another huge sync
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@@ -146,7 +146,7 @@ Credit where due:
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Rusting eternally in the Celestial Derelict, Ratvar has formed a covenant of mortals, with you as one of its members. As one of the Justiciar's servants, you are to work to the best of your \
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ability to assist in completion of His agenda. You may not know the specifics of how to do so, but luckily you have a vessel to help you learn.</b>"
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to_chat(M, greeting_text)
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M.playsound_local('sound/ambience/antag/ClockCultAlr.ogg',100,0)
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M.playsound_local(get_turf(M), 'sound/ambience/antag/clockcultalr.ogg', 100, FALSE, pressure_affected = FALSE)
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return 1
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/datum/game_mode/proc/equip_servant(mob/living/L) //Grants a clockwork slab to the mob, with one of each component
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@@ -116,26 +116,29 @@
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successful = TRUE
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to_chat(ranged_ability_user, "<span class='brass'>You bathe [L == ranged_ability_user ? "yourself":"[L]"] in Inath-neq's power!</span>")
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var/targetturf = get_turf(L)
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var/has_holy_water = (L.reagents && L.reagents.has_reagent("holywater"))
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var/healseverity = max(round(totaldamage*0.05, 1), 1) //shows the general severity of the damage you just healed, 1 glow per 20
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for(var/i in 1 to healseverity)
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new /obj/effect/temp_visual/heal(targetturf, "#1E8CE1")
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if(totaldamage)
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L.adjustBruteLoss(-brutedamage)
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L.adjustFireLoss(-burndamage)
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L.adjustOxyLoss(-oxydamage)
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L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE)
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var/healseverity = max(round(totaldamage*0.05, 1), 1) //shows the general severity of the damage you just healed, 1 glow per 20
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for(var/i in 1 to healseverity)
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new /obj/effect/temp_visual/heal(targetturf, "#1E8CE1")
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clockwork_say(ranged_ability_user, text2ratvar("Mend wounded flesh!"))
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clockwork_say(ranged_ability_user, text2ratvar("[has_holy_water ? "Heal tainted" : "Mend wounded"] flesh!"))
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add_logs(ranged_ability_user, L, "healed with Sentinel's Compromise")
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L.visible_message("<span class='warning'>A blue light washes over [L], [has_holy_water ? "causing [L.p_them()] to briefly glow as it mends" : " mending"] [L.p_their()] bruises and burns!</span>", \
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"<span class='heavy_brass'>You feel Inath-neq's power healing your wounds[has_holy_water ? " and purging the darkness within you" : ""], but a deep nausea overcomes you!</span>")
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else
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clockwork_say(ranged_ability_user, text2ratvar("Purge foul darkness!"))
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add_logs(ranged_ability_user, L, "purged of holy water with Sentinel's Compromise")
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to_chat(ranged_ability_user, "<span class='brass'>You bathe [L == ranged_ability_user ? "yourself":"[L]"] in Inath-neq's power!</span>")
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L.visible_message("<span class='warning'>A blue light washes over [L], mending [L.p_their()] bruises and burns!</span>", \
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"<span class='heavy_brass'>You feel Inath-neq's power healing your wounds, but a deep nausea overcomes you!</span>")
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L.visible_message("<span class='warning'>A blue light washes over [L], causing [L.p_them()] to briefly glow!</span>", \
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"<span class='heavy_brass'>You feel Inath-neq's power purging the darkness within you!</span>")
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playsound(targetturf, 'sound/magic/Staff_Healing.ogg', 50, 1)
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if(L.reagents && L.reagents.has_reagent("holywater"))
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if(has_holy_water)
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L.reagents.remove_reagent("holywater", 1000)
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to_chat(L, "<span class='heavy_brass'>Ratvar's light flares, banishing the darkness. Your devotion remains intact!</span>")
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