Merge remote-tracking branch 'upstream/master' into snaxi2

This commit is contained in:
Detective Google
2020-05-22 13:52:56 -05:00
551 changed files with 9610 additions and 5762 deletions
+19
View File
@@ -129,7 +129,26 @@
icon_state = "crew_quarters"
//Ruin of Space Diner
/area/ruin/space/diner
name = "Space Diner"
/area/ruin/space/diner/interior
name = "Space Diner"
icon_state = "maintbar"
has_gravity = STANDARD_GRAVITY
blob_allowed = FALSE //Nope, no winning in the diner as a blob. Gotta eat the main station.
/area/ruin/space/diner/solars
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
valid_territory = FALSE
blob_allowed = FALSE
flags_1 = NONE
ambientsounds = ENGINEERING
name = "Space Diner Solar Array"
icon_state = "yellow"
//Ruin of Derelict Oupost
+12 -4
View File
@@ -581,6 +581,14 @@
SEND_SIGNAL(src, COMSIG_ATOM_RCD_ACT, user, the_rcd, passed_mode)
return FALSE
/**
* Respond to a electric bolt action on our item
*
* Default behaviour is to return, we define here to allow for cleaner code later on
*/
/atom/proc/zap_act(power, zap_flags, shocked_targets)
return
/atom/proc/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
if(GetComponent(/datum/component/storage))
return component_storage_contents_dump_act(src_object, user)
@@ -927,14 +935,14 @@ Proc for attack log creation, because really why not
target.log_message(reverse_message, LOG_ATTACK, color="orange", log_globally=FALSE)
// Filter stuff
/atom/movable/proc/add_filter(name,priority,list/params)
/atom/proc/add_filter(name,priority,list/params)
LAZYINITLIST(filter_data)
var/list/p = params.Copy()
p["priority"] = priority
filter_data[name] = p
update_filters()
/atom/movable/proc/update_filters()
/atom/proc/update_filters()
filters = null
filter_data = sortTim(filter_data, /proc/cmp_filter_data_priority, TRUE)
for(var/f in filter_data)
@@ -943,11 +951,11 @@ Proc for attack log creation, because really why not
arguments -= "priority"
filters += filter(arglist(arguments))
/atom/movable/proc/get_filter(name)
/atom/proc/get_filter(name)
if(filter_data && filter_data[name])
return filters[filter_data.Find(name)]
/atom/movable/proc/remove_filter(name)
/atom/proc/remove_filter(name)
if(filter_data && filter_data[name])
filter_data -= name
update_filters()
+18 -16
View File
@@ -37,6 +37,8 @@
var/throwforce = 0
var/datum/component/orbiter/orbiting
var/can_be_z_moved = TRUE
///If we were without gravity and another animation happened, the bouncing will stop, and we need to restart it in next life().
var/floating_need_update = FALSE
var/zfalling = FALSE
@@ -56,10 +58,6 @@
em_block = new(src, render_target)
vis_contents += em_block
/atom/movable/Destroy()
QDEL_NULL(em_block)
return ..()
/atom/movable/proc/update_emissive_block()
if(blocks_emissive != EMISSIVE_BLOCK_GENERIC)
return
@@ -183,14 +181,15 @@
return TRUE
/atom/movable/proc/stop_pulling()
if(pulling)
pulling.pulledby = null
var/mob/living/ex_pulled = pulling
pulling = null
setGrabState(0)
if(isliving(ex_pulled))
var/mob/living/L = ex_pulled
L.update_mobility()// mob gets up if it was lyng down in a chokehold
if(!pulling)
return
pulling.pulledby = null
var/mob/living/ex_pulled = pulling
pulling = null
setGrabState(0)
if(isliving(ex_pulled))
var/mob/living/L = ex_pulled
L.update_mobility()// mob gets up if it was lyng down in a chokehold
/atom/movable/proc/Move_Pulled(atom/A)
if(!pulling)
@@ -232,10 +231,12 @@
/atom/movable/Destroy(force)
QDEL_NULL(proximity_monitor)
QDEL_NULL(language_holder)
QDEL_NULL(em_block)
unbuckle_all_mobs(force=1)
. = ..()
if(loc)
//Restore air flow if we were blocking it (movables with ATMOS_PASS_PROC will need to do this manually if necessary)
if(((CanAtmosPass == ATMOS_PASS_DENSITY && density) || CanAtmosPass == ATMOS_PASS_NO) && isturf(loc))
@@ -493,15 +494,16 @@
/atom/movable/proc/float(on)
if(throwing)
return
if(on && !(movement_type & FLOATING))
if(on && (!(movement_type & FLOATING) || floating_need_update))
animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1)
sleep(10)
animate(src, pixel_y = pixel_y - 2, time = 10, loop = -1)
setMovetype(movement_type | FLOATING)
else if (!on && (movement_type & FLOATING))
if(!(movement_type & FLOATING))
setMovetype(movement_type | FLOATING)
else if (!on && movement_type & FLOATING)
animate(src, pixel_y = initial(pixel_y), time = 10)
setMovetype(movement_type & ~FLOATING)
floating_need_update = FALSE
/* Language procs
* Unless you are doing something very specific, these are the ones you want to use.
-3
View File
@@ -48,9 +48,6 @@
/obj/machinery/dominator/hulk_damage()
return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED
/obj/machinery/dominator/tesla_act()
qdel(src)
/obj/machinery/dominator/update_icon()
cut_overlays()
if(stat & BROKEN)
+1 -1
View File
@@ -10,7 +10,7 @@
/obj/effect/decal/cleanable/crayon/gang
icon = 'icons/effects/crayondecal.dmi'
layer = ABOVE_NORMAL_TURF_LAYER //Harder to hide
plane = GAME_PLANE
plane = ABOVE_WALL_PLANE
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
var/datum/team/gang/gang
+5
View File
@@ -37,6 +37,11 @@
reset_chem_buttons()
RefreshParts()
add_inital_chems()
new_occupant_dir = dir
/obj/machinery/sleeper/setDir(newdir)
. = ..()
new_occupant_dir = dir
/obj/machinery/sleeper/on_deconstruction()
var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
+7 -5
View File
@@ -110,7 +110,8 @@ Class Procs:
var/state_open = FALSE
var/critical_machine = FALSE //If this machine is critical to station operation and should have the area be excempted from power failures.
var/list/occupant_typecache //if set, turned into typecache in Initialize, other wise, defaults to mob/living typecache
var/atom/movable/occupant = null
var/atom/movable/occupant
var/new_occupant_dir = SOUTH //The direction the occupant will be set to look at when entering the machine.
var/speed_process = FALSE // Process as fast as possible?
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
// For storing and overriding ui id and dimensions
@@ -217,6 +218,7 @@ Class Procs:
if(target && !target.has_buckled_mobs() && (!isliving(target) || !mobtarget.buckled))
occupant = target
target.forceMove(src)
target.setDir(new_occupant_dir)
updateUsrDialog()
update_icon()
@@ -520,11 +522,11 @@ Class Procs:
/obj/machinery/proc/can_be_overridden()
. = 1
/obj/machinery/tesla_act(power, tesla_flags, shocked_objects)
..()
if(prob(85) && (tesla_flags & TESLA_MACHINE_EXPLOSIVE))
/obj/machinery/zap_act(power, zap_flags, shocked_objects)
. = ..()
if(prob(85) && (zap_flags & ZAP_MACHINE_EXPLOSIVE))
explosion(src, 1, 2, 4, flame_range = 2, adminlog = FALSE, smoke = FALSE)
if(tesla_flags & TESLA_OBJ_DAMAGE)
else if(zap_flags & ZAP_OBJ_DAMAGE)
take_damage(power/2000, BURN, "energy")
if(prob(40))
emp_act(EMP_LIGHT)
+2 -1
View File
@@ -3,6 +3,7 @@
desc = "A remote control switch."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl"
plane = ABOVE_WALL_PLANE
var/skin = "doorctrl"
power_channel = ENVIRON
var/obj/item/assembly/device
@@ -17,7 +18,7 @@
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
if(istext(id) && mapload)
if(copytext(id, 1, 2) == "!")
if(id[1] == "!")
id = SSmapping.get_obfuscated_id(id)
. = ..()
if(built)
+1
View File
@@ -169,6 +169,7 @@
desc = "Used for watching an empty arena."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "telescreen"
plane = ABOVE_WALL_PLANE
network = list("thunder")
density = FALSE
circuit = null
+6
View File
@@ -242,6 +242,7 @@
if((isnull(user) || istype(user)) && state_open && !panel_open)
..(user)
var/mob/living/mob_occupant = occupant
investigate_log("Cryogenics machine closed with occupant [key_name(occupant)] by user [key_name(user)].", INVESTIGATE_CRYOGENICS)
if(mob_occupant && mob_occupant.stat != DEAD)
to_chat(occupant, "<span class='boldnotice'>You feel cool air surround you. You go numb as your senses turn inward.</span>")
if(mob_occupant.client)//if they're logged in
@@ -251,12 +252,15 @@
icon_state = "cryopod"
/obj/machinery/cryopod/open_machine()
if(occupant)
investigate_log("Cryogenics machine opened with occupant [key_name(occupant)] inside.", INVESTIGATE_CRYOGENICS)
..()
icon_state = "cryopod-open"
density = TRUE
name = initial(name)
/obj/machinery/cryopod/container_resist(mob/living/user)
investigate_log("Cryogenics machine container resisted by [key_name(user)] with occupant [key_name(occupant)].", INVESTIGATE_CRYOGENICS)
visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
"<span class='notice'>You climb out of [src]!</span>")
open_machine()
@@ -304,6 +308,8 @@
var/mob/living/mob_occupant = occupant
var/list/obj/item/cryo_items = list()
investigate_log("Despawning [key_name(mob_occupant)].", INVESTIGATE_CRYOGENICS)
//Handle Borg stuff first
if(iscyborg(mob_occupant))
+13 -13
View File
@@ -470,15 +470,15 @@
if(welded)
weld_overlay = get_airlock_overlay("welded", overlays_file)
if(obj_integrity < integrity_failure * max_integrity)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
else if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
if(lights && hasPower())
if(locked)
lights_overlay = get_airlock_overlay("lights_bolts", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
lights_overlay = get_airlock_overlay("lights_bolts", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
else if(emergency)
lights_overlay = get_airlock_overlay("lights_emergency", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
lights_overlay = get_airlock_overlay("lights_emergency", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
if(note)
note_overlay = get_airlock_overlay(notetype, note_overlay_file)
@@ -496,18 +496,18 @@
else
panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
if(obj_integrity < integrity_failure * max_integrity)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
else if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
if(welded)
weld_overlay = get_airlock_overlay("welded", overlays_file)
lights_overlay = get_airlock_overlay("lights_denied", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
lights_overlay = get_airlock_overlay("lights_denied", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
if(note)
note_overlay = get_airlock_overlay(notetype, note_overlay_file)
if(AIRLOCK_EMAG)
frame_overlay = get_airlock_overlay("closed", icon)
sparks_overlay = get_airlock_overlay("sparks", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
sparks_overlay = get_airlock_overlay("sparks", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
if(airlock_material)
filling_overlay = get_airlock_overlay("[airlock_material]_closed", overlays_file)
else
@@ -518,9 +518,9 @@
else
panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
if(obj_integrity < integrity_failure * max_integrity)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
else if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
if(welded)
weld_overlay = get_airlock_overlay("welded", overlays_file)
if(note)
@@ -533,7 +533,7 @@
else
filling_overlay = get_airlock_overlay("fill_closing", icon)
if(lights && hasPower())
lights_overlay = get_airlock_overlay("lights_closing", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
lights_overlay = get_airlock_overlay("lights_closing", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
if(panel_open)
if(security_level)
panel_overlay = get_airlock_overlay("panel_closing_protected", overlays_file)
@@ -554,7 +554,7 @@
else
panel_overlay = get_airlock_overlay("panel_open", overlays_file)
if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_open", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
damag_overlay = get_airlock_overlay("sparks_open", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
if(note)
note_overlay = get_airlock_overlay("[notetype]_open", note_overlay_file)
@@ -565,7 +565,7 @@
else
filling_overlay = get_airlock_overlay("fill_opening", icon)
if(lights && hasPower())
lights_overlay = get_airlock_overlay("lights_opening", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
lights_overlay = get_airlock_overlay("lights_opening", overlays_file, EMISSIVE_UNBLOCKABLE_LAYER, EMISSIVE_UNBLOCKABLE_PLANE)
if(panel_open)
if(security_level)
panel_overlay = get_airlock_overlay("panel_opening_protected", overlays_file)
+1
View File
@@ -21,6 +21,7 @@
icon = 'icons/obj/status_display.dmi'
icon_state = "frame"
desc = "A remote control for a door."
plane = ABOVE_WALL_PLANE
req_access = list(ACCESS_SECURITY)
density = FALSE
var/id // id of linked machinery/lockers
@@ -34,7 +34,7 @@
/obj/machinery/embedded_controller/radio/simple_vent_controller
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
plane = ABOVE_WALL_PLANE
name = "vent controller"
density = FALSE
+1
View File
@@ -17,6 +17,7 @@
desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
plane = ABOVE_WALL_PLANE
max_integrity = 250
integrity_failure = 0.4
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
+2
View File
@@ -5,6 +5,7 @@
desc = "A wall-mounted flashbulb device."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "mflash1"
plane = ABOVE_WALL_PLANE
max_integrity = 250
integrity_failure = 0.4
light_color = LIGHT_COLOR_WHITE
@@ -20,6 +21,7 @@
name = "portable flasher"
desc = "A portable flashing device. Wrench to activate and deactivate. Cannot detect slow movements."
icon_state = "pflash1-p"
plane = GAME_PLANE
strength = 80
anchored = FALSE
base_state = "pflash"
+5
View File
@@ -20,6 +20,11 @@
. = ..()
if(prob(1))
name = "auto-autopsy"
new_occupant_dir = dir
/obj/machinery/harvester/setDir(newdir)
. = ..()
new_occupant_dir = dir
/obj/machinery/harvester/RefreshParts()
interval = 0
+1 -1
View File
@@ -34,7 +34,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
desc = "It's a floor-mounted device for projecting holographic images."
icon_state = "holopad0"
layer = LOW_OBJ_LAYER
plane = FLOOR_PLANE
plane = ABOVE_WALL_PLANE
flags_1 = HEAR_1
use_power = IDLE_POWER_USE
idle_power_usage = 5
+1
View File
@@ -5,6 +5,7 @@
name = "light switch"
icon = 'icons/obj/power.dmi'
icon_state = "light1"
plane = ABOVE_WALL_PLANE
desc = "Make dark."
var/on = TRUE
var/area/area = null
+1
View File
@@ -16,6 +16,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
desc = "A console intended to send requests to different departments on the station."
icon = 'icons/obj/terminals.dmi'
icon_state = "req_comp0"
plane = ABOVE_WALL_PLANE
var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
var/list/messages = list() //List of all messages
var/departmentType = 0
+7 -2
View File
@@ -115,8 +115,8 @@
return PROCESS_KILL
/obj/machinery/space_heater/RefreshParts()
var/laser = 0
var/cap = 0
var/laser = 2
var/cap = 1
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
laser += M.rating
for(var/obj/item/stock_parts/capacitor/M in component_parts)
@@ -166,6 +166,11 @@
else
return ..()
/obj/machinery/space_heater/wrench_act(mob/living/user, obj/item/I)
..()
default_unfasten_wrench(user, I, 5)
return TRUE
/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
+1
View File
@@ -21,6 +21,7 @@
desc = null
icon = 'icons/obj/status_display.dmi'
icon_state = "frame"
plane = ABOVE_WALL_PLANE
density = FALSE
use_power = IDLE_POWER_USE
idle_power_usage = 10
+105 -14
View File
@@ -11,9 +11,6 @@
var/insisting = 0
/obj/machinery/wish_granter/attack_hand(mob/living/carbon/user)
. = ..()
if(.)
return
if(charges <= 0)
to_chat(user, "The Wish Granter lies silent.")
return
@@ -22,22 +19,116 @@
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
return
else if(is_special_character(user))
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
else if (!insisting)
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
insisting++
else
to_chat(user, "You speak. [pick("I want the station to disappear","Humanity is corrupt, mankind must be destroyed","I want to be rich", "I want to rule the world","I want immortality.")]. The Wish Granter answers.")
to_chat(user, "Your head pounds for a moment, before your vision clears. You are the avatar of the Wish Granter, and your power is LIMITLESS! And it's all yours. You need to make sure no one can take it from you. No one can know, first.")
if(is_special_character(user))
to_chat(user, "You speak. [pick("I want power","Humanity is corrupt, mankind must be destroyed", "I want to rule the world","I want immortality")]. The Wish Granter answers.")
to_chat(user, "Your head pounds for a moment, before your vision clears. The Wish Granter, sensing the darkness in your heart, has given you limitless power, and it's all yours!")
user.dna.add_mutation(HULK)
user.dna.add_mutation(XRAY)
user.dna.add_mutation(SPACEMUT)
user.dna.add_mutation(TK)
user.next_move_modifier *= 0.5 //half the delay between attacks!
to_chat(user, "Things around you feel slower!")
charges--
insisting = FALSE
to_chat(user, "You have a very great feeling about this!")
else
to_chat(user, "The Wish Granter awaits your wish.")
var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","The Station To Disappear","To Kill","Nothing")
switch(wish)
if("Power") //Gives infinite power in exchange for infinite power going off in your face!
if(charges <= 0)
return
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, warping itself into a delaminating supermatter shard!")
var/obj/item/stock_parts/cell/infinite/powah = new /obj/item/stock_parts/cell/infinite(get_turf(user))
if(user.put_in_hands(powah))
to_chat(user, "[powah] materializes into your hands!")
else
to_chat(user, "[powah] materializes onto the floor.")
var/obj/machinery/power/supermatter_crystal/powerwish = new /obj/machinery/power/supermatter_crystal(loc)
powerwish.damage = 700 //right at the emergency threshold
powerwish.produces_gas = FALSE
charges--
insisting = FALSE
if(!charges)
qdel(src)
if("Wealth") //Gives 1 million space bucks in exchange for being turned into gold!
if(charges <= 0)
return
to_chat(user, "<B>Your wish is granted, but at a cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, warping your body to match the greed in your heart.")
new /obj/structure/closet/crate/trashcart/moneywish(loc)
new /obj/structure/closet/crate/trashcart/moneywish(loc)
user.set_species(/datum/species/golem/gold)
charges--
insisting = FALSE
if(!charges)
qdel(src)
if("The Station To Disappear") //teleports you to the station and makes you blind, making the station disappear for you!
if(charges <= 0)
return
to_chat(user, "<B>Your wish is 'granted', but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your eyes to match the darkness in your heart.")
user.dna.add_mutation(BLINDMUT)
var/obj/item/organ/eyes/eyes = user.getorganslot(ORGAN_SLOT_EYES)
if(eyes)
eyes.applyOrganDamage(eyes.maxHealth)
var/list/destinations = list()
for(var/obj/item/beacon/B in GLOB.teleportbeacons)
var/turf/T = get_turf(B)
if(is_station_level(T.z))
destinations += B
var/chosen_beacon = pick(destinations)
var/obj/effect/portal/jaunt_tunnel/J = new (get_turf(src), src, 100, null, FALSE, get_turf(chosen_beacon))
try_move_adjacent(J)
playsound(src,'sound/effects/sparks4.ogg',50,1)
charges--
insisting = FALSE
if(!charges)
qdel(src)
if("To Kill") //Makes you kill things in exchange for rewards!
if(charges <= 0)
return
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your wickedness, warping itself into a dastardly creature for you to kill! ...but it almost seems to reward you for this.")
var/obj/item/melee/transforming/energy/sword/cx/killreward = new /obj/item/melee/transforming/energy/sword/cx(get_turf(user))
if(user.put_in_hands(killreward))
to_chat(user, "[killreward] materializes into your hands!")
else
to_chat(user, "[killreward] materializes onto the floor.")
user.next_move_modifier *= 0.8 //20% less delay between attacks!
to_chat(user, "Things around you feel slightly slower!")
var/mob/living/simple_animal/hostile/venus_human_trap/killwish = new /mob/living/simple_animal/hostile/venus_human_trap(loc)
killwish.maxHealth = 1500
killwish.health = killwish.maxHealth
killwish.vine_grab_distance = 6
killwish.melee_damage_upper = 30
killwish.loot = list(/obj/item/twohanded/dualsaber/hypereutactic)
charges--
insisting = FALSE
if(!charges)
qdel(src)
if("Nothing") //Makes the wish granter disappear
if(charges <= 0)
return
to_chat(user, "<B>The Wish Granter vanishes from sight!</B>")
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
charges--
insisting = FALSE
qdel(src)
charges--
insisting = 0
//ITEMS THAT IT USES
user.mind.add_antag_datum(/datum/antagonist/wishgranter)
/obj/structure/closet/crate/trashcart/moneywish
desc = "A heavy, metal trashcart with wheels. Filled with cash."
name = "loaded trash cart"
to_chat(user, "You have a very bad feeling about this.")
return
/obj/structure/closet/crate/trashcart/moneywish/PopulateContents() //25*20*1000=500,000
for(var/i in 1 to 25)
var/obj/item/stack/spacecash/c1000/lodsamoney = new /obj/item/stack/spacecash/c1000(src)
lodsamoney.amount = lodsamoney.max_amount
+12 -9
View File
@@ -62,18 +62,21 @@
/obj/mecha/combat/neovgre/process()
..()
if(GLOB.ratvar_awakens) // At this point only timley intervention by lord singulo could hople to stop the superweapon
if(GLOB.ratvar_awakens) // At this point only timley intervention by lord singulo could hope to stop the superweapon
cell.charge = INFINITY
max_integrity = INFINITY
obj_integrity = max_integrity
CHECK_TICK //Just to be on the safe side lag wise
else if(cell.charge < cell.maxcharge)
for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
var/delta = min(recharge_rate, cell.maxcharge - cell.charge)
if (get_clockwork_power() <= delta)
cell.charge += delta
adjust_clockwork_power(-delta)
CHECK_TICK
else
if(cell.charge < cell.maxcharge)
for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
var/delta = min(recharge_rate, cell.maxcharge - cell.charge)
if (get_clockwork_power() >= delta)
cell.charge += delta
adjust_clockwork_power(-delta)
if(obj_integrity < max_integrity && istype(loc, /turf/open/floor/clockwork))
obj_integrity += min(max_integrity - obj_integrity, max_integrity / 200)
CHECK_TICK
/obj/mecha/combat/neovgre/Initialize()
.=..()
@@ -90,7 +93,7 @@
energy_drain = 30
name = "Aribter Laser Cannon"
desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Nanotrasen issue Solaris laser cannon - Nezbere"
fire_sound = "sound/weapons/neovgre_laser.ogg"
fire_sound = 'sound/weapons/neovgre_laser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/can_attach(obj/mecha/combat/neovgre/M)
if(istype(M))
+7 -3
View File
@@ -23,11 +23,11 @@
layer = BELOW_MOB_LAYER//icon draw layer
infra_luminosity = 15 //byond implementation is bugged.
force = 5
flags_1 = HEAR_1
flags_1 = HEAR_1|BLOCK_FACE_ATOM_1
var/can_move = 0 //time of next allowed movement
var/mob/living/carbon/occupant = null
var/mob/living/occupant = null
var/step_in = 10 //make a step in step_in/10 sec.
var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South.
var/dir_in = SOUTH //What direction will the mech face when entered/powered on? Defaults to South.
var/normal_step_energy_drain = 10 //How much energy the mech will consume each time it moves. This variable is a backup for when leg actuators affect the energy drain.
var/step_energy_drain = 10
var/melee_energy_drain = 15
@@ -495,6 +495,10 @@
occupant_message("<span class='warning'>Air port connection teared off!</span>")
mecha_log_message("Lost connection to gas port.")
/obj/mecha/setDir(newdir)
. = ..()
occupant?.setDir(newdir)
/obj/mecha/Process_Spacemove(var/movement_dir = 0)
. = ..()
if(.)
+1 -1
View File
@@ -77,7 +77,7 @@
/obj/mecha/attack_animal(mob/living/simple_animal/user)
mecha_log_message("Attack by simple animal. Attacker - [user].", color="red")
if(!user.melee_damage_upper && !user.obj_damage)
user.emote("custom", message = "[user.friendly] [src].")
user.emote("custom", message = "[user.friendly_verb_continuous] [src].")
return 0
else
var/play_soundeffect = 1
+6 -3
View File
@@ -333,10 +333,13 @@
send_byjax(occupant,"exosuit.browser","t_port_connection","[internal_tank.connected_port?"Disconnect from":"Connect to"] gas port")
if(href_list["dna_lock"])
if(occupant && !iscarbon(occupant))
to_chat(occupant, "<span class='danger'> You do not have any DNA!</span>")
if(!occupant)
return
dna_lock = occupant.dna.unique_enzymes
var/mob/living/carbon/C = occupant
if(!istype(C) || !C.dna)
to_chat(C, "<span class='danger'> You do not have any DNA!</span>")
return
dna_lock = C.dna.unique_enzymes
occupant_message("You feel a prick as the needle takes your DNA sample.")
if(href_list["reset_dna"])
+1
View File
@@ -49,6 +49,7 @@
var/original_name
desc = "A large piece of space-resistant printed paper."
icon = 'icons/obj/contraband.dmi'
plane = ABOVE_WALL_PLANE
anchored = TRUE
var/ruined = FALSE
var/random_basetype
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "Graffiti. Damn kids."
icon = 'icons/effects/crayondecal.dmi'
icon_state = "rune1"
plane = GAME_PLANE //makes the graffiti visible over a wall.
plane = ABOVE_WALL_PLANE //makes the graffiti visible over a wall.
gender = NEUTER
mergeable_decal = FALSE
var/do_icon_rotate = TRUE
@@ -35,6 +35,7 @@
icon = 'icons/turf/decals.dmi'
icon_state = "warningline"
layer = TURF_DECAL_LAYER
plane = ABOVE_WALL_PLANE
/obj/effect/turf_decal/Initialize()
..()
+1
View File
@@ -469,6 +469,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom
var/list/templates = list()
layer = BULLET_HOLE_LAYER
plane = ABOVE_WALL_PLANE
/obj/effect/landmark/stationroom/New()
..()
@@ -24,6 +24,23 @@ again.
name = "window spawner"
spawn_list = list(/obj/structure/grille, /obj/structure/window/fulltile)
dir = SOUTH
var/electrochromatic
var/electrochromatic_id
/obj/effect/spawner/structure/window/Initialize()
. = ..()
if(!electrochromatic)
return
if(!electrochromatic_id)
stack_trace("Electrochromatic window spawner set without electromatic id.")
return
if(electrochromatic_id[1] == "!")
electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
for(var/obj/structure/window/W in get_turf(src))
W.electrochromatic_id = electrochromatic_id
W.make_electrochromatic()
if(electrochromatic == ELECTROCHROMATIC_DIMMED)
W.electrochromatic_dim()
/obj/effect/spawner/structure/window/hollow
name = "hollow window spawner"
@@ -140,13 +157,16 @@ again.
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/west)
. = ..()
//tinted
//tinted and electrochromatic
/obj/effect/spawner/structure/window/reinforced/tinted
name = "tinted reinforced window spawner"
icon_state = "twindow_spawner"
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/tinted/fulltile)
/obj/effect/spawner/structure/window/reinforced/tinted/electrochromatic
name = "electrochromatic reinforced window spawner"
electrochromatic = ELECTROCHROMATIC_DIMMED
//shuttle window
+10 -5
View File
@@ -135,7 +135,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
///Skills vars
//list of skill PATHS exercised when using this item. An associated bitfield can be set to indicate additional ways the skill is used by this specific item.
var/list/datum/skill/used_skills
var/skill_difficulty = THRESHOLD_COMPETENT //how difficult it's to use this item in general.
var/skill_difficulty = THRESHOLD_UNTRAINED //how difficult it's to use this item in general.
var/skill_gain = DEF_SKILL_GAIN //base skill value gain from using this item.
/obj/item/Initialize()
@@ -782,10 +782,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/user = usr
tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, user), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
/obj/item/MouseExited()
/obj/item/MouseExited(location,control,params)
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_EXIT, location, control, params)
deltimer(tip_timer)//delete any in-progress timer if the mouse is moved off the item before it finishes
closeToolTip(usr)
/obj/item/MouseEntered(location,control,params)
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_ENTER, location, control, params)
// Called when a mob tries to use the item as a tool.
// Handles most checks.
@@ -802,7 +805,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(delay)
if(user.mind && used_skills)
delay = user.mind.skill_holder.item_action_skills_mod(src, delay, skill_difficulty, SKILL_USE_TOOL, NONE, FALSE)
delay = user.mind.item_action_skills_mod(src, delay, skill_difficulty, SKILL_USE_TOOL, null, FALSE)
// Create a callback with checks that would be called every tick by do_after.
var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, amount, extra_checks)
@@ -828,11 +831,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(delay >= MIN_TOOL_SOUND_DELAY)
play_tool_sound(target, volume)
if(user.mind && used_skills && skill_gain_mult)
var/gain = skill_gain + delay/SKILL_GAIN_DELAY_DIVISOR
for(var/skill in used_skills)
if(!(used_skills[skill] & SKILL_TRAINING_TOOL))
if(!(SKILL_TRAINING_TOOL in used_skills[skill]))
continue
user.mind.skill_holder.auto_gain_experience(skill, skill_gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
user.mind.auto_gain_experience(skill, gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
return TRUE
+2 -2
View File
@@ -143,8 +143,8 @@ RLD
//if user can't be seen from A (only checks surroundings' opaqueness) and can't see A.
//jarring, but it should stop people from targetting atoms they can't see...
//excluding darkness, to allow RLD to be used to light pitch black dark areas.
if(!((user in view(view_range, A)) || (user in viewers(view_range, A))))
to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in the given direction... to no avail.</span>")
if(!((user in view(view_range, A)) || (user in fov_viewers(view_range, A))))
to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in that direction... to no avail.</span>")
return FALSE
return TRUE
+12 -8
View File
@@ -58,18 +58,22 @@
/obj/item/wallframe/proc/after_attach(var/obj/O)
transfer_fingerprints_to(O)
/obj/item/wallframe/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/screwdriver))
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user, params)
/obj/item/wallframe/screwdriver_act(mob/user, obj/item/I)
. = ..()
if(.)
return
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user)
/obj/item/wallframe/wrench_act(mob/user, obj/item/I)
if(!custom_materials)
return
var/metal_amt = round(custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT)
var/glass_amt = round(custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT)
if(istype(W, /obj/item/wrench) && (metal_amt || glass_amt))
if(metal_amt || glass_amt)
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
if(metal_amt)
new /obj/item/stack/sheet/metal(get_turf(src), metal_amt)
+4 -5
View File
@@ -311,20 +311,19 @@
registered_account.bank_card_talk("<span class='warning'>ERROR: UNABLE TO LOGIN DUE TO SCHEDULED MAINTENANCE. MAINTENANCE IS SCHEDULED TO COMPLETE IN [(registered_account.withdrawDelay - world.time)/10] SECONDS.</span>", TRUE)
return
var/amount_to_remove = FLOOR(input(user, "How much do you want to withdraw? Current Balance: [registered_account.account_balance]", "Withdraw Funds", 5) as num|null, 1)
var/amount_to_remove = input(user, "How much do you want to withdraw? Current Balance: [registered_account.account_balance]", "Withdraw Funds", 5) as num|null
if(!amount_to_remove || amount_to_remove < 0)
return
if(!alt_click_can_use_id(user))
return
if(registered_account.adjust_money(-amount_to_remove))
amount_to_remove = FLOOR(min(amount_to_remove, registered_account.account_balance), 1)
if(amount_to_remove && registered_account.adjust_money(-amount_to_remove))
var/obj/item/holochip/holochip = new (user.drop_location(), amount_to_remove)
user.put_in_hands(holochip)
to_chat(user, "<span class='notice'>You withdraw [amount_to_remove] credits into a holochip.</span>")
return
else
var/difference = amount_to_remove - registered_account.account_balance
registered_account.bank_card_talk("<span class='warning'>ERROR: The linked account requires [difference] more credit\s to perform that withdrawal.</span>", TRUE)
registered_account.bank_card_talk("<span class='warning'>ERROR: The linked account has no sufficient credits to perform that withdrawal.</span>", TRUE)
/obj/item/card/id/examine(mob/user)
. = ..()
+19 -8
View File
@@ -91,6 +91,11 @@
refill()
/obj/item/toy/crayon/examine(mob/user)
. = ..()
if(can_change_colour)
. += "<span class='notice'>Ctrl-click [src] while it's on your person to quickly recolour it.</span>"
/obj/item/toy/crayon/proc/refill()
if(charges == -1)
charges_left = 100
@@ -160,6 +165,12 @@
update_icon()
return TRUE
/obj/item/toy/crayon/CtrlClick(mob/user)
if(can_change_colour && !isturf(loc) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
select_colour(user)
else
return ..()
/obj/item/toy/crayon/proc/staticDrawables()
. = list()
@@ -237,14 +248,7 @@
else
paint_mode = PAINT_NORMAL
if("select_colour")
if(can_change_colour)
var/chosen_colour = input(usr,"","Choose Color",paint_color) as color|null
if (!isnull(chosen_colour))
paint_color = chosen_colour
. = TRUE
else
. = FALSE
. = can_change_colour && select_colour(usr)
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
"Scribbles",default = text_buffer)
@@ -254,6 +258,13 @@
drawtype = "a"
update_icon()
/obj/item/toy/crayon/proc/select_colour(mob/user)
var/chosen_colour = input(user, "", "Choose Color", paint_color) as color|null
if (!isnull(chosen_colour) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
paint_color = chosen_colour
return TRUE
return FALSE
/obj/item/toy/crayon/proc/crayon_text_strip(text)
var/static/regex/crayon_r = new /regex(@"[^\w!?,.=%#&+\/\-]")
return replacetext(lowertext(text), crayon_r, "")
+1 -1
View File
@@ -433,7 +433,7 @@
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
return
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
if(M.electrocute_act(30, H))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
@@ -135,7 +135,8 @@
outmsg = "<span class='warning'>You miss the lens of [C] with [src]!</span>"
//catpeople
for(var/mob/living/carbon/human/H in view(1,targloc))
var/list/viewers = fov_viewers(1,targloc)
for(var/mob/living/carbon/human/H in viewers)
if(!iscatperson(H) || H.incapacitated() || H.eye_blind )
continue
if(!H.lying)
@@ -150,7 +151,7 @@
H.visible_message("<span class='notice'>[H] stares at the light</span>","<span class = 'warning'> You stare at the light... </span>")
//cats!
for(var/mob/living/simple_animal/pet/cat/C in view(1,targloc))
for(var/mob/living/simple_animal/pet/cat/C in viewers)
if(prob(50))
C.visible_message("<span class='notice'>[C] pounces on the light!</span>","<span class='warning'>LIGHT!</span>")
C.Move(targloc)
@@ -2,6 +2,7 @@
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
plane = ABOVE_WALL_PLANE
anchored = TRUE
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
+2 -3
View File
@@ -196,9 +196,8 @@
sleep(1)
previousturf = T
operating = FALSE
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
if(usr.machine == src)
attack_self(usr)
/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
@@ -66,7 +66,7 @@
if(ismob(loc))
attack_self(loc)
else
for(var/mob/M in viewers(1, src))
for(var/mob/M in fov_viewers(1, src))
if(M.client)
attack_self(M)
add_fingerprint(usr)
+3 -3
View File
@@ -197,10 +197,10 @@
if(obj_integrity >= max_integrity)
to_chat(user, "<span class='warning'>[src] is already in perfect condition.</span>")
else
var/obj/item/stack/sheet/mineral/titanium/T = W
T.use(1)
var/obj/item/stack/S = W
S.use(1)
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair [src] with [T].</span>")
to_chat(user, "<span class='notice'>You repair [src] with [S].</span>")
else
return ..()
@@ -5,7 +5,6 @@
* Wood
* Bamboo
* Cloth
* Silk
* Durathread
* Cardboard
* Runed Metal (cult)
@@ -268,6 +267,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
null, \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
new/datum/stack_recipe("mortar", /obj/item/reagent_containers/glass/mortar, 3), \
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
))
@@ -388,6 +388,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
null, \
new/datum/stack_recipe("blindfold", /obj/item/clothing/glasses/sunglasses/blindfold, 2), \
null, \
new/datum/stack_recipe("19x19 canvas", /obj/item/canvas/nineteenXnineteen, 3), \
new/datum/stack_recipe("23x19 canvas", /obj/item/canvas/twentythreeXnineteen, 4), \
new/datum/stack_recipe("23x23 canvas", /obj/item/canvas/twentythreeXtwentythree, 5), \
))
/obj/item/stack/sheet/cloth
@@ -401,7 +404,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
throwforce = 0
pull_effort = 90
is_fabric = TRUE
loom_result = /obj/item/stack/sheet/silk
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/get_main_recipes()
@@ -414,30 +416,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/thirty
amount = 30
/*
* Silk
*/
GLOBAL_LIST_INIT(silk_recipes, list ( \
new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
null, \
new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 1, time = 40), \
))
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long, soft material. Made out of refined cotton, instead of relying on the habits of spiders or silkworms."
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"
novariants = TRUE
merge_type = /obj/item/stack/sheet/silk
/obj/item/stack/sheet/silk/get_main_recipes()
. = ..()
. += GLOB.silk_recipes
/*
* Durathread
*/
@@ -446,6 +424,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40) \
))
/obj/item/stack/sheet/durathread
+7 -7
View File
@@ -24,9 +24,9 @@
/obj/item/storage/backpack/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 21
STR.storage_flags = STORAGE_FLAGS_VOLUME_DEFAULT
STR.max_volume = STORAGE_VOLUME_BACKPACK
STR.max_w_class = MAX_WEIGHT_CLASS_BACKPACK
/*
* Backpack Types
@@ -64,9 +64,9 @@
/obj/item/storage/backpack/holding/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_big_nesting = TRUE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 35
STR.max_w_class = MAX_WEIGHT_CLASS_BAG_OF_HOLDING
STR.storage_flags = STORAGE_FLAGS_VOLUME_DEFAULT
STR.max_volume = STORAGE_VOLUME_BAG_OF_HOLDING
/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
@@ -344,7 +344,7 @@
/obj/item/storage/backpack/duffelbag/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 30
STR.max_volume = STORAGE_VOLUME_DUFFLEBAG
/obj/item/storage/backpack/duffelbag/captain
name = "captain's duffel bag"
+2 -4
View File
@@ -105,10 +105,7 @@
if (length(code) > 5)
code = "ERROR"
add_fingerprint(usr)
for(var/mob/M in viewers(1, loc))
if ((M.client && M.machine == src))
attack_self(M)
return
attack_self(usr)
return
@@ -158,6 +155,7 @@
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
plane = ABOVE_WALL_PLANE
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
+6 -12
View File
@@ -16,12 +16,17 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
custom_materials = list(/datum/material/iron = 500)
material_flags = MATERIAL_COLOR
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
/obj/item/storage/toolbox/greyscale
icon_state = "toolbox_default"
item_state = "toolbox_default"
can_rubberify = FALSE
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
/obj/item/storage/toolbox/Initialize(mapload)
if(has_latches)
if(prob(10))
@@ -48,7 +53,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
material_flags = NONE
/obj/item/storage/toolbox/emergency/PopulateContents()
new /obj/item/crowbar/red(src)
@@ -73,7 +77,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
material_flags = NONE
/obj/item/storage/toolbox/mechanical/PopulateContents()
new /obj/item/screwdriver(src)
@@ -102,7 +105,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
material_flags = NONE
/obj/item/storage/toolbox/electrical/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
@@ -124,7 +126,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
desc = "A toolbox painted black with a red stripe. It looks more heavier than normal toolboxes."
force = 15
throwforce = 18
material_flags = NONE
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
. = ..()
@@ -144,7 +145,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
material_flags = NONE
/obj/item/storage/toolbox/drone/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
@@ -166,7 +166,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("robusted", "crushed", "smashed")
can_rubberify = FALSE
material_flags = NONE
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
/obj/item/storage/toolbox/brass/ComponentInitialize()
@@ -209,7 +208,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
force = 18 //spear damage
can_rubberify = FALSE
material_flags = NONE
/obj/item/storage/toolbox/plastitanium/afterattack(atom/A, mob/user, proximity)
. = ..()
@@ -225,7 +223,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
icon_state = "green"
item_state = "toolbox_green"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
material_flags = NONE
/obj/item/storage/toolbox/artistic/ComponentInitialize()
. = ..()
@@ -302,7 +299,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
icon_state = "gold"
item_state = "toolbox_gold"
has_latches = FALSE
material_flags = NONE
/obj/item/storage/toolbox/gold_real/PopulateContents()
new /obj/item/screwdriver/nuke(src)
@@ -328,7 +324,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
force = 0
throwforce = 0
can_rubberify = FALSE
material_flags = NONE
/obj/item/storage/toolbox/proc/rubberify()
name = "rubber [name]"
@@ -364,7 +359,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
throwforce = 15
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
material_flags = NONE
/obj/item/storage/toolbox/rubber/Initialize()
icon_state = pick("blue", "red", "yellow", "green")
@@ -210,6 +210,7 @@
power = 8
force = 10
precision = 1
total_mass = 0.2
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT // don't put in storage
+1 -1
View File
@@ -104,7 +104,7 @@
if (ismob(src.loc))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
for(var/mob/M in fov_viewers(1, src))
if (M.client)
src.attack_self(M)
return
+14
View File
@@ -478,6 +478,20 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
throw_range = 2
attack_verb = list("busted")
/obj/item/statuebust/attack_self(mob/living/user)
add_fingerprint(user)
user.examinate(src)
/obj/item/statuebust/examine(mob/living/user)
. = ..()
if(.)
return
if (!isliving(user))
return
user.visible_message("[user] stops to admire [src].", \
"<span class='notice'>You take in [src], admiring its fine craftsmanship.</span>")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
/obj/item/tailclub
name = "tail club"
desc = "For the beating to death of lizards with their own tails."
+7 -6
View File
@@ -112,7 +112,7 @@
/obj/attack_animal(mob/living/simple_animal/M)
if(!M.melee_damage_upper && !M.obj_damage)
M.emote("custom", message = "[M.friendly] [src].")
M.emote("custom", message = "[M.friendly_verb_continuous] [src].")
return 0
else
var/play_soundeffect = 1
@@ -232,15 +232,16 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
cut_overlay(GLOB.fire_overlay, TRUE)
SSfire_burning.processing -= src
/obj/proc/tesla_act(power, tesla_flags, shocked_targets)
/obj/zap_act(power, zap_flags, shocked_targets)
if(QDELETED(src))
return 0
obj_flags |= BEING_SHOCKED
var/power_bounced = power / 2
tesla_zap(src, 3, power_bounced, tesla_flags, shocked_targets)
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
return power / 2
//The surgeon general warns that being buckled to certain objects receiving powerful shocks is greatly hazardous to your health
//Only tesla coils and grounding rods currently call this because mobs are already targeted over all other objects, but this might be useful for more things later.
/obj/proc/tesla_buckle_check(var/strength)
//Only tesla coils, vehicles, and grounding rods currently call this because mobs are already targeted over all other objects, but this might be useful for more things later.
/obj/proc/zap_buckle_check(var/strength)
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
+2 -2
View File
@@ -123,7 +123,7 @@
/obj/proc/updateUsrDialog()
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
var/is_in_use = FALSE
var/list/nearby = viewers(1, src)
var/list/nearby = fov_viewers(1, src)
for(var/mob/M in nearby)
if ((M.client && M.machine == src))
is_in_use = TRUE
@@ -152,7 +152,7 @@
if(obj_flags & IN_USE)
var/is_in_use = FALSE
if(update_viewers)
for(var/mob/M in viewers(1, src))
for(var/mob/M in fov_viewers(1, src))
if ((M.client && M.machine == src))
is_in_use = TRUE
src.interact(M)
+343 -76
View File
@@ -35,101 +35,368 @@
else
painting = null
//////////////
// CANVASES //
//////////////
#define AMT_OF_CANVASES 4 //Keep this up to date or shit will break.
//To safe memory on making /icons we cache the blanks..
GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
/obj/item/canvas
name = "canvas"
desc = "Draw out your soul on this canvas!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "11x11"
resistance_flags = FLAMMABLE
var/whichGlobalBackup = 1 //List index
var/width = 11
var/height = 11
var/list/grid
var/canvas_color = "#ffffff" //empty canvas color
var/ui_x = 400
var/ui_y = 400
var/used = FALSE
var/painting_name //Painting name, this is set after framing.
var/finalized = FALSE //Blocks edits
var/author_ckey
var/icon_generated = FALSE
var/icon/generated_icon
/obj/item/canvas/nineteenXnineteen
icon_state = "19x19"
whichGlobalBackup = 2
// Painting overlay offset when framed
var/framed_offset_x = 11
var/framed_offset_y = 10
/obj/item/canvas/twentythreeXnineteen
icon_state = "23x19"
whichGlobalBackup = 3
pixel_x = 10
pixel_y = 9
/obj/item/canvas/twentythreeXtwentythree
icon_state = "23x23"
whichGlobalBackup = 4
//HEY YOU
//ARE YOU READING THE CODE FOR CANVASES?
//ARE YOU AWARE THEY CRASH HALF THE SERVER WHEN SOMEONE DRAWS ON THEM...
//...AND NOBODY CAN FIGURE OUT WHY?
//THEN GO ON BRAVE TRAVELER
//TRY TO FIX THEM AND REMOVE THIS CODE
/obj/item/canvas/Initialize()
..()
return INITIALIZE_HINT_QDEL //Delete on creation
. = ..()
reset_grid()
//Find the right size blank canvas
/obj/item/canvas/proc/getGlobalBackup()
. = null
if(GLOB.globalBlankCanvases[whichGlobalBackup])
. = GLOB.globalBlankCanvases[whichGlobalBackup]
else
var/icon/I = icon(initial(icon),initial(icon_state))
GLOB.globalBlankCanvases[whichGlobalBackup] = I
. = I
/obj/item/canvas/proc/reset_grid()
grid = new/list(width,height)
for(var/x in 1 to width)
for(var/y in 1 to height)
grid[x][y] = canvas_color
/obj/item/canvas/attack_self(mob/user)
. = ..()
ui_interact(user)
/obj/item/canvas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
//One pixel increments
/obj/item/canvas/attackby(obj/item/I, mob/user, params)
//Click info
var/list/click_params = params2list(params)
var/pixX = text2num(click_params["icon-x"])
var/pixY = text2num(click_params["icon-y"])
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "canvas", name, ui_x, ui_y, master_ui, state)
ui.set_autoupdate(FALSE)
ui.open()
//Should always be true, otherwise you didn't click the object, but let's check because SS13~
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
return
//Cleaning one pixel with a soap or rag
if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
//Pixel info created only when needed
var/icon/masterpiece = icon(icon,icon_state)
var/thePix = masterpiece.GetPixel(pixX,pixY)
var/icon/Ico = getGlobalBackup()
if(!Ico)
qdel(masterpiece)
return
var/theOriginalPix = Ico.GetPixel(pixX,pixY)
if(thePix != theOriginalPix) //colour changed
DrawPixelOn(theOriginalPix,pixX,pixY)
qdel(masterpiece)
//Drawing one pixel with a crayon
else if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
DrawPixelOn(C.paint_color, pixX, pixY)
/obj/item/canvas/attackby(obj/item/I, mob/living/user, params)
if(user.a_intent == INTENT_HELP)
ui_interact(user)
else
return ..()
/obj/item/canvas/ui_data(mob/user)
. = ..()
.["grid"] = grid
.["name"] = painting_name
.["finalized"] = finalized
//Clean the whole canvas
/obj/item/canvas/attack_self(mob/user)
if(!user)
/obj/item/canvas/examine(mob/user)
. = ..()
ui_interact(user)
/obj/item/canvas/ui_act(action, params)
. = ..()
if(. || finalized)
return
var/icon/blank = getGlobalBackup()
if(blank)
//it's basically a giant etch-a-sketch
icon = blank
user.visible_message("<span class='notice'>[user] cleans the canvas.</span>","<span class='notice'>You clean the canvas.</span>")
var/mob/user = usr
switch(action)
if("paint")
var/obj/item/I = user.get_active_held_item()
var/color = get_paint_tool_color(I)
if(!color)
return FALSE
var/x = text2num(params["x"])
var/y = text2num(params["y"])
grid[x][y] = color
used = TRUE
update_icon()
. = TRUE
if("finalize")
. = TRUE
if(!finalized)
finalize(user)
/obj/item/canvas/proc/finalize(mob/user)
finalized = TRUE
author_ckey = user.ckey
generate_proper_overlay()
try_rename(user)
/obj/item/canvas/update_overlays()
. = ..()
if(!icon_generated)
if(used)
var/mutable_appearance/detail = mutable_appearance(icon,"[icon_state]wip")
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
else
var/mutable_appearance/detail = mutable_appearance(generated_icon)
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
/obj/item/canvas/proc/generate_proper_overlay()
if(icon_generated)
return
var/png_filename = "data/paintings/temp_painting.png"
var/result = rustg_dmi_create_png(png_filename,"[width]","[height]",get_data_string())
if(result)
CRASH("Error generating painting png : [result]")
generated_icon = new(png_filename)
icon_generated = TRUE
update_icon()
/obj/item/canvas/proc/get_data_string()
var/list/data = list()
for(var/y in 1 to height)
for(var/x in 1 to width)
data += grid[x][y]
return data.Join("")
//Todo make this element ?
/obj/item/canvas/proc/get_paint_tool_color(obj/item/I)
if(!I)
return
if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
return C.paint_color
else if(istype(I, /obj/item/pen))
var/obj/item/pen/P = I
switch(P.colour)
if("black")
return "#000000"
if("blue")
return "#0000ff"
if("red")
return "#ff0000"
return P.colour
else if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
return canvas_color
/obj/item/canvas/proc/try_rename(mob/user)
var/new_name = stripped_input(user,"What do you want to name the painting?")
if(!painting_name && new_name && user.canUseTopic(src,BE_CLOSE))
painting_name = new_name
SStgui.update_uis(src)
/obj/item/canvas/nineteenXnineteen
icon_state = "19x19"
width = 19
height = 19
ui_x = 600
ui_y = 600
pixel_x = 6
pixel_y = 9
framed_offset_x = 8
framed_offset_y = 9
/obj/item/canvas/twentythreeXnineteen
icon_state = "23x19"
width = 23
height = 19
ui_x = 800
ui_y = 600
pixel_x = 4
pixel_y = 10
framed_offset_x = 6
framed_offset_y = 8
/obj/item/canvas/twentythreeXtwentythree
icon_state = "23x23"
width = 23
height = 23
ui_x = 800
ui_y = 800
pixel_x = 5
pixel_y = 9
framed_offset_x = 5
framed_offset_y = 6
/obj/item/wallframe/painting
name = "painting frame"
desc = "The perfect showcase for your favorite deathtrap memories."
icon = 'icons/obj/decals.dmi'
custom_materials = null
flags_1 = 0
icon_state = "frame-empty"
result_path = /obj/structure/sign/painting
/obj/structure/sign/painting
name = "Painting"
desc = "Art or \"Art\"? You decide."
icon = 'icons/obj/decals.dmi'
icon_state = "frame-empty"
buildable_sign = FALSE
var/obj/item/canvas/C
var/persistence_id
/obj/structure/sign/painting/Initialize(mapload, dir, building)
. = ..()
SSpersistence.painting_frames += src
AddComponent(/datum/component/art, 20)
if(dir)
setDir(dir)
if(building)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
/obj/structure/sign/painting/Destroy()
. = ..()
SSpersistence.painting_frames -= src
/obj/structure/sign/painting/attackby(obj/item/I, mob/user, params)
if(!C && istype(I, /obj/item/canvas))
frame_canvas(user,I)
else if(C && !C.painting_name && istype(I,/obj/item/pen))
try_rename(user)
else
return ..()
/obj/structure/sign/painting/examine(mob/user)
. = ..()
if(C)
C.ui_interact(user,state = GLOB.physical_obscured_state)
/obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
if(C)
C.forceMove(drop_location())
C = null
to_chat(user, "<span class='notice'>You remove the painting from the frame.</span>")
update_icon()
return TRUE
/obj/structure/sign/painting/proc/frame_canvas(mob/user,obj/item/canvas/new_canvas)
if(user.transferItemToLoc(new_canvas,src))
C = new_canvas
if(!C.finalized)
C.finalize(user)
to_chat(user,"<span class='notice'>You frame [C].</span>")
update_icon()
/obj/structure/sign/painting/proc/try_rename(mob/user)
if(!C.painting_name)
C.try_rename(user)
/obj/structure/sign/painting/update_icon_state()
. = ..()
if(C && C.generated_icon)
icon_state = null
else
icon_state = "frame-empty"
#undef AMT_OF_CANVASES
/obj/structure/sign/painting/update_overlays()
. = ..()
if(C && C.generated_icon)
var/mutable_appearance/MA = mutable_appearance(C.generated_icon)
MA.pixel_x = C.framed_offset_x
MA.pixel_y = C.framed_offset_y
. += MA
var/mutable_appearance/frame = mutable_appearance(C.icon,"[C.icon_state]frame")
frame.pixel_x = C.framed_offset_x - 1
frame.pixel_y = C.framed_offset_y - 1
. += frame
/obj/structure/sign/painting/proc/load_persistent()
if(!persistence_id)
return
if(!SSpersistence.paintings || !SSpersistence.paintings[persistence_id] || !length(SSpersistence.paintings[persistence_id]))
return
var/list/chosen = pick(SSpersistence.paintings[persistence_id])
var/title = chosen["title"]
var/author = chosen["ckey"]
var/png = "data/paintings/[persistence_id]/[chosen["md5"]].png"
if(!fexists(png))
stack_trace("Persistent painting [chosen["md5"]].png was not found in [persistence_id] directory.")
return
var/icon/I = new(png)
var/obj/item/canvas/new_canvas
var/w = I.Width()
var/h = I.Height()
for(var/T in typesof(/obj/item/canvas))
new_canvas = T
if(initial(new_canvas.width) == w && initial(new_canvas.height) == h)
new_canvas = new T(src)
break
new_canvas.fill_grid_from_icon(I)
new_canvas.generated_icon = I
new_canvas.icon_generated = TRUE
new_canvas.finalized = TRUE
new_canvas.painting_name = title
new_canvas.author_ckey = author
C = new_canvas
update_icon()
/obj/structure/sign/painting/proc/save_persistent()
if(!persistence_id || !C)
return
if(sanitize_filename(persistence_id) != persistence_id)
stack_trace("Invalid persistence_id - [persistence_id]")
return
var/data = C.get_data_string()
var/md5 = md5(data)
var/list/current = SSpersistence.paintings[persistence_id]
if(!current)
current = list()
for(var/list/entry in current)
if(entry["md5"] == md5)
return
var/png_directory = "data/paintings/[persistence_id]/"
var/png_path = png_directory + "[md5].png"
var/result = rustg_dmi_create_png(png_path,"[C.width]","[C.height]",data)
if(result)
CRASH("Error saving persistent painting: [result]")
current += list(list("title" = C.painting_name , "md5" = md5, "ckey" = C.author_ckey))
SSpersistence.paintings[persistence_id] = current
/obj/item/canvas/proc/fill_grid_from_icon(icon/I)
var/h = I.Height() + 1
for(var/x in 1 to width)
for(var/y in 1 to height)
grid[x][y] = I.GetPixel(x,h-y)
//Presets for art gallery mapping, for paintings to be shared across stations
/obj/structure/sign/painting/library
persistence_id = "library"
/obj/structure/sign/painting/library_secure
persistence_id = "library_secure"
/obj/structure/sign/painting/library_private // keep your smut away from prying eyes, or non-librarians at least
persistence_id = "library_private"
/obj/structure/sign/painting/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION(VV_HK_REMOVE_PAINTING, "Remove Persistent Painting")
/obj/structure/sign/painting/vv_do_topic(list/href_list)
. = ..()
if(href_list[VV_HK_REMOVE_PAINTING])
if(!check_rights(NONE))
return
var/mob/user = usr
if(!persistence_id || !C)
to_chat(user,"<span class='warning'>This is not a persistent painting.</span>")
return
var/md5 = md5(C.get_data_string())
var/author = C.author_ckey
var/list/current = SSpersistence.paintings[persistence_id]
if(current)
for(var/list/entry in current)
if(entry["md5"] == md5)
current -= entry
var/png = "data/paintings/[persistence_id]/[md5].png"
fdel(png)
for(var/obj/structure/sign/painting/P in SSpersistence.painting_frames)
if(P.C && md5(P.C.get_data_string()) == md5)
QDEL_NULL(P.C)
log_admin("[key_name(user)] has deleted a persistent painting made by [author].")
message_admins("<span class='notice'>[key_name_admin(user)] has deleted persistent painting made by [author].</span>")
@@ -108,7 +108,9 @@
if(!istype(poordude))
return TRUE
user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
var/C = new item_chair(loc)
var/obj/item/chair/C = new item_chair(loc)
C.set_custom_materials(custom_materials)
TransferComponents(C)
user.put_in_hands(C)
poordude.DefaultCombatKnockdown(20)//rip in peace
user.adjustStaminaLoss(5)
@@ -24,6 +24,7 @@
move_delay = TRUE
var/oldloc = loc
step(src, direction)
user.setDir(direction)
if(oldloc != loc)
addtimer(CALLBACK(src, .proc/ResetMoveDelay), (use_mob_movespeed ? user.movement_delay() : CONFIG_GET(number/movedelay/walk_delay)) * move_speed_multiplier)
else
@@ -42,7 +43,7 @@
Snake = L
break
if(Snake)
alerted = viewers(7,src)
alerted = fov_viewers(world.view,src)
..()
if(LAZYLEN(alerted))
egged = world.time + SNAKE_SPAM_TICKS
@@ -3,6 +3,7 @@
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "extinguisher_closed"
plane = ABOVE_WALL_PLANE
anchored = TRUE
density = FALSE
max_integrity = 200
@@ -7,6 +7,7 @@
anchored = TRUE
icon = 'icons/turf/walls/wall.dmi'
icon_state = "wall"
plane = WALL_PLANE
layer = LOW_OBJ_LAYER
density = TRUE
opacity = 1
+1
View File
@@ -3,6 +3,7 @@
desc = "There is a small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "fireaxe"
plane = ABOVE_WALL_PLANE
anchored = TRUE
density = FALSE
armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
+1 -1
View File
@@ -267,7 +267,7 @@
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.newavail() * 0.01, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN | TESLA_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
tesla_zap(src, 3, C.newavail() * 0.01, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN | ZAP_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.add_delayedload(C.newavail() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
return ..()
+1 -1
View File
@@ -130,7 +130,7 @@
// The crowd is pleased
// The delay is to making large crowds have a longer laster applause
var/delay_offset = 0
for(var/mob/M in viewers(src, 7))
for(var/mob/M in fov_viewers(world.view, src))
var/mob/living/carbon/human/C = M
if (ishuman(M))
addtimer(CALLBACK(C, /mob/.proc/emote, "clap"), delay_offset * 0.3)
+1
View File
@@ -4,6 +4,7 @@
desc = "Mirror mirror on the wall, who's the most robust of them all?"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
plane = ABOVE_WALL_PLANE
density = FALSE
anchored = TRUE
max_integrity = 200
@@ -3,6 +3,7 @@
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
plane = ABOVE_WALL_PLANE
density = FALSE
anchored = TRUE
max_integrity = 150
@@ -3,6 +3,7 @@
anchored = TRUE
opacity = 0
density = FALSE
plane = ABOVE_WALL_PLANE
layer = SIGN_LAYER
max_integrity = 100
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
+23 -4
View File
@@ -8,12 +8,11 @@
max_integrity = 100
var/oreAmount = 5
var/material_drop_type = /obj/item/stack/sheet/metal
var/impressiveness = 15
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
user.changeNext_move(CLICK_CD_MELEE)
if(!(flags_1 & NODECONSTRUCT_1))
if(default_unfasten_wrench(user, W))
return
@@ -36,8 +35,22 @@
return
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
"<span class='notice'>You rub some dust off from the [name]'s surface.</span>")
if(!do_after(user, 20, target = src))
return
user.visible_message("[user] rubs some dust off [src].", \
"<span class='notice'>You take in [src], rubbing some dust off its surface.</span>")
if(!ishuman(user)) // only humans have the capacity to appreciate art
return
var/totalimpressiveness = (impressiveness *(obj_integrity/max_integrity))
switch(totalimpressiveness)
if(GREAT_ART to 100)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
if (GOOD_ART to GREAT_ART)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
if (BAD_ART to GOOD_ART)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artok", /datum/mood_event/artok)
if (0 to BAD_ART)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
/obj/structure/statue/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
@@ -58,6 +71,7 @@
material_drop_type = /obj/item/stack/sheet/mineral/uranium
var/last_event = 0
var/active = null
impressiveness = 25 // radiation makes an impression
/obj/structure/statue/uranium/nuke
name = "statue of a nuclear fission explosive"
@@ -101,6 +115,7 @@
max_integrity = 200
material_drop_type = /obj/item/stack/sheet/mineral/plasma
desc = "This statue is suitably made from plasma."
impressiveness = 20
/obj/structure/statue/plasma/scientist
name = "statue of a scientist"
@@ -151,6 +166,7 @@
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/gold
desc = "This is a highly valuable statue made from gold."
impressiveness = 30
/obj/structure/statue/gold/hos
name = "statue of the head of security"
@@ -178,6 +194,7 @@
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/silver
desc = "This is a valuable statue made from silver."
impressiveness = 25
/obj/structure/statue/silver/md
name = "statue of a medical officer"
@@ -205,6 +222,7 @@
max_integrity = 1000
material_drop_type = /obj/item/stack/sheet/mineral/diamond
desc = "This is a very expensive diamond statue."
impressiveness = 60
/obj/structure/statue/diamond/captain
name = "statue of THE captain."
@@ -225,6 +243,7 @@
material_drop_type = /obj/item/stack/sheet/mineral/bananium
desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
var/spam_flag = 0
impressiveness = 65
/obj/structure/statue/bananium/clown
name = "statue of a clown"
+1 -1
View File
@@ -183,7 +183,7 @@
/obj/structure/table/alt_attack_hand(mob/user)
if(user && Adjacent(user) && !user.incapacitated())
user.setClickCooldown(4)
user.changeNext_move(CLICK_CD_MELEE*0.5)
if(istype(user) && user.a_intent == INTENT_HARM)
user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
+2 -11
View File
@@ -1,7 +1,3 @@
#define NOT_ELECTROCHROMATIC 0
#define ELECTROCHROMATIC_OFF 1
#define ELECTROCHROMATIC_DIMMED 2
GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/proc/do_electrochromatic_toggle(new_status, id)
@@ -74,9 +70,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
if(reinf && anchored)
state = WINDOW_SCREWED_TO_FRAME
if(mapload && electrochromatic_id)
if(copytext(electrochromatic_id, 1, 2) == "!")
electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
if(mapload && electrochromatic_id && electrochromatic_id[1] == "!")
electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
ini_dir = dir
air_update_turf(1)
@@ -885,7 +880,3 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
return
..()
update_icon()
#undef NOT_ELECTROCHROMATIC
#undef ELECTROCHROMATIC_OFF
#undef ELECTROCHROMATIC_DIMMED
+1
View File
@@ -1,5 +1,6 @@
/turf/closed
layer = CLOSED_TURF_LAYER
plane = WALL_PLANE
opacity = 1
density = TRUE
blocks_air = 1
+1 -1
View File
@@ -290,7 +290,7 @@
if(LAZYLEN(dent_decals) >= MAX_DENT_DECALS)
return
var/mutable_appearance/decal = mutable_appearance('icons/effects/effects.dmi', "", BULLET_HOLE_LAYER)
var/mutable_appearance/decal = mutable_appearance('icons/effects/effects.dmi', "", BULLET_HOLE_LAYER, ABOVE_WALL_PLANE)
switch(denttype)
if(WALL_DENT_SHOT)
decal.icon_state = "bullet_hole"
+15 -3
View File
@@ -1,6 +1,7 @@
#define RESTART_COUNTER_PATH "data/round_counter.txt"
GLOBAL_VAR(restart_counter)
GLOBAL_VAR_INIT(tgs_initialized, FALSE)
GLOBAL_VAR(topic_status_lastcache)
GLOBAL_LIST(topic_status_cache)
@@ -23,10 +24,11 @@ GLOBAL_LIST(topic_status_cache)
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
TgsNew(minimum_required_security_level = TGS_SECURITY_TRUSTED)
GLOB.revdata = new
InitTgs()
config.Load(params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
//SetupLogs depends on the RoundID, so lets check
@@ -62,6 +64,15 @@ GLOBAL_LIST(topic_status_cache)
if(TEST_RUN_PARAMETER in params)
HandleTestRun()
/world/proc/InitTgs()
TgsNew(new /datum/tgs_event_handler/impl, TGS_SECURITY_TRUSTED)
GLOB.revdata.load_tgs_info()
#ifdef USE_CUSTOM_ERROR_HANDLER
if (TgsAvailable())
world.log = file("[GLOB.log_directory]/dd.log") //not all runtimes trigger world/Error, so this is the only way to ensure we can see all of them.
#endif
GLOB.tgs_initialized = TRUE
/world/proc/HandleTestRun()
//trigger things to run the whole process
Master.sleep_offline_after_initializations = FALSE
@@ -223,16 +234,17 @@ GLOBAL_LIST(topic_status_cache)
qdel(src) //shut it down
/world/Reboot(reason = 0, fast_track = FALSE)
TgsReboot()
if (reason || fast_track) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request</span>")
to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request.</span>")
else
to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
Master.Shutdown() //run SS shutdowns
TgsReboot()
if(TEST_RUN_PARAMETER in params)
FinishTestRun()
return