORMAL)
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if(SIZESCALE_NORMAL to SIZESCALE_BIG)
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M.sizescale(SIZESCALE_SMALL)
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if((0 - INFINITY) to SIZESCALE_NORMAL)
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M.sizescale(SIZESCALE_TINY)
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M.update_transform()
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return 1
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/obj/item/projectile/beam/growlaser
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name = "growth beam"
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icon_state = "bluelaser"
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nodamage = 1
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damage = 0
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check_armour = "laser"
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muzzle_type = /obj/effect/projectile/laser_blue/muzzle
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tracer_type = /obj/effect/projectile/laser_blue/tracer
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impact_type = /obj/effect/projectile/laser_blue/impact
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/obj/item/projectile/beam/growlaser/on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living))
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var/mob/living/M = target
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switch(M.size_multiplier)
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if(SIZESCALE_BIG to SIZESCALE_HUGE)
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M.sizescale(SIZESCALE_HUGE)
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if(SIZESCALE_NORMAL to SIZESCALE_BIG)
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M.sizescale(SIZESCALE_BIG)
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if(SIZESCALE_SMALL to SIZESCALE_NORMAL)
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M.sizescale(SIZESCALE_NORMAL)
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if((0 - INFINITY) to SIZESCALE_TINY)
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M.sizescale(SIZESCALE_SMALL)
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M.update_transform()
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return 1
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*/
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datum/design/sizeray
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name = "Size Ray"
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desc = "Abuse bluespace tech to alter living matter scale."
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id = "sizeray"
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req_tech = list("combat" = 5, "materials" = 4, "engineering" = 5, "bluespace" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 1000, MAT_DIAMOND = 2500, MAT_URANIUM = 2500, MAT_TITANIUM = 1000)
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build_path = /obj/item/weapon/gun/energy/laser/sizeray
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category = list("Weapons")
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/obj/item/projectile/sizeray
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name = "sizeray beam"
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icon_state = "omnilaser"
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hitsound = null
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damage = 0
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damage_type = STAMINA
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flag = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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/obj/item/projectile/sizeray/shrinkray
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icon_state="bluelaser"
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/obj/item/projectile/sizeray/growthray
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icon_state="laser"
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/obj/item/projectile/sizeray/shrinkray/on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living))
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var/mob/living/M = target
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switch(M.size_multiplier)
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if(SIZESCALE_HUGE to INFINITY)
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M.sizescale(SIZESCALE_BIG)
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if(SIZESCALE_BIG to SIZESCALE_HUGE)
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M.sizescale(SIZESCALE_NORMAL)
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if(SIZESCALE_NORMAL to SIZESCALE_BIG)
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M.sizescale(SIZESCALE_SMALL)
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if((0 - INFINITY) to SIZESCALE_NORMAL)
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M.sizescale(SIZESCALE_TINY)
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M.update_transform()
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return 1
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/obj/item/projectile/sizeray/growthray/on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living))
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var/mob/living/M = target
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switch(M.size_multiplier)
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if(SIZESCALE_BIG to SIZESCALE_HUGE)
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M.sizescale(SIZESCALE_HUGE)
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if(SIZESCALE_NORMAL to SIZESCALE_BIG)
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M.sizescale(SIZESCALE_BIG)
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if(SIZESCALE_SMALL to SIZESCALE_NORMAL)
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M.sizescale(SIZESCALE_NORMAL)
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if((0 - INFINITY) to SIZESCALE_TINY)
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M.sizescale(SIZESCALE_SMALL)
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M.update_transform()
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return 1
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/obj/item/ammo_casing/energy/laser/growthray
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projectile_type = /obj/item/projectile/sizeray/growthray
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select_name = "Growth"
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/obj/item/ammo_casing/energy/laser/shrinkray
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projectile_type = /obj/item/projectile/sizeray/shrinkray
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select_name = "Shrink"
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//Gun here
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/obj/item/weapon/gun/energy/laser/sizeray
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name = "size ray"
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icon_state = "bluetag"
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desc = "Size manipulator using bluespace breakthroughs."
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item_state = null //so the human update icon uses the icon_state instead.
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ammo_type = list(/obj/item/ammo_casing/energy/laser/shrinkray, /obj/item/ammo_casing/energy/laser/growthray)
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origin_tech = "combat=1;magnets=2"
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selfcharge = 1
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charge_delay = 5
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ammo_x_offset = 2
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clumsy_check = 1
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attackby(obj/item/W, mob/user)
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if(W==src)
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if(icon_state=="bluetag")
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icon_state="redtag"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/growthray)
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else
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icon_state="bluetag"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/shrinkray)
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return ..()
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