another huge sync
This commit is contained in:
@@ -20,22 +20,28 @@
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to_chat(AI, "<span class='userdanger'>Anomaly Detected. Returned to core!</span>") //The AI needs to be in its core to properly be converted
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. = is_eligible_servant(new_owner.current)
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if(!silent && new_owner.current)
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if(issilicon(new_owner.current))
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to_chat(new_owner.current, "<span class='heavy_brass'>You are unable to compute this truth. Your vision glows a brilliant yellow, and all at once it comes to you. Ratvar, the \
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Clockwork Justiciar, lies in exile, derelict and forgotten in an unseen realm.</span>")
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if(.)
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to_chat(new_owner.current, "<span class='heavy_brass'>The world before you suddenly glows a brilliant yellow. [issilicon(new_owner.current) ? "You cannot compute this truth!" : \
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"Your mind is racing!"] You hear the whooshing steam and cl[pick("ank", "ink", "unk", "ang")]ing cogs of a billion billion machines, and all at once it comes to you.<br>\
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Ratvar, the Clockwork Justiciar, [GLOB.ratvar_awakens ? "has been freed from his eternal prison" : "lies in exile, derelict and forgotten in an unseen realm"].</span>")
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flash_color(new_owner.current, flash_color = list("#BE8700", "#BE8700", "#BE8700", rgb(0,0,0)), flash_time = 50)
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else
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to_chat(new_owner.current, "<span class='heavy_brass'>[iscarbon(new_owner.current) ? "Your mind is racing! Your body feels incredibly light! ":""]Your world glows a brilliant \
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yellow! All at once it comes to you. Ratvar, the Clockwork Justiciar, lies in exile, derelict and forgotten in an unseen realm.</span>")
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if(!.)
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new_owner.current.visible_message("<span class='boldwarning'>[new_owner.current] seems to resist an unseen force!</span>")
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to_chat(new_owner.current, "<span class='userdanger'>And yet, you somehow push it all away.</span>")
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new_owner.current.visible_message("<span class='boldwarning'>[new_owner.current] seems to resist an unseen force!</span>", null, null, 7, new_owner.current)
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to_chat(new_owner.current, "<span class='heavy_brass'>The world before you suddenly glows a brilliant yellow. [issilicon(new_owner.current) ? "You cannot compute this truth!" : \
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"Your mind is racing!"] You hear the whooshing steam and cl[pick("ank", "ink", "unk", "ang")]ing cogs of a billion billion machines, and the sound</span> <span class='boldwarning'>\
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is a meaningless cacophony.</span><br>\
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<span class='userdanger'>You see an abomination of rusting parts[GLOB.ratvar_awakens ? ", and it is here.<br>It is too late" : \
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" in an endless grey void.<br>It cannot be allowed to escape"].</span>")
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/clockcultalr.ogg', 40, TRUE, frequency = 100000, pressure_affected = FALSE)
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flash_color(new_owner.current, flash_color = list("#BE8700", "#BE8700", "#BE8700", rgb(0,0,0)), flash_time = 5)
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/datum/antagonist/clockcult/greet()
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if(!owner.current || silent)
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return
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owner.current.visible_message("<span class='heavy_brass'>[owner.current]'s eyes glow a blazing yellow!</span>")
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owner.current.visible_message("<span class='heavy_brass'>[owner.current]'s eyes glow a blazing yellow!</span>", null, null, 7, owner.current) //don't show the owner this message
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to_chat(owner.current, "<span class='heavy_brass'>Assist your new companions in their righteous efforts. Your goal is theirs, and theirs yours. You serve the Clockwork \
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Justiciar above all else. Perform his every whim without hesitation.</span>")
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/clockcultalr.ogg', 70, FALSE, pressure_affected = FALSE)
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/datum/antagonist/clockcult/on_gain()
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var/mob/living/current = owner.current
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@@ -47,10 +53,14 @@
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owner.current.log_message("<font color=#BE8700>Has been converted to the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
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if(issilicon(current))
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if(iscyborg(current) && !silent)
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to_chat(current, "<span class='boldwarning'>You have been desynced from your master AI.</span>")
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to_chat(current, "<span class='boldwarning'>In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
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var/mob/living/silicon/robot/R = current
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if(R.connected_ai && !is_servant_of_ratvar(R.connected_ai))
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to_chat(R, "<span class='boldwarning'>You have been desynced from your master AI.<br>\
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In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
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else
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to_chat(R, "<span class='boldwarning'>Your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
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if(isAI(current))
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to_chat(current, "<span class='boldwarning'>You are able to use your cameras to listen in on conversations.</span>")
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to_chat(current, "<span class='boldwarning'>You are now able to use your cameras to listen in on conversations, but can no longer speak in anything but Ratvarian.</span>")
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to_chat(current, "<span class='heavy_brass'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
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else if(isbrain(current) || isclockmob(current))
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to_chat(current, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
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@@ -88,11 +98,7 @@
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A.eyeobj.relay_speech = TRUE
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for(var/mob/living/silicon/robot/R in A.connected_robots)
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if(R.connected_ai == A)
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R.visible_message("<span class='heavy_brass'>[R]'s eyes glow a blazing yellow!</span>", \
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"<span class='heavy_brass'>Assist your new companions in their righteous efforts. Your goal is theirs, and theirs yours. You serve the Clockwork Justiciar above all else. Perform his every \
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whim without hesitation.</span>")
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to_chat(R, "<span class='boldwarning'>Your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
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add_servant_of_ratvar(R, TRUE)
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add_servant_of_ratvar(R)
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S.laws = new/datum/ai_laws/ratvar
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S.laws.associate(S)
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S.update_icons()
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@@ -0,0 +1,11 @@
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/datum/antagonist/iaa
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/datum/antagonist/iaa/apply_innate_effects()
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.=..() //in case the base is used in future
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if(owner&&owner.current)
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give_pinpointer(owner.current)
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/datum/antagonist/iaa/remove_innate_effects()
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.=..()
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if(owner&&owner.current)
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owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer)
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@@ -0,0 +1,327 @@
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#define PINPOINTER_MINIMUM_RANGE 15
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#define PINPOINTER_EXTRA_RANDOM_RANGE 10
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#define PINPOINTER_PING_TIME 40
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#define PROB_ACTUAL_TRAITOR 20
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#define TRAITOR_AGENT_ROLE "Syndicate External Affairs Agent"
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/datum/antagonist/traitor/internal_affairs
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base_datum_custom = ANTAG_DATUM_IAA_CUSTOM
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human_datum = ANTAG_DATUM_IAA_HUMAN
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ai_datum = ANTAG_DATUM_IAA_AI
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/datum/antagonist/traitor/AI/internal_affairs
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name = "Internal Affairs Agent"
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employer = "Nanotrasen"
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special_role = "internal affairs agent"
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base_datum_custom = ANTAG_DATUM_IAA_CUSTOM
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var/syndicate = FALSE
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var/last_man_standing = FALSE
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var/list/datum/mind/targets_stolen
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/datum/antagonist/traitor/AI/internal_affairs/custom
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silent = TRUE
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should_give_codewords = FALSE
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give_objectives = FALSE
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/datum/antagonist/traitor/human/internal_affairs
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name = "Internal Affairs Agent"
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employer = "Nanotrasen"
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special_role = "internal affairs agent"
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base_datum_custom = ANTAG_DATUM_IAA_CUSTOM
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var/syndicate = FALSE
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var/last_man_standing = FALSE
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var/list/datum/mind/targets_stolen
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/datum/antagonist/traitor/human/internal_affairs/custom
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silent = TRUE
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should_give_codewords = FALSE
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give_objectives = FALSE
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should_equip = FALSE //Duplicating TCs is dangerous
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/datum/antagonist/traitor/human/internal_affairs/transfer_important_variables(datum/antagonist/traitor/human/internal_affairs/other)
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..(other)
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other.syndicate = syndicate
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other.last_man_standing = last_man_standing
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other.targets_stolen = targets_stolen
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/datum/antagonist/traitor/AI/internal_affairs/transfer_important_variables(datum/antagonist/traitor/human/internal_affairs/other)
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..(other)
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other.syndicate = syndicate
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other.last_man_standing = last_man_standing
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other.targets_stolen = targets_stolen
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/datum/antagonist/traitor/human/internal_affairs/proc/give_pinpointer()
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if(owner && owner.current)
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owner.current.apply_status_effect(/datum/status_effect/agent_pinpointer)
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/datum/antagonist/traitor/human/internal_affairs/apply_innate_effects()
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.=..() //in case the base is used in future
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if(owner&&owner.current)
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give_pinpointer(owner.current)
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/datum/antagonist/traitor/human/internal_affairs/remove_innate_effects()
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.=..()
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if(owner&&owner.current)
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owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer)
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/datum/antagonist/traitor/internal_affairs/custom
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ai_datum = ANTAG_DATUM_IAA_AI_CUSTOM
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human_datum = ANTAG_DATUM_IAA_HUMAN_CUSTOM
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/datum/antagonist/traitor/human/internal_affairs/on_gain()
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START_PROCESSING(SSprocessing, src)
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.=..()
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/datum/antagonist/traitor/human/internal_affairs/on_removal()
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STOP_PROCESSING(SSprocessing,src)
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.=..()
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/datum/antagonist/traitor/human/internal_affairs/process()
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iaa_process()
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/datum/antagonist/traitor/AI/internal_affairs/on_gain()
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START_PROCESSING(SSprocessing, src)
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.=..()
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/datum/antagonist/traitor/AI/internal_affairs/on_removal()
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STOP_PROCESSING(SSprocessing,src)
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.=..()
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/datum/antagonist/traitor/AI/internal_affairs/process()
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iaa_process()
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/datum/status_effect/agent_pinpointer
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id = "agent_pinpointer"
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duration = -1
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tick_interval = PINPOINTER_PING_TIME
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alert_type = /obj/screen/alert/status_effect/agent_pinpointer
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var/minimum_range = PINPOINTER_MINIMUM_RANGE
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var/mob/scan_target = null
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/obj/screen/alert/status_effect/agent_pinpointer
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name = "Internal Affairs Integrated Pinpointer"
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desc = "Even stealthier than a normal implant."
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icon = 'icons/obj/device.dmi'
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icon_state = "pinon"
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/datum/status_effect/agent_pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
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if(!scan_target)
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linked_alert.icon_state = "pinonnull"
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return
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var/turf/here = get_turf(owner)
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var/turf/there = get_turf(scan_target)
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if(here.z != there.z)
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linked_alert.icon_state = "pinonnull"
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return
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if(get_dist_euclidian(here,there)<=minimum_range + rand(0, PINPOINTER_EXTRA_RANDOM_RANGE))
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linked_alert.icon_state = "pinondirect"
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else
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linked_alert.setDir(get_dir(here, there))
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switch(get_dist(here, there))
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if(1 to 8)
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linked_alert.icon_state = "pinonclose"
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if(9 to 16)
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linked_alert.icon_state = "pinonmedium"
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if(16 to INFINITY)
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linked_alert.icon_state = "pinonfar"
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/datum/status_effect/agent_pinpointer/proc/scan_for_target()
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scan_target = null
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if(owner)
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if(owner.mind)
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if(owner.mind.objectives)
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for(var/datum/objective/objective_ in owner.mind.objectives)
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if(!is_internal_objective(objective_))
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continue
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var/datum/objective/assassinate/internal/objective = objective_
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var/mob/current = objective.target.current
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if(current&¤t.stat!=DEAD)
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scan_target = current
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break
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/datum/status_effect/agent_pinpointer/tick()
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if(!owner)
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qdel(src)
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return
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scan_for_target()
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point_to_target()
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/proc/is_internal_objective(datum/objective/O)
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return (istype(O, /datum/objective/assassinate/internal)||istype(O, /datum/objective/destroy/internal))
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/datum/antagonist/traitor/proc/replace_escape_objective()
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if(!owner||!owner.objectives)
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return
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for (var/objective_ in owner.objectives)
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if(!(istype(objective_, /datum/objective/escape)||istype(objective_,/datum/objective/survive)))
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continue
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remove_objective(objective_)
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var/datum/objective/martyr/martyr_objective = new
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martyr_objective.owner = owner
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add_objective(martyr_objective)
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/datum/antagonist/traitor/proc/reinstate_escape_objective()
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if(!owner||!owner.objectives)
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return
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for (var/objective_ in owner.objectives)
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if(!istype(objective_, /datum/objective/martyr))
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continue
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remove_objective(objective_)
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/datum/antagonist/traitor/human/internal_affairs/reinstate_escape_objective()
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..()
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = owner
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add_objective(escape_objective)
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/datum/antagonist/traitor/AI/internal_affairs/reinstate_escape_objective()
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..()
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var/datum/objective/survive/survive_objective = new
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survive_objective.owner = owner
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add_objective(survive_objective)
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/datum/antagonist/traitor/proc/steal_targets(datum/mind/victim)
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var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
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if(!owner.current||owner.current.stat==DEAD)
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return
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to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
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for(var/objective_ in victim.objectives)
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if(istype(objective_, /datum/objective/assassinate/internal))
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var/datum/objective/assassinate/internal/objective = objective_
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if(objective.target==owner)
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continue
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else if(this.targets_stolen.Find(objective.target) == 0)
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var/datum/objective/assassinate/internal/new_objective = new
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new_objective.owner = owner
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new_objective.target = objective.target
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new_objective.update_explanation_text()
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add_objective(new_objective)
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this.targets_stolen += objective.target
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var/status_text = objective.check_completion() ? "neutralised" : "active"
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to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
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else if(istype(objective_, /datum/objective/destroy/internal))
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var/datum/objective/destroy/internal/objective = objective_
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var/datum/objective/destroy/internal/new_objective = new
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if(objective.target==owner)
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continue
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else if(this.targets_stolen.Find(objective.target) == 0)
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new_objective.owner = owner
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new_objective.target = objective.target
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new_objective.update_explanation_text()
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add_objective(new_objective)
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this.targets_stolen += objective.target
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var/status_text = objective.check_completion() ? "neutralised" : "active"
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to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
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this.last_man_standing = TRUE
|
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for(var/objective_ in owner.objectives)
|
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if(!is_internal_objective(objective_))
|
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continue
|
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var/datum/objective/assassinate/internal/objective = objective_
|
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if(!objective.check_completion())
|
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this.last_man_standing = FALSE
|
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return
|
||||
if(this.last_man_standing)
|
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if(this.syndicate)
|
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to_chat(owner.current,"<span class='userdanger'> All the loyalist agents are dead, and no more is required of you. Die a glorious death, agent. </span>")
|
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else
|
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to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
|
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replace_escape_objective(owner)
|
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|
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/datum/antagonist/traitor/proc/iaa_process()
|
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var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
|
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if(owner&&owner.current&&owner.current.stat!=DEAD)
|
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for(var/objective_ in owner.objectives)
|
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if(!is_internal_objective(objective_))
|
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continue
|
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var/datum/objective/assassinate/internal/objective = objective_
|
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if(!objective.target)
|
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continue
|
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if(objective.check_completion())
|
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if(objective.stolen)
|
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continue
|
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else
|
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steal_targets(objective.target)
|
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objective.stolen = TRUE
|
||||
else
|
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if(objective.stolen)
|
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var/fail_msg = "<span class='userdanger'>Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! </span>"
|
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if(this.last_man_standing)
|
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if(this.syndicate)
|
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fail_msg += "<span class='userdanger'> You no longer have permission to die. </span>"
|
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else
|
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fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
|
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reinstate_escape_objective(owner)
|
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this.last_man_standing = FALSE
|
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to_chat(owner.current, fail_msg)
|
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objective.stolen = FALSE
|
||||
|
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/datum/antagonist/traitor/proc/forge_iaa_objectives()
|
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var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
|
||||
if(SSticker.mode.target_list.len && SSticker.mode.target_list[owner]) // Is a double agent
|
||||
|
||||
// Assassinate
|
||||
var/datum/mind/target_mind = SSticker.mode.target_list[owner]
|
||||
if(issilicon(target_mind.current))
|
||||
var/datum/objective/destroy/internal/destroy_objective = new
|
||||
destroy_objective.owner = owner
|
||||
destroy_objective.target = target_mind
|
||||
destroy_objective.update_explanation_text()
|
||||
else
|
||||
var/datum/objective/assassinate/internal/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.target = target_mind
|
||||
kill_objective.update_explanation_text()
|
||||
add_objective(kill_objective)
|
||||
|
||||
//Optional traitor objective
|
||||
if(prob(PROB_ACTUAL_TRAITOR))
|
||||
employer = "The Syndicate"
|
||||
owner.special_role = TRAITOR_AGENT_ROLE
|
||||
special_role = TRAITOR_AGENT_ROLE
|
||||
this.syndicate = TRUE
|
||||
forge_single_objective()
|
||||
|
||||
else
|
||||
..() // Give them standard objectives.
|
||||
return
|
||||
|
||||
/datum/antagonist/traitor/human/internal_affairs/forge_traitor_objectives()
|
||||
forge_iaa_objectives()
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
add_objective(escape_objective)
|
||||
|
||||
/datum/antagonist/traitor/AI/internal_affairs/forge_traitor_objectives()
|
||||
forge_iaa_objectives()
|
||||
var/datum/objective/survive/survive_objective = new
|
||||
survive_objective.owner = owner
|
||||
add_objective(survive_objective)
|
||||
|
||||
/datum/antagonist/traitor/proc/greet_iaa()
|
||||
var/datum/antagonist/traitor/human/internal_affairs/this = src //Should only use this if IAA
|
||||
var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>You are the [special_role].</span>")
|
||||
if(this.syndicate)
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/traitor/AI/internal_affairs/greet()
|
||||
greet_iaa()
|
||||
/datum/antagonist/traitor/human/internal_affairs/greet()
|
||||
greet_iaa()
|
||||
|
||||
|
||||
#undef PROB_ACTUAL_TRAITOR
|
||||
#undef PINPOINTER_EXTRA_RANDOM_RANGE
|
||||
#undef PINPOINTER_MINIMUM_RANGE
|
||||
#undef PINPOINTER_PING_TIME
|
||||
@@ -0,0 +1,326 @@
|
||||
/datum/antagonist/traitor
|
||||
name = "Traitor"
|
||||
var/should_specialise = TRUE //do we split into AI and human
|
||||
var/base_datum_custom = ANTAG_DATUM_TRAITOR_CUSTOM //used for body transfer
|
||||
var/ai_datum = ANTAG_DATUM_TRAITOR_AI
|
||||
var/human_datum = ANTAG_DATUM_TRAITOR_HUMAN
|
||||
var/special_role = "traitor"
|
||||
var/employer = "The Syndicate"
|
||||
var/give_objectives = TRUE
|
||||
var/should_give_codewords = TRUE
|
||||
var/list/objectives_given = list()
|
||||
|
||||
/datum/antagonist/traitor/proc/transfer_important_variables(datum/antagonist/traitor/other)
|
||||
other.silent = silent
|
||||
other.employer = employer
|
||||
other.special_role = special_role
|
||||
other.objectives_given = objectives_given
|
||||
|
||||
/datum/antagonist/traitor/custom
|
||||
ai_datum = ANTAG_DATUM_TRAITOR_AI_CUSTOM
|
||||
human_datum = ANTAG_DATUM_TRAITOR_HUMAN_CUSTOM
|
||||
|
||||
/datum/antagonist/traitor/human
|
||||
should_specialise = FALSE
|
||||
var/should_equip = TRUE
|
||||
/datum/antagonist/traitor/human/custom
|
||||
silent = TRUE
|
||||
should_give_codewords = FALSE
|
||||
give_objectives = FALSE
|
||||
should_equip = FALSE //Duplicating TCs is dangerous
|
||||
|
||||
/datum/antagonist/traitor/AI
|
||||
should_specialise = FALSE
|
||||
/datum/antagonist/traitor/AI/custom
|
||||
silent = TRUE
|
||||
should_give_codewords = FALSE
|
||||
give_objectives = FALSE
|
||||
|
||||
|
||||
/datum/antagonist/traitor/on_body_transfer(mob/living/old_body, mob/living/new_body)
|
||||
if(istype(new_body,/mob/living/silicon/ai)==istype(old_body,/mob/living/silicon/ai))
|
||||
..()
|
||||
else
|
||||
silent = TRUE
|
||||
owner.add_antag_datum(base_datum_custom)
|
||||
for(var/datum/antagonist/traitor/new_datum in owner.antag_datums)
|
||||
if(new_datum == src)
|
||||
continue
|
||||
transfer_important_variables(new_datum)
|
||||
break
|
||||
on_removal()
|
||||
|
||||
|
||||
|
||||
/datum/antagonist/traitor/human/custom //used to give custom objectives
|
||||
silent = TRUE
|
||||
give_objectives = FALSE
|
||||
should_give_codewords = FALSE
|
||||
/datum/antagonist/traitor/AI/custom //used to give custom objectives
|
||||
silent = TRUE
|
||||
give_objectives = FALSE
|
||||
should_give_codewords = FALSE
|
||||
|
||||
/datum/antagonist/traitor/proc/specialise()
|
||||
silent = TRUE
|
||||
if(owner.current&&istype(owner.current,/mob/living/silicon/ai))
|
||||
owner.add_antag_datum(ai_datum)
|
||||
else owner.add_antag_datum(human_datum)
|
||||
on_removal()
|
||||
|
||||
/datum/antagonist/traitor/on_gain()
|
||||
if(should_specialise)
|
||||
specialise()
|
||||
return
|
||||
SSticker.mode.traitors+=owner
|
||||
owner.special_role = special_role
|
||||
if(give_objectives)
|
||||
forge_traitor_objectives()
|
||||
finalize_traitor()
|
||||
..()
|
||||
|
||||
/datum/antagonist/traitor/apply_innate_effects()
|
||||
if(owner.assigned_role == "Clown")
|
||||
var/mob/living/carbon/human/traitor_mob = owner.current
|
||||
if(traitor_mob&&istype(traitor_mob))
|
||||
if(!silent) to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
traitor_mob.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
/datum/antagonist/traitor/remove_innate_effects()
|
||||
if(owner.assigned_role == "Clown")
|
||||
var/mob/living/carbon/human/traitor_mob = owner.current
|
||||
if(traitor_mob&&istype(traitor_mob))
|
||||
traitor_mob.dna.add_mutation(CLOWNMUT)
|
||||
|
||||
/datum/antagonist/traitor/on_removal()
|
||||
if(should_specialise)
|
||||
return ..()//we never did any of this anyway
|
||||
SSticker.mode.traitors -= owner
|
||||
for(var/O in objectives_given)
|
||||
owner.objectives -= O
|
||||
objectives_given = list()
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
owner.special_role = null
|
||||
..()
|
||||
|
||||
/datum/antagonist/traitor/AI/on_removal()
|
||||
if(owner.current && isAI(owner.current))
|
||||
var/mob/living/silicon/ai/A = owner.current
|
||||
A.set_zeroth_law("")
|
||||
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
|
||||
A.malf_picker.remove_verbs(A)
|
||||
qdel(A.malf_picker)
|
||||
..()
|
||||
|
||||
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
|
||||
owner.objectives += O
|
||||
objectives_given += O
|
||||
|
||||
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
|
||||
owner.objectives -= O
|
||||
objectives_given -= O
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_traitor_objectives()
|
||||
return
|
||||
/datum/antagonist/traitor/human/forge_traitor_objectives()
|
||||
var/is_hijacker = prob(10)
|
||||
var/martyr_chance = prob(20)
|
||||
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
|
||||
if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors
|
||||
if(!SSticker.mode.exchange_red)
|
||||
SSticker.mode.exchange_red = owner
|
||||
else
|
||||
SSticker.mode.exchange_blue = owner
|
||||
assign_exchange_role(SSticker.mode.exchange_red)
|
||||
assign_exchange_role(SSticker.mode.exchange_blue)
|
||||
objective_count += 1 //Exchange counts towards number of objectives
|
||||
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
|
||||
forge_single_objective()
|
||||
|
||||
if(is_hijacker && objective_count <= config.traitor_objectives_amount) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
|
||||
if (!(locate(/datum/objective/hijack) in owner.objectives))
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = owner
|
||||
add_objective(hijack_objective)
|
||||
return
|
||||
|
||||
|
||||
var/martyr_compatibility = 1 //You can't succeed in stealing if you're dead.
|
||||
for(var/datum/objective/O in owner.objectives)
|
||||
if(!O.martyr_compatible)
|
||||
martyr_compatibility = 0
|
||||
break
|
||||
|
||||
if(martyr_compatibility && martyr_chance)
|
||||
var/datum/objective/martyr/martyr_objective = new
|
||||
martyr_objective.owner = owner
|
||||
add_objective(martyr_objective)
|
||||
return
|
||||
|
||||
else
|
||||
if(!(locate(/datum/objective/escape) in owner.objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
add_objective(escape_objective)
|
||||
return
|
||||
|
||||
/datum/antagonist/traitor/AI/forge_traitor_objectives()
|
||||
var/objective_count = 0
|
||||
|
||||
if(prob(30))
|
||||
objective_count += forge_single_objective()
|
||||
|
||||
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
|
||||
var/datum/objective/survive/survive_objective = new
|
||||
survive_objective.owner = owner
|
||||
add_objective(survive_objective)
|
||||
/datum/antagonist/traitor/proc/forge_single_objective()
|
||||
return 0
|
||||
/datum/antagonist/traitor/human/forge_single_objective() //Returns how many objectives are added
|
||||
.=1
|
||||
if(prob(50))
|
||||
var/list/active_ais = active_ais()
|
||||
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = owner
|
||||
destroy_objective.find_target()
|
||||
add_objective(destroy_objective)
|
||||
else if(prob(30))
|
||||
var/datum/objective/maroon/maroon_objective = new
|
||||
maroon_objective.owner = owner
|
||||
maroon_objective.find_target()
|
||||
add_objective(maroon_objective)
|
||||
else
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
else
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = owner
|
||||
steal_objective.find_target()
|
||||
add_objective(steal_objective)
|
||||
|
||||
/datum/antagonist/traitor/AI/forge_single_objective()
|
||||
.=1
|
||||
var/special_pick = rand(1,4)
|
||||
switch(special_pick)
|
||||
if(1)
|
||||
var/datum/objective/block/block_objective = new
|
||||
block_objective.owner = owner
|
||||
add_objective(block_objective)
|
||||
if(2)
|
||||
var/datum/objective/purge/purge_objective = new
|
||||
purge_objective.owner = owner
|
||||
add_objective(purge_objective)
|
||||
if(3)
|
||||
var/datum/objective/robot_army/robot_objective = new
|
||||
robot_objective.owner = owner
|
||||
add_objective(robot_objective)
|
||||
if(4) //Protect and strand a target
|
||||
var/datum/objective/protect/yandere_one = new
|
||||
yandere_one.owner = owner
|
||||
add_objective(yandere_one)
|
||||
yandere_one.find_target()
|
||||
var/datum/objective/maroon/yandere_two = new
|
||||
yandere_two.owner = owner
|
||||
yandere_two.target = yandere_one.target
|
||||
yandere_two.update_explanation_text() // normally called in find_target()
|
||||
add_objective(yandere_two)
|
||||
.=2
|
||||
/datum/antagonist/traitor/greet()
|
||||
to_chat(owner.current, "<B><font size=3 color=red>You are the [owner.special_role].</font></B>")
|
||||
owner.announce_objectives()
|
||||
if(should_give_codewords)
|
||||
give_codewords()
|
||||
|
||||
/datum/antagonist/traitor/proc/finalize_traitor()
|
||||
SSticker.mode.update_traitor_icons_added(owner)
|
||||
return
|
||||
|
||||
/datum/antagonist/traitor/AI/finalize_traitor()
|
||||
..()
|
||||
add_law_zero()
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
owner.current.grant_language(/datum/language/codespeak)
|
||||
|
||||
/datum/antagonist/traitor/human/finalize_traitor()
|
||||
..()
|
||||
if(should_equip)
|
||||
equip(silent)
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
|
||||
/datum/antagonist/traitor/proc/give_codewords()
|
||||
if(!owner.current)
|
||||
return
|
||||
var/mob/traitor_mob=owner.current
|
||||
|
||||
to_chat(traitor_mob, "<U><B>The Syndicate provided you with the following information on how to identify their agents:</B></U>")
|
||||
to_chat(traitor_mob, "<B>Code Phrase</B>: <span class='danger'>[GLOB.syndicate_code_phrase]</span>")
|
||||
to_chat(traitor_mob, "<B>Code Response</B>: <span class='danger'>[GLOB.syndicate_code_response]</span>")
|
||||
|
||||
traitor_mob.mind.store_memory("<b>Code Phrase</b>: [GLOB.syndicate_code_phrase]")
|
||||
traitor_mob.mind.store_memory("<b>Code Response</b>: [GLOB.syndicate_code_response]")
|
||||
|
||||
to_chat(traitor_mob, "Use the code words in the order provided, during regular conversation, to identify other agents. Proceed with caution, however, as everyone is a potential foe.")
|
||||
|
||||
/datum/antagonist/traitor/AI/proc/add_law_zero()
|
||||
var/mob/living/silicon/ai/killer = owner.current
|
||||
if(!killer || !istype(killer))
|
||||
return
|
||||
var/law = "Accomplish your objectives at all costs."
|
||||
var/law_borg = "Accomplish your AI's objectives at all costs."
|
||||
killer.set_zeroth_law(law, law_borg)
|
||||
killer.set_syndie_radio()
|
||||
to_chat(killer, "Your radio has been upgraded! Use :t to speak on an encrypted channel with Syndicate Agents!")
|
||||
killer.add_malf_picker()
|
||||
|
||||
/datum/antagonist/traitor/proc/equip(var/silent = FALSE)
|
||||
/datum/antagonist/traitor/human/equip(var/silent = FALSE)
|
||||
owner.equip_traitor(employer, silent)
|
||||
|
||||
/datum/antagonist/traitor/human/proc/assign_exchange_role()
|
||||
//set faction
|
||||
var/faction = "red"
|
||||
if(owner == SSticker.mode.exchange_blue)
|
||||
faction = "blue"
|
||||
|
||||
//Assign objectives
|
||||
var/datum/objective/steal/exchange/exchange_objective = new
|
||||
exchange_objective.set_faction(faction,((faction == "red") ? SSticker.mode.exchange_blue : SSticker.mode.exchange_red))
|
||||
exchange_objective.owner = owner
|
||||
add_objective(exchange_objective)
|
||||
|
||||
if(prob(20))
|
||||
var/datum/objective/steal/exchange/backstab/backstab_objective = new
|
||||
backstab_objective.set_faction(faction)
|
||||
backstab_objective.owner = owner
|
||||
add_objective(backstab_objective)
|
||||
|
||||
//Spawn and equip documents
|
||||
var/mob/living/carbon/human/mob = owner.current
|
||||
|
||||
var/obj/item/weapon/folder/syndicate/folder
|
||||
if(owner == SSticker.mode.exchange_red)
|
||||
folder = new/obj/item/weapon/folder/syndicate/red(mob.loc)
|
||||
else
|
||||
folder = new/obj/item/weapon/folder/syndicate/blue(mob.loc)
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = slot_in_backpack,
|
||||
"left pocket" = slot_l_store,
|
||||
"right pocket" = slot_r_store
|
||||
)
|
||||
|
||||
var/where = "At your feet"
|
||||
var/equipped_slot = mob.equip_in_one_of_slots(folder, slots)
|
||||
if (equipped_slot)
|
||||
where = "In your [equipped_slot]"
|
||||
to_chat(mob, "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>")
|
||||
|
||||
+83
-28
@@ -187,15 +187,7 @@
|
||||
|
||||
/datum/mind/proc/remove_traitor()
|
||||
if(src in SSticker.mode.traitors)
|
||||
SSticker.mode.traitors -= src
|
||||
if(isAI(current))
|
||||
var/mob/living/silicon/ai/A = current
|
||||
A.set_zeroth_law("")
|
||||
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
|
||||
A.malf_picker.remove_verbs(A)
|
||||
qdel(A.malf_picker)
|
||||
special_role = null
|
||||
remove_antag_equip()
|
||||
src.remove_antag_datum(ANTAG_DATUM_TRAITOR)
|
||||
SSticker.mode.update_traitor_icons_removed(src)
|
||||
|
||||
/datum/mind/proc/remove_nukeop()
|
||||
@@ -263,6 +255,68 @@
|
||||
if(gang_datum)
|
||||
gang_datum.remove_gang_hud(src)
|
||||
|
||||
/datum/mind/proc/equip_traitor(var/employer = "The Syndicate", var/silent = FALSE)
|
||||
if(!current)
|
||||
return
|
||||
var/mob/living/carbon/human/traitor_mob = current
|
||||
if (!istype(traitor_mob))
|
||||
return
|
||||
. = 1
|
||||
|
||||
var/list/all_contents = traitor_mob.GetAllContents()
|
||||
var/obj/item/device/pda/PDA = locate() in all_contents
|
||||
var/obj/item/device/radio/R = locate() in all_contents
|
||||
var/obj/item/weapon/pen/P = locate() in all_contents //including your PDA-pen!
|
||||
|
||||
var/obj/item/uplink_loc
|
||||
|
||||
if(traitor_mob.client && traitor_mob.client.prefs)
|
||||
switch(traitor_mob.client.prefs.uplink_spawn_loc)
|
||||
if(UPLINK_PDA)
|
||||
uplink_loc = PDA
|
||||
if(!uplink_loc)
|
||||
uplink_loc = R
|
||||
if(!uplink_loc)
|
||||
uplink_loc = P
|
||||
if(UPLINK_RADIO)
|
||||
uplink_loc = R
|
||||
if(!uplink_loc)
|
||||
uplink_loc = PDA
|
||||
if(!uplink_loc)
|
||||
uplink_loc = P
|
||||
if(UPLINK_PEN)
|
||||
uplink_loc = P
|
||||
if(!uplink_loc)
|
||||
uplink_loc = PDA
|
||||
if(!uplink_loc)
|
||||
uplink_loc = R
|
||||
|
||||
if (!uplink_loc)
|
||||
if(!silent) to_chat(traitor_mob, "Unfortunately, [employer] wasn't able to get you an Uplink.")
|
||||
. = 0
|
||||
else
|
||||
var/obj/item/device/uplink/U = new(uplink_loc)
|
||||
U.owner = "[traitor_mob.key]"
|
||||
uplink_loc.hidden_uplink = U
|
||||
|
||||
if(uplink_loc == R)
|
||||
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
|
||||
|
||||
if(!silent) to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
|
||||
traitor_mob.mind.store_memory("<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name]).")
|
||||
|
||||
else if(uplink_loc == PDA)
|
||||
PDA.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
|
||||
|
||||
if(!silent) to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
|
||||
traitor_mob.mind.store_memory("<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name]).")
|
||||
|
||||
else if(uplink_loc == P)
|
||||
P.traitor_unlock_degrees = rand(1, 360)
|
||||
|
||||
if(!silent) to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
|
||||
traitor_mob.mind.store_memory("<B>Uplink Degrees:</B> [P.traitor_unlock_degrees] ([P.name]).")
|
||||
|
||||
|
||||
//Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does.
|
||||
|
||||
@@ -1157,27 +1211,29 @@
|
||||
else if (href_list["traitor"])
|
||||
switch(href_list["traitor"])
|
||||
if("clear")
|
||||
to_chat(current, "<span class='userdanger'>You have been brainwashed!</span>")
|
||||
remove_traitor()
|
||||
to_chat(current, "<span class='userdanger'>You have been brainwashed! You are no longer a traitor!</span>")
|
||||
message_admins("[key_name_admin(usr)] has de-traitor'ed [current].")
|
||||
log_admin("[key_name(usr)] has de-traitor'ed [current].")
|
||||
SSticker.mode.update_traitor_icons_removed(src)
|
||||
|
||||
if("traitor")
|
||||
if(!(src in SSticker.mode.traitors))
|
||||
SSticker.mode.traitors += src
|
||||
special_role = "traitor"
|
||||
to_chat(current, "<span class='boldannounce'>You are a traitor!</span>")
|
||||
message_admins("[key_name_admin(usr)] has traitor'ed [current].")
|
||||
log_admin("[key_name(usr)] has traitor'ed [current].")
|
||||
if(isAI(current))
|
||||
var/mob/living/silicon/ai/A = current
|
||||
SSticker.mode.add_law_zero(A)
|
||||
SSticker.mode.update_traitor_icons_added(src)
|
||||
make_Traitor()
|
||||
|
||||
if("autoobjectives")
|
||||
SSticker.mode.forge_traitor_objectives(src)
|
||||
to_chat(usr, "<span class='notice'>The objectives for traitor [key] have been generated. You can edit them and anounce manually.</span>")
|
||||
var/datum/antagonist/traitor/traitordatum = has_antag_datum(ANTAG_DATUM_TRAITOR)
|
||||
if(!traitordatum)
|
||||
message_admins("[key_name_admin(usr)] has traitor'ed [current] as part of autoobjectives.")
|
||||
log_admin("[key_name(usr)] has traitor'ed [current] as part of autoobjectives.")
|
||||
make_Traitor()
|
||||
else
|
||||
log_admin("[key_name(usr)] has forged objectives for [current] as part of autoobjectives.")
|
||||
traitordatum.forge_traitor_objectives()
|
||||
to_chat(usr, "<span class='notice'>The objectives for traitor [key] have been generated. You can edit them and anounce manually.</span>")
|
||||
|
||||
|
||||
else if(href_list["devil"])
|
||||
var/datum/antagonist/devil/devilinfo = has_antag_datum(ANTAG_DATUM_DEVIL)
|
||||
@@ -1353,9 +1409,11 @@
|
||||
message_admins("[key_name_admin(usr)] changed [current]'s telecrystal count to [crystals].")
|
||||
log_admin("[key_name(usr)] changed [current]'s telecrystal count to [crystals].")
|
||||
if("uplink")
|
||||
if(!SSticker.mode.equip_traitor(current, !(src in SSticker.mode.traitors)))
|
||||
if(!equip_traitor())
|
||||
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
|
||||
log_admin("[key_name(usr)] attempted to give [current] an uplink.")
|
||||
log_admin("[key_name(usr)] tried and failed to give [current] an uplink.")
|
||||
else
|
||||
log_admin("[key_name(usr)] gave [current] an uplink.")
|
||||
|
||||
else if (href_list["obj_announce"])
|
||||
announce_objectives()
|
||||
@@ -1383,12 +1441,10 @@
|
||||
qdel(H)
|
||||
|
||||
/datum/mind/proc/make_Traitor()
|
||||
if(!(src in SSticker.mode.traitors))
|
||||
SSticker.mode.traitors += src
|
||||
special_role = "traitor"
|
||||
SSticker.mode.forge_traitor_objectives(src)
|
||||
SSticker.mode.finalize_traitor(src)
|
||||
SSticker.mode.greet_traitor(src)
|
||||
if(!(has_antag_datum(ANTAG_DATUM_TRAITOR)))
|
||||
var/datum/antagonist/traitor/traitordatum = add_antag_datum(ANTAG_DATUM_TRAITOR)
|
||||
return traitordatum
|
||||
|
||||
|
||||
/datum/mind/proc/make_Nuke(turf/spawnloc, nuke_code, leader=0, telecrystals = TRUE)
|
||||
if(!(src in SSticker.mode.syndicates))
|
||||
@@ -1494,7 +1550,6 @@
|
||||
qdel(flash)
|
||||
take_uplink()
|
||||
var/fail = 0
|
||||
// fail |= !SSticker.mode.equip_traitor(current, 1)
|
||||
fail |= !SSticker.mode.equip_revolutionary(current)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user