another huge sync

This commit is contained in:
LetterJay
2017-06-21 18:00:00 -05:00
parent 0719541100
commit d04001c09d
51 changed files with 1443 additions and 981 deletions
@@ -180,7 +180,7 @@
. += "You recognise the footprints as belonging to:\n"
for(var/shoe in shoe_types)
var/obj/item/clothing/shoes/S = shoe
. += "some <B>[initial(S.name)]</B> \icon[S]\n"
. += "some <B>[initial(S.name)]</B> [bicon(initial(S.icon))]\n"
to_chat(user, .)
+2 -3
View File
@@ -25,13 +25,12 @@
/obj/effect/turf_decal/proc/get_decal()
return image(icon='icons/turf/decals.dmi',icon_state=icon_state,dir=dir,layer=TURF_LAYER)
/obj/effect/turf_decal/Initialize(mapload)
/obj/effect/turf_decal/Initialize()
..()
var/turf/T = loc
if(!istype(T)) //you know this will happen somehow
CRASH("Turf decal initialized in an object/nullspace")
T.add_decal(get_decal(),group)
qdel(src)
/obj/effect/turf_decal/stripes/line
icon_state = "warningline"
@@ -32,13 +32,16 @@
/obj/item/weapon/pneumatic_cannon/examine(mob/user)
..()
var/list/out = list()
if(!in_range(user, src))
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
out += "<span class='notice'>You'll need to get closer to see any more.</span>"
return
for(var/obj/item/I in loadedItems)
to_chat(user, "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>")
out += "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>"
CHECK_TICK
if(tank)
to_chat(user, "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>")
out += "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>"
to_chat(user, out.Join("<br>"))
/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
@@ -8,8 +8,9 @@
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
storage_slots = 4
req_access = list(GLOB.access_armory)
var/locked = 1
var/broken = 0
var/locked = TRUE
var/broken = FALSE
var/open = FALSE
var/icon_locked = "lockbox+l"
var/icon_closed = "lockbox"
var/icon_broken = "lockbox+b"
@@ -48,8 +49,8 @@
/obj/item/weapon/storage/lockbox/emag_act(mob/user)
if(!broken)
broken = 1
locked = 0
broken = TRUE
locked = FALSE
desc += "It appears to be broken."
icon_state = src.icon_broken
if(user)
@@ -67,12 +68,22 @@
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
return 0
open = TRUE
return ..()
/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
/obj/item/weapon/storage/lockbox/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
open = TRUE
update_icon()
return ..()
/obj/item/weapon/storage/lockbox/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
open = TRUE
update_icon()
return ..()
/obj/item/weapon/storage/lockbox/loyalty
name = "lockbox of mindshield implants"
@@ -107,51 +118,63 @@
icon_broken = "medalbox+b"
can_hold = list(/obj/item/clothing/accessory/medal)
/obj/item/weapon/storage/lockbox/medal/AltClick()
if(!locked)
open = (open ? FALSE : TRUE)
update_icon()
..()
/obj/item/weapon/storage/lockbox/medal/PopulateContents()
new /obj/item/clothing/accessory/medal/gold/captain(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/security(src)
new /obj/item/clothing/accessory/medal/bronze_heart(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/conduct(src)
new /obj/item/clothing/accessory/medal/gold/captain(src)
new /obj/item/clothing/accessory/medal/silver/security(src)
new /obj/item/clothing/accessory/medal/plasma(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
new /obj/item/clothing/accessory/medal/gold/heroism(src)
/obj/item/weapon/storage/lockbox/secmedal
/obj/item/weapon/storage/lockbox/medal/update_icon()
cut_overlays()
if(locked)
icon_state = "medalbox+l"
open = FALSE
else
icon_state = "medalbox"
if(open)
icon_state += "open"
if(broken)
icon_state += "+b"
if(contents && open)
for (var/i in 1 to contents.len)
var/obj/item/clothing/accessory/medal/M = contents[i]
var/mutable_appearance/medalicon = mutable_appearance(initial(icon), M.medaltype)
if(i > 1 && i <= 5)
medalicon.pixel_x += ((i-1)*3)
else if(i > 5)
medalicon.pixel_y -= 7
medalicon.pixel_x -= 2
medalicon.pixel_x += ((i-6)*3)
add_overlay(medalicon)
/obj/item/weapon/storage/lockbox/medal/sec
name = "security medal box"
desc = "A locked box used to store medals to be given to members of the security department."
icon_state = "medalbox+l"
item_state = "syringe_kit"
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
storage_slots = 10
max_combined_w_class = 20
req_access = list(GLOB.access_hos)
icon_locked = "medalbox+l"
icon_closed = "medalbox"
icon_broken = "medalbox+b"
can_hold = list(/obj/item/clothing/accessory/medal)
/obj/item/weapon/storage/lockbox/secmedal/PopulateContents()
obj/item/weapon/storage/lockbox/medal/sec/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/silver/security(src)
/obj/item/weapon/storage/lockbox/scimedal
/obj/item/weapon/storage/lockbox/medal/sci
name = "science medal box"
desc = "A locked box used to store medals to be given to members of the science department."
icon_state = "medalbox+l"
item_state = "syringe_kit"
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
storage_slots = 10
max_combined_w_class = 20
req_access = list(GLOB.access_rd)
icon_locked = "medalbox+l"
icon_closed = "medalbox"
icon_broken = "medalbox+b"
can_hold = list(/obj/item/clothing/accessory/medal)
/obj/item/weapon/storage/lockbox/scimedal/PopulateContents()
/obj/item/weapon/storage/lockbox/medal/sci/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
@@ -19,9 +19,9 @@
new /obj/item/weapon/tank/internals/air(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/device/megaphone/command(src)
new /obj/item/weapon/storage/lockbox/medal/sci(src)
new /obj/item/clothing/suit/armor/reactive/teleport(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/device/laser_pointer(src)
new /obj/item/weapon/door_remote/research_director(src)
new /obj/item/weapon/storage/box/firingpins(src)
new /obj/item/weapon/storage/lockbox/scimedal(src)
@@ -73,6 +73,8 @@
new /obj/item/clothing/head/HoS(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
new /obj/item/clothing/under/rank/head_of_security/grey(src)
new /obj/item/weapon/storage/lockbox/medal/sec(src)
new /obj/item/device/megaphone/sec(src)
new /obj/item/weapon/holosign_creator/security(src)
new /obj/item/weapon/storage/lockbox/loyalty(src)
@@ -83,9 +85,6 @@
new /obj/item/weapon/gun/energy/e_gun/hos(src)
new /obj/item/device/flashlight/seclite(src)
new /obj/item/weapon/pinpointer(src)
new /obj/item/clothing/under/rank/head_of_security/grey(src)
new /obj/item/clothing/under/rank/head_of_security/grey(src)
new /obj/item/weapon/storage/lockbox/secmedal(src)
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"