another huge sync
This commit is contained in:
@@ -334,31 +334,18 @@
|
||||
if(!objective)
|
||||
return
|
||||
SSblackbox.add_details("admin_secrets_fun_used","Traitor All ([objective])")
|
||||
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
||||
if(H.stat == 2 || !H.client || !H.mind) continue
|
||||
for(var/mob/living/H in GLOB.player_list)
|
||||
if(!(istype(H, /mob/living/carbon/human)||istype(H, /mob/living/silicon/))) continue
|
||||
if(H.stat == 2 || !H.client || !H.mind || ispAI(H)) continue
|
||||
if(is_special_character(H)) continue
|
||||
//traitorize(H, objective, 0)
|
||||
SSticker.mode.traitors += H.mind
|
||||
H.mind.special_role = "traitor"
|
||||
H.mind.add_antag_datum(ANTAG_DATUM_TRAITOR_CUSTOM)
|
||||
var/datum/antagonist/traitor/traitordatum = H.mind.has_antag_datum(ANTAG_DATUM_TRAITOR) //original datum self deletes
|
||||
var/datum/objective/new_objective = new
|
||||
new_objective.owner = H
|
||||
new_objective.explanation_text = objective
|
||||
H.mind.objectives += new_objective
|
||||
SSticker.mode.greet_traitor(H.mind)
|
||||
//SSticker.mode.forge_traitor_objectives(H.mind)
|
||||
SSticker.mode.finalize_traitor(H.mind)
|
||||
for(var/mob/living/silicon/A in GLOB.player_list)
|
||||
if(A.stat == 2 || !A.client || !A.mind) continue
|
||||
if(ispAI(A)) continue
|
||||
else if(is_special_character(A)) continue
|
||||
SSticker.mode.traitors += A.mind
|
||||
A.mind.special_role = "traitor"
|
||||
var/datum/objective/new_objective = new
|
||||
new_objective.owner = A
|
||||
new_objective.explanation_text = objective
|
||||
A.mind.objectives += new_objective
|
||||
SSticker.mode.greet_traitor(A.mind)
|
||||
SSticker.mode.finalize_traitor(A.mind)
|
||||
traitordatum.add_objective(new_objective)
|
||||
traitordatum.equip(FALSE)
|
||||
traitordatum.greet()
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]</span>")
|
||||
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
|
||||
|
||||
|
||||
@@ -202,6 +202,7 @@
|
||||
to_chat(H, "<span class='heavy_brass'>The world before you suddenly glows a brilliant yellow. You hear the whooshing steam and clanking cogs of a billion billion machines, and all at once \
|
||||
you see the truth. Ratvar, the Clockwork Justiciar, lies derelict and forgotten in an unseen realm, and he has selected you as one of his harbringers. You are now a servant of \
|
||||
Ratvar, and you will bring him back.</span>")
|
||||
H.playsound_local(get_turf(H), 'sound/ambience/antag/clockcultalr.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
add_servant_of_ratvar(H, TRUE)
|
||||
SSticker.mode.equip_servant(H)
|
||||
candidates.Remove(H)
|
||||
|
||||
@@ -112,7 +112,6 @@
|
||||
message_admins("<span class='adminnotice'><b> LocalNarrate: [key_name_admin(usr)] at [get_area(A)][ADMIN_JMP(A)]:</b> [msg]<BR></span>")
|
||||
SSblackbox.add_details("admin_verb","Local Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/cmd_admin_godmode(mob/M in GLOB.mob_list)
|
||||
set category = "Special Verbs"
|
||||
set name = "Godmode"
|
||||
@@ -227,7 +226,7 @@
|
||||
return 0
|
||||
|
||||
var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Praetorian","Hunter","Sentinel","Drone","Larva")
|
||||
var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : null
|
||||
var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : null
|
||||
var/mob/living/carbon/alien/new_xeno
|
||||
switch(alien_caste)
|
||||
if("Queen")
|
||||
@@ -244,8 +243,8 @@
|
||||
new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
|
||||
else
|
||||
return 0
|
||||
if(!spawn_here)
|
||||
SSjob.SendToLateJoin(new_xeno, FALSE)
|
||||
if(!spawn_here)
|
||||
SSjob.SendToLateJoin(new_xeno, FALSE)
|
||||
|
||||
new_xeno.ckey = ckey
|
||||
var/msg = "<span class='notice'>[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].</span>"
|
||||
@@ -302,9 +301,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
else//If we don't know what special role they have, for whatever reason, or they're a larva.
|
||||
create_xeno(G_found.ckey)
|
||||
return
|
||||
|
||||
if(!T)
|
||||
SSjob.SendToLateJoin(new_xeno, FALSE)
|
||||
|
||||
if(!T)
|
||||
SSjob.SendToLateJoin(new_xeno, FALSE)
|
||||
|
||||
//Now to give them their mind back.
|
||||
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
||||
@@ -318,8 +317,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
//check if they were a monkey
|
||||
else if(findtext(G_found.real_name,"monkey"))
|
||||
if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
|
||||
var/mob/living/carbon/monkey/new_monkey = new
|
||||
SSjob.SendToLateJoin(new_monkey)
|
||||
var/mob/living/carbon/monkey/new_monkey = new
|
||||
SSjob.SendToLateJoin(new_monkey)
|
||||
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
||||
new_monkey.key = G_found.key
|
||||
to_chat(new_monkey, "You have been fully respawned. Enjoy the game.")
|
||||
@@ -330,8 +329,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
|
||||
//Ok, it's not a xeno or a monkey. So, spawn a human.
|
||||
var/mob/living/carbon/human/new_character = new//The mob being spawned.
|
||||
SSjob.SendToLateJoin(new_character)
|
||||
var/mob/living/carbon/human/new_character = new//The mob being spawned.
|
||||
SSjob.SendToLateJoin(new_character)
|
||||
|
||||
var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
|
||||
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
|
||||
@@ -374,10 +373,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
var/player_key = G_found.key
|
||||
|
||||
//Now for special roles and equipment.
|
||||
var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(ANTAG_DATUM_TRAITOR)
|
||||
if(traitordatum)
|
||||
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
|
||||
traitordatum.equip()
|
||||
|
||||
|
||||
switch(new_character.mind.special_role)
|
||||
if("traitor")
|
||||
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
|
||||
SSticker.mode.equip_traitor(new_character)
|
||||
if("Wizard")
|
||||
new_character.loc = pick(GLOB.wizardstart)
|
||||
//SSticker.mode.learn_basic_spells(new_character)
|
||||
@@ -392,8 +394,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
|
||||
if(L.name=="carpspawn")
|
||||
ninja_spawn += L
|
||||
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(ANTAG_DATUM_NINJA)
|
||||
ninjadatum.equip_space_ninja()
|
||||
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(ANTAG_DATUM_NINJA)
|
||||
ninjadatum.equip_space_ninja()
|
||||
if(ninja_spawn.len)
|
||||
var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn)
|
||||
new_character.loc = ninja_spawn_here.loc
|
||||
@@ -402,12 +404,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
switch(new_character.mind.assigned_role)
|
||||
if("Cyborg")//More rigging to make em' work and check if they're traitor.
|
||||
new_character = new_character.Robotize()
|
||||
if(new_character.mind.special_role=="traitor")
|
||||
SSticker.mode.add_law_zero(new_character)
|
||||
if("AI")
|
||||
new_character = new_character.AIize()
|
||||
if(new_character.mind.special_role=="traitor")
|
||||
SSticker.mode.add_law_zero(new_character)
|
||||
else
|
||||
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
|
||||
|
||||
@@ -591,7 +589,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
empulse(O, heavy, light)
|
||||
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
||||
SSblackbox.add_details("admin_verb","EM Pulse") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
return
|
||||
@@ -1199,17 +1197,17 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
message_admins(msg)
|
||||
admin_ticket_log(target, msg)
|
||||
log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
|
||||
|
||||
|
||||
/client/proc/trigger_centcom_recall()
|
||||
if(!holder)
|
||||
return
|
||||
var/message = pick(GLOB.admiral_messages)
|
||||
message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
|
||||
|
||||
if(!message)
|
||||
return
|
||||
|
||||
message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
|
||||
log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
|
||||
SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
|
||||
|
||||
|
||||
/client/proc/trigger_centcom_recall()
|
||||
if(!holder)
|
||||
return
|
||||
var/message = pick(GLOB.admiral_messages)
|
||||
message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
|
||||
|
||||
if(!message)
|
||||
return
|
||||
|
||||
message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
|
||||
log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
|
||||
SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
|
||||
|
||||
@@ -259,41 +259,41 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
"jquery-1.10.2.min.js" = 'html/IRV/jquery-1.10.2.min.js'
|
||||
)
|
||||
|
||||
/datum/asset/simple/changelog
|
||||
assets = list(
|
||||
"88x31.png" = 'html/88x31.png',
|
||||
"bug-minus.png" = 'html/bug-minus.png',
|
||||
"cross-circle.png" = 'html/cross-circle.png',
|
||||
"hard-hat-exclamation.png" = 'html/hard-hat-exclamation.png',
|
||||
"image-minus.png" = 'html/image-minus.png',
|
||||
"image-plus.png" = 'html/image-plus.png',
|
||||
"music-minus.png" = 'html/music-minus.png',
|
||||
"music-plus.png" = 'html/music-plus.png',
|
||||
"tick-circle.png" = 'html/tick-circle.png',
|
||||
"wrench-screwdriver.png" = 'html/wrench-screwdriver.png',
|
||||
"spell-check.png" = 'html/spell-check.png',
|
||||
"burn-exclamation.png" = 'html/burn-exclamation.png',
|
||||
"chevron.png" = 'html/chevron.png',
|
||||
"chevron-expand.png" = 'html/chevron-expand.png',
|
||||
"scales.png" = 'html/scales.png',
|
||||
"changelog.css" = 'html/changelog.css'
|
||||
)
|
||||
|
||||
/datum/asset/simple/goonchat
|
||||
verify = TRUE
|
||||
assets = list(
|
||||
"jquery.min.js" = 'code/modules/html_interface/js/jquery.min.js',
|
||||
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
|
||||
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
|
||||
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
|
||||
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
|
||||
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
|
||||
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
|
||||
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
|
||||
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
|
||||
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
|
||||
)
|
||||
|
||||
/datum/asset/simple/changelog
|
||||
assets = list(
|
||||
"88x31.png" = 'html/88x31.png',
|
||||
"bug-minus.png" = 'html/bug-minus.png',
|
||||
"cross-circle.png" = 'html/cross-circle.png',
|
||||
"hard-hat-exclamation.png" = 'html/hard-hat-exclamation.png',
|
||||
"image-minus.png" = 'html/image-minus.png',
|
||||
"image-plus.png" = 'html/image-plus.png',
|
||||
"music-minus.png" = 'html/music-minus.png',
|
||||
"music-plus.png" = 'html/music-plus.png',
|
||||
"tick-circle.png" = 'html/tick-circle.png',
|
||||
"wrench-screwdriver.png" = 'html/wrench-screwdriver.png',
|
||||
"spell-check.png" = 'html/spell-check.png',
|
||||
"burn-exclamation.png" = 'html/burn-exclamation.png',
|
||||
"chevron.png" = 'html/chevron.png',
|
||||
"chevron-expand.png" = 'html/chevron-expand.png',
|
||||
"scales.png" = 'html/scales.png',
|
||||
"changelog.css" = 'html/changelog.css'
|
||||
)
|
||||
|
||||
/datum/asset/simple/goonchat
|
||||
verify = FALSE
|
||||
assets = list(
|
||||
"jquery.min.js" = 'code/modules/html_interface/js/jquery.min.js',
|
||||
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
|
||||
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
|
||||
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
|
||||
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
|
||||
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
|
||||
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
|
||||
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
|
||||
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
|
||||
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
|
||||
)
|
||||
|
||||
//Registers HTML Interface assets.
|
||||
/datum/asset/HTML_interface/register()
|
||||
for(var/path in typesof(/datum/html_interface))
|
||||
|
||||
@@ -85,6 +85,7 @@
|
||||
item_color = "bronze"
|
||||
materials = list(MAT_METAL=1000)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/medaltype = "medal" //Sprite used for medalbox
|
||||
var/commended = FALSE
|
||||
|
||||
//Pinning medals on people
|
||||
@@ -138,6 +139,7 @@
|
||||
desc = "A silver medal."
|
||||
icon_state = "silver"
|
||||
item_color = "silver"
|
||||
medaltype = "medal-silver"
|
||||
materials = list(MAT_SILVER=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/silver/valor
|
||||
@@ -153,6 +155,7 @@
|
||||
desc = "A prestigious golden medal."
|
||||
icon_state = "gold"
|
||||
item_color = "gold"
|
||||
medaltype = "medal-gold"
|
||||
materials = list(MAT_GOLD=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/gold/captain
|
||||
@@ -169,6 +172,7 @@
|
||||
desc = "An eccentric medal made of plasma."
|
||||
icon_state = "plasma"
|
||||
item_color = "plasma"
|
||||
medaltype = "medal-plasma"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = -10, acid = 0) //It's made of plasma. Of course it's flammable.
|
||||
materials = list(MAT_PLASMA=1000)
|
||||
|
||||
|
||||
@@ -262,51 +262,57 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
px = -32
|
||||
|
||||
/obj/effect/hallucination/oh_yeah
|
||||
var/turf/closed/wall/wall
|
||||
var/obj/effect/hallucination/simple/bubblegum/bubblegum = null
|
||||
var/obj/effect/hallucination/simple/bubblegum/bubblegum
|
||||
var/image/fakebroken
|
||||
var/image/fakerune
|
||||
|
||||
/obj/effect/hallucination/oh_yeah/Initialize(mapload, var/mob/living/carbon/T)
|
||||
..()
|
||||
. = ..()
|
||||
target = T
|
||||
var/turf/closed/wall/wall
|
||||
for(var/turf/closed/wall/W in range(7,target))
|
||||
wall = W
|
||||
break
|
||||
if(wall)
|
||||
fakebroken = image('icons/turf/floors.dmi', wall, "plating", layer = TURF_LAYER)
|
||||
var/turf/landing = get_turf(target)
|
||||
var/turf/landing_image_turf = get_step(landing, SOUTHWEST) //the icon is 3x3
|
||||
fakerune = image('icons/effects/96x96.dmi', landing_image_turf, "landing", layer = ABOVE_OPEN_TURF_LAYER)
|
||||
fakebroken.override = TRUE
|
||||
if(target.client)
|
||||
target.client.images |= fakebroken
|
||||
target.client.images |= fakerune
|
||||
target.playsound_local(wall,'sound/effects/meteorimpact.ogg', 150, 1)
|
||||
bubblegum = new(wall, target)
|
||||
sleep(10) //ominous wait
|
||||
var/charged = FALSE //only get hit once
|
||||
while(get_turf(bubblegum) != landing && target && target.stat != DEAD)
|
||||
bubblegum.forceMove(get_step_towards(bubblegum, landing))
|
||||
bubblegum.setDir(get_dir(bubblegum, landing))
|
||||
target.playsound_local(get_turf(bubblegum), 'sound/effects/meteorimpact.ogg', 150, 1)
|
||||
shake_camera(target, 2, 1)
|
||||
if(bubblegum.Adjacent(target) && !charged)
|
||||
charged = TRUE
|
||||
target.Weaken(4)
|
||||
target.staminaloss += 40
|
||||
step_away(target, bubblegum)
|
||||
shake_camera(target, 4, 3)
|
||||
target.visible_message("<span class='warning'>[target] jumps backwards, falling on the ground!</span>","<span class='userdanger'>[bubblegum] slams into you!</span>")
|
||||
sleep(2)
|
||||
sleep(30)
|
||||
qdel(bubblegum)
|
||||
if(!wall)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
fakebroken = image('icons/turf/floors.dmi', wall, "plating", layer = TURF_LAYER)
|
||||
var/turf/landing = get_turf(target)
|
||||
var/turf/landing_image_turf = get_step(landing, SOUTHWEST) //the icon is 3x3
|
||||
fakerune = image('icons/effects/96x96.dmi', landing_image_turf, "landing", layer = ABOVE_OPEN_TURF_LAYER)
|
||||
fakebroken.override = TRUE
|
||||
if(target.client)
|
||||
target.client.images |= fakebroken
|
||||
target.client.images |= fakerune
|
||||
target.playsound_local(wall,'sound/effects/meteorimpact.ogg', 150, 1)
|
||||
bubblegum = new(wall, target)
|
||||
addtimer(CALLBACK(src, .proc/bubble_attack, landing), 10)
|
||||
|
||||
/obj/effect/hallucination/oh_yeah/proc/bubble_attack(turf/landing)
|
||||
var/charged = FALSE //only get hit once
|
||||
while(get_turf(bubblegum) != landing && target && target.stat != DEAD)
|
||||
bubblegum.forceMove(get_step_towards(bubblegum, landing))
|
||||
bubblegum.setDir(get_dir(bubblegum, landing))
|
||||
target.playsound_local(get_turf(bubblegum), 'sound/effects/meteorimpact.ogg', 150, 1)
|
||||
shake_camera(target, 2, 1)
|
||||
if(bubblegum.Adjacent(target) && !charged)
|
||||
charged = TRUE
|
||||
target.Weaken(4)
|
||||
target.adjustStaminaLoss(40)
|
||||
step_away(target, bubblegum)
|
||||
shake_camera(target, 4, 3)
|
||||
target.visible_message("<span class='warning'>[target] jumps backwards, falling on the ground!</span>","<span class='userdanger'>[bubblegum] slams into you!</span>")
|
||||
sleep(2)
|
||||
sleep(30)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/hallucination/oh_yeah/Destroy()
|
||||
if(target.client)
|
||||
target.client.images.Remove(fakebroken)
|
||||
target.client.images.Remove(fakerune)
|
||||
QDEL_NULL(fakebroken)
|
||||
QDEL_NULL(fakerune)
|
||||
QDEL_NULL(bubblegum)
|
||||
return ..()
|
||||
|
||||
/obj/effect/hallucination/singularity_scare
|
||||
@@ -544,7 +550,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
/obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank)
|
||||
|
||||
var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(get_turf(target),target)
|
||||
|
||||
|
||||
for(var/obj/item/I in clone.held_items)
|
||||
if(!(locate(I) in non_fakeattack_weapons))
|
||||
clone_weapon = I.name
|
||||
@@ -625,7 +631,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
else if(src.dir == WEST)
|
||||
del src.currentimage
|
||||
src.currentimage = new /image(left,src)
|
||||
SEND_IMAGE(my_target, currentimage)
|
||||
to_chat(my_target, currentimage)
|
||||
|
||||
|
||||
/obj/effect/fake_attacker/proc/attack_loop()
|
||||
@@ -669,7 +675,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
var/obj/effect/overlay/O = new/obj/effect/overlay(target.loc)
|
||||
O.name = "blood"
|
||||
var/image/I = image('icons/effects/blood.dmi',O,"floor[rand(1,7)]",O.dir,1)
|
||||
SEND_IMAGE(target, I)
|
||||
to_chat(target, I)
|
||||
QDEL_IN(O, 300)
|
||||
|
||||
|
||||
@@ -786,6 +792,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
new /obj/effect/hallucination/items_other(src.loc,src)
|
||||
if("sounds")
|
||||
//Strange audio
|
||||
//to_chat(src, "Strange Audio")
|
||||
switch(rand(1,20))
|
||||
if(1) playsound_local(null,'sound/machines/airlock.ogg', 15, 1)
|
||||
if(2)
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
/datum/language/codespeak
|
||||
name = "Codespeak"
|
||||
desc = "Syndicate operatives can use a series of codewords to convey complex information, while sounding like random concepts and drinks to anyone listening in."
|
||||
key = "t"
|
||||
default_priority = 0
|
||||
flags = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
|
||||
icon_state = "codespeak"
|
||||
|
||||
/datum/language/codespeak/scramble(input)
|
||||
var/lookup = check_cache(input)
|
||||
if(lookup)
|
||||
return lookup
|
||||
|
||||
. = ""
|
||||
var/list/words = list()
|
||||
while(length(.) < length(input))
|
||||
words += generate_code_phrase(return_list=TRUE)
|
||||
. = jointext(words, ", ")
|
||||
|
||||
. = capitalize(.)
|
||||
|
||||
var/input_ending = copytext(input, length(input))
|
||||
|
||||
var/static/list/endings
|
||||
if(!endings)
|
||||
endings = list("!", "?", ".")
|
||||
|
||||
if(input_ending in endings)
|
||||
. += input_ending
|
||||
|
||||
add_to_cache(input, .)
|
||||
|
||||
/obj/item/weapon/codespeak_manual
|
||||
name = "codespeak manual"
|
||||
desc = "The book's cover reads: \"Codespeak(tm) - Secure your communication with metaphors so elaborate, they seem randomly generated!\""
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state = "book2"
|
||||
var/charges = 1
|
||||
|
||||
/obj/item/weapon/codespeak_manual/attack_self(mob/living/user)
|
||||
if(!isliving(user))
|
||||
return
|
||||
|
||||
if(user.has_language(/datum/language/codespeak))
|
||||
to_chat(user, "<span class='boldannounce'>You start skimming through [src], but you already know Codespeak.</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='boldannounce'>You start skimming through [src], and suddenly your mind is filled with codewords and responses.</span>")
|
||||
user.grant_language(/datum/language/codespeak)
|
||||
|
||||
use_charge(user)
|
||||
|
||||
/obj/item/weapon/codespeak_manual/attack(mob/living/M, mob/living/user)
|
||||
if(!istype(M) || !istype(user))
|
||||
return
|
||||
if(M == user)
|
||||
attack_self(user)
|
||||
return
|
||||
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
|
||||
if(M.stat == DEAD)
|
||||
M.visible_message("<span class='danger'>[user] smacks [M]'s lifeless corpse with [src].</span>", "<span class='userdanger'>[user] smacks your lifeless corpse with [src].</span>", "<span class='italics'>You hear smacking.</span>")
|
||||
else if(M.has_language(/datum/language/codespeak))
|
||||
M.visible_message("<span class='danger'>[user] beats [M] over the head with [src]!</span>", "<span class='userdanger'>[user] beats you over the head with [src]!</span>", "<span class='italics'>You hear smacking.</span>")
|
||||
else
|
||||
M.visible_message("<span class='notice'>[user] teaches [M] by beating them over the head with [src]!</span>", "<span class='boldnotice'>As [user] hits you with [src], codewords and responses flow through your mind.</span>", "<span class='italics'>You hear smacking.</span>")
|
||||
M.grant_language(/datum/language/codespeak)
|
||||
use_charge(user)
|
||||
|
||||
/obj/item/weapon/codespeak_manual/proc/use_charge(mob/user)
|
||||
charges--
|
||||
if(!charges)
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<span class='warning'>The cover and contents of [src] start shifting and changing!</span>")
|
||||
|
||||
qdel(src)
|
||||
var/obj/item/weapon/book/manual/random/book = new(T)
|
||||
user.put_in_active_hand(book)
|
||||
|
||||
/obj/item/weapon/codespeak_manual/unlimited
|
||||
name = "deluxe codespeak manual"
|
||||
charges = INFINITY
|
||||
@@ -35,7 +35,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/language/proc/get_icon()
|
||||
return "<img class=icon src=\ref[icon] iconstate='[icon_state]'>"
|
||||
return "[bicon(icon(icon, icon_state))]"
|
||||
|
||||
/datum/language/proc/get_random_name(gender, name_count=2, syllable_count=4, syllable_divisor=2)
|
||||
if(!syllables || !syllables.len)
|
||||
@@ -56,6 +56,18 @@
|
||||
|
||||
return "[trim(full_name)]"
|
||||
|
||||
/datum/language/proc/check_cache(input)
|
||||
var/lookup = check_cache(input)
|
||||
if(lookup)
|
||||
return lookup
|
||||
|
||||
/datum/language/proc/add_to_cache(input, scrambled_text)
|
||||
add_to_cache(input, scrambled_text)
|
||||
|
||||
|
||||
return scrambled_text
|
||||
|
||||
|
||||
/datum/language/proc/scramble(input)
|
||||
|
||||
if(!syllables || !syllables.len)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
#define LINKIFY_READY(string, value) "<a href='byond://?src=\ref[src];ready=[value]'>[string]</a>"
|
||||
|
||||
/mob/dead/new_player
|
||||
var/ready = 0
|
||||
@@ -24,26 +24,28 @@
|
||||
loc = pick(GLOB.newplayer_start)
|
||||
else
|
||||
loc = locate(1,1,1)
|
||||
. = ..()
|
||||
|
||||
/mob/dead/new_player/prepare_huds()
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/mob/dead/new_player/prepare_huds()
|
||||
return
|
||||
|
||||
/mob/dead/new_player/proc/new_player_panel()
|
||||
|
||||
var/output = "<center><p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A></p>"
|
||||
var/output = "<center><p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</a></p>"
|
||||
|
||||
if(!SSticker || SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
if(ready)
|
||||
output += "<p>\[ <b>Ready</b> | <a href='byond://?src=\ref[src];ready=0'>Not Ready</a> \]</p>"
|
||||
else
|
||||
output += "<p>\[ <a href='byond://?src=\ref[src];ready=1'>Ready</a> | <b>Not Ready</b> \]</p>"
|
||||
if(SSticker && SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
switch(ready)
|
||||
if(PLAYER_NOT_READY)
|
||||
output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | <b>Not Ready</b> | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
|
||||
if(PLAYER_READY_TO_PLAY)
|
||||
output += "<p>\[ <b>Ready</b> | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
|
||||
if(PLAYER_READY_TO_OBSERVE)
|
||||
output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | <b> Observe </b> \]</p>"
|
||||
|
||||
else
|
||||
output += "<p><a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</A></p>"
|
||||
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</A></p>"
|
||||
|
||||
output += "<p><a href='byond://?src=\ref[src];observe=1'>Observe</A></p>"
|
||||
output += "<p><a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</a></p>"
|
||||
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</a></p>"
|
||||
output += "<p>[LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)]</p>"
|
||||
|
||||
if(!IsGuestKey(src.key))
|
||||
if (SSdbcore.Connect())
|
||||
@@ -65,7 +67,7 @@
|
||||
output += "</center>"
|
||||
|
||||
//src << browse(output,"window=playersetup;size=210x240;can_close=0")
|
||||
var/datum/browser/popup = new(src, "playersetup", "<div align='center'>New Player Options</div>", 220, 265)
|
||||
var/datum/browser/popup = new(src, "playersetup", "<div align='center'>New Player Options</div>", 250, 265)
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(output)
|
||||
popup.open(0)
|
||||
@@ -108,44 +110,25 @@
|
||||
return 1
|
||||
|
||||
if(href_list["ready"])
|
||||
if(!SSticker || SSticker.current_state <= GAME_STATE_PREGAME) // Make sure we don't ready up after the round has started
|
||||
ready = text2num(href_list["ready"])
|
||||
if(SSticker)
|
||||
var/tready = text2num(href_list["ready"])
|
||||
//Avoid updating ready if we're after PREGAME (they should use latejoin instead)
|
||||
//This is likely not an actual issue but I don't have time to prove that this
|
||||
//no longer is required
|
||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
ready = tready
|
||||
//if it's post initialisation and they're trying to observe we do the needful
|
||||
if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE)
|
||||
ready = tready
|
||||
make_me_an_observer()
|
||||
return
|
||||
|
||||
if(href_list["refresh"])
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
new_player_panel()
|
||||
|
||||
if(href_list["observe"])
|
||||
|
||||
if(alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No") == "Yes")
|
||||
if(!client)
|
||||
return 1
|
||||
var/mob/dead/observer/observer = new()
|
||||
|
||||
spawning = 1
|
||||
|
||||
observer.started_as_observer = 1
|
||||
close_spawn_windows()
|
||||
var/obj/O = locate("landmark*Observer-Start")
|
||||
to_chat(src, "<span class='notice'>Now teleporting.</span>")
|
||||
if (O)
|
||||
observer.loc = O.loc
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Teleporting failed. The map is probably still loading...</span>")
|
||||
observer.key = key
|
||||
observer.client = client
|
||||
observer.set_ghost_appearance()
|
||||
if(observer.client && observer.client.prefs)
|
||||
observer.real_name = observer.client.prefs.real_name
|
||||
observer.name = observer.real_name
|
||||
observer.update_icon()
|
||||
observer.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
QDEL_NULL(mind)
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
if(href_list["late_join"])
|
||||
if(!SSticker || !SSticker.IsRoundInProgress())
|
||||
if(!SSticker || !SSticker.IsRoundInProgress())
|
||||
to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
|
||||
return
|
||||
|
||||
@@ -273,6 +256,45 @@
|
||||
return
|
||||
to_chat(src, "<span class='notice'>Vote successful.</span>")
|
||||
|
||||
//When you cop out of the round (NB: this HAS A SLEEP FOR PLAYER INPUT IN IT)
|
||||
/mob/dead/new_player/proc/make_me_an_observer()
|
||||
if(QDELETED(src) || !src.client)
|
||||
ready = PLAYER_NOT_READY
|
||||
return FALSE
|
||||
|
||||
var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No")
|
||||
|
||||
if(QDELETED(src) || !src.client || this_is_like_playing_right != "Yes")
|
||||
ready = PLAYER_NOT_READY
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
new_player_panel()
|
||||
return FALSE
|
||||
|
||||
var/mob/dead/observer/observer = new()
|
||||
spawning = TRUE
|
||||
|
||||
observer.started_as_observer = TRUE
|
||||
close_spawn_windows()
|
||||
var/obj/O = locate("landmark*Observer-Start")
|
||||
to_chat(src, "<span class='notice'>Now teleporting.</span>")
|
||||
if (O)
|
||||
observer.loc = O.loc
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Teleporting failed. Ahelp an admin please</span>")
|
||||
stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised")
|
||||
observer.key = key
|
||||
observer.client = client
|
||||
observer.set_ghost_appearance()
|
||||
if(observer.client && observer.client.prefs)
|
||||
observer.real_name = observer.client.prefs.real_name
|
||||
observer.name = observer.real_name
|
||||
observer.update_icon()
|
||||
observer.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
QDEL_NULL(mind)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/IsJobAvailable(rank)
|
||||
var/datum/job/job = SSjob.GetJob(rank)
|
||||
if(!job)
|
||||
@@ -304,13 +326,13 @@
|
||||
alert(src, "An administrator has disabled late join spawning.")
|
||||
return FALSE
|
||||
|
||||
var/arrivals_docked = TRUE
|
||||
var/arrivals_docked = TRUE
|
||||
if(SSshuttle.arrivals)
|
||||
close_spawn_windows() //In case we get held up
|
||||
if(SSshuttle.arrivals.damaged && config.arrivals_shuttle_require_safe_latejoin)
|
||||
src << alert("The arrivals shuttle is currently malfunctioning! You cannot join.")
|
||||
return FALSE
|
||||
arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL
|
||||
arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL
|
||||
|
||||
//Remove the player from the join queue if he was in one and reset the timer
|
||||
SSticker.queued_players -= src
|
||||
@@ -323,13 +345,13 @@
|
||||
if(isliving(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob.
|
||||
character = equip
|
||||
|
||||
SSjob.SendToLateJoin(character)
|
||||
|
||||
if(!arrivals_docked)
|
||||
var/obj/screen/splash/Spl = new(character.client, TRUE)
|
||||
Spl.Fade(TRUE)
|
||||
character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
|
||||
|
||||
SSjob.SendToLateJoin(character)
|
||||
|
||||
if(!arrivals_docked)
|
||||
var/obj/screen/splash/Spl = new(character.client, TRUE)
|
||||
Spl.Fade(TRUE)
|
||||
character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
|
||||
|
||||
character.update_parallax_teleport()
|
||||
|
||||
SSticker.minds += character.mind
|
||||
@@ -362,7 +384,6 @@
|
||||
|
||||
/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee)
|
||||
//TODO: figure out a way to exclude wizards/nukeops/demons from this.
|
||||
sleep(30)
|
||||
for(var/C in GLOB.employmentCabinets)
|
||||
var/obj/structure/filingcabinet/employment/employmentCabinet = C
|
||||
if(!employmentCabinet.virgin)
|
||||
@@ -457,8 +478,8 @@
|
||||
if(.)
|
||||
new_character.key = key //Manually transfer the key to log them in
|
||||
new_character.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
new_character = null
|
||||
qdel(src)
|
||||
new_character = null
|
||||
qdel(src)
|
||||
|
||||
/mob/dead/new_player/proc/ViewManifest()
|
||||
var/dat = "<html><body>"
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
empty()
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty()
|
||||
cell.use(500)
|
||||
cell.use(cell.charge)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
|
||||
@@ -125,7 +125,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/reload()
|
||||
cell.give(500)
|
||||
cell.give(cell.maxcharge)
|
||||
recharge_newshot(1)
|
||||
if(!suppressed)
|
||||
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
|
||||
@@ -175,13 +175,18 @@
|
||||
var/turf/target_turf = get_turf(target)
|
||||
if(!isturf(target_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = target_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
if(pressure > 50)
|
||||
name = "weakened [name]"
|
||||
damage = damage * pressure_decrease
|
||||
pressure_decrease_active = TRUE
|
||||
. = ..()
|
||||
if(.)
|
||||
if(kinetic_gun)
|
||||
var/list/mods = kinetic_gun.get_modkits()
|
||||
for(var/obj/item/borg/upgrade/modkit/M in mods)
|
||||
M.projectile_prehit(src, target, kinetic_gun)
|
||||
var/datum/gas_mixture/environment = target_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
if(pressure > 50)
|
||||
name = "weakened [name]"
|
||||
damage = damage * pressure_decrease
|
||||
pressure_decrease_active = TRUE
|
||||
|
||||
/obj/item/projectile/kinetic/on_range()
|
||||
strike_thing()
|
||||
@@ -270,6 +275,8 @@
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
|
||||
//use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure
|
||||
/obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
//use this one for effects you want to trigger before mods that do damage
|
||||
/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
//and this one for things that don't need to trigger before other damage-dealing mods
|
||||
@@ -400,7 +407,7 @@
|
||||
cost = 20
|
||||
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
||||
|
||||
/obj/item/borg/upgrade/modkit/lifesteal/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/lifesteal/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
if(isliving(target) && isliving(K.firer))
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
@@ -433,7 +440,7 @@
|
||||
var/maximum_bounty = 25
|
||||
var/list/bounties_reaped = list()
|
||||
|
||||
/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
/obj/item/borg/upgrade/modkit/bounty/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK)
|
||||
@@ -444,6 +451,10 @@
|
||||
qdel(SM)
|
||||
var/datum/status_effect/syphon_mark/SM = L.apply_status_effect(STATUS_EFFECT_SYPHONMARK)
|
||||
SM.reward_target = src
|
||||
|
||||
/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(bounties_reaped[L.type])
|
||||
var/kill_modifier = 1
|
||||
if(K.pressure_decrease_active)
|
||||
|
||||
@@ -561,13 +561,15 @@
|
||||
|
||||
/obj/effect/timestop/Initialize()
|
||||
. = ..()
|
||||
for(var/mob/living/M in GLOB.player_list)
|
||||
for(var/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop/T in M.mind.spell_list) //People who can stop time are immune to timestop
|
||||
immune |= M
|
||||
for(var/M in GLOB.living_mob_list)
|
||||
var/mob/living/L = M
|
||||
for(var/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop/T in L.mind.spell_list) //People who can stop time are immune to timestop
|
||||
immune |= L
|
||||
timestop()
|
||||
|
||||
|
||||
/obj/effect/timestop/proc/timestop()
|
||||
set waitfor = FALSE
|
||||
playsound(get_turf(src), 'sound/magic/TIMEPARADOX2.ogg', 100, 1, -1)
|
||||
for(var/i in 1 to duration-1)
|
||||
for(var/atom/A in orange (freezerange, src.loc))
|
||||
|
||||
@@ -5,25 +5,27 @@ GLOBAL_PROTECT(reboot_mode)
|
||||
return params[SERVICE_WORLD_PARAM]
|
||||
|
||||
/world/proc/ExportService(command)
|
||||
return RunningService() && shell("python code/modules/server_tools/nudge.py \"[command]\"") == 0
|
||||
return RunningService() && shell("python code/modules/server_tools/nudge.py \"[command]\"") == 0
|
||||
|
||||
/world/proc/IRCBroadcast(msg)
|
||||
ExportService("[SERVICE_REQUEST_IRC_BROADCAST] [msg]")
|
||||
|
||||
/world/proc/ServiceEndProcess()
|
||||
log_world("Sending shutdown request!");
|
||||
sleep(1) //flush the buffers
|
||||
ExportService(SERVICE_REQUEST_KILL_PROCESS)
|
||||
|
||||
/world/proc/ServiceEndProcess()
|
||||
log_world("Sending shutdown request!");
|
||||
sleep(1) //flush the buffers
|
||||
ExportService(SERVICE_REQUEST_KILL_PROCESS)
|
||||
|
||||
//called at the exact moment the world is supposed to reboot
|
||||
/world/proc/ServiceReboot()
|
||||
switch(GLOB.reboot_mode)
|
||||
if(REBOOT_MODE_HARD)
|
||||
to_chat(src, "<span class='boldannounce'>Hard reboot triggered, you will automatically reconnect...</span>")
|
||||
ServiceEndProcess()
|
||||
ServiceEndProcess()
|
||||
if(REBOOT_MODE_SHUTDOWN)
|
||||
to_chat(src, "<span class='boldannounce'>The server is shutting down...</span>")
|
||||
ServiceEndProcess()
|
||||
ServiceEndProcess()
|
||||
else
|
||||
ExportService(SERVICE_REQUEST_WORLD_REBOOT) //just let em know
|
||||
|
||||
/world/proc/ServiceCommand(list/params)
|
||||
var/sCK = RunningService()
|
||||
@@ -35,7 +37,7 @@ GLOBAL_PROTECT(reboot_mode)
|
||||
var/command = params[SERVICE_CMD_PARAM_COMMAND]
|
||||
if(!command)
|
||||
return "No command!"
|
||||
|
||||
|
||||
var/static/last_irc_status = 0
|
||||
switch(command)
|
||||
if(SERVICE_CMD_HARD_REBOOT)
|
||||
@@ -66,12 +68,12 @@ GLOBAL_PROTECT(reboot_mode)
|
||||
var/status = "Admins: [allmins.len] (Active: [english_list(adm["present"])] AFK: [english_list(adm["afk"])] Stealth: [english_list(adm["stealth"])] Skipped: [english_list(adm["noflags"])]). "
|
||||
status += "Players: [GLOB.clients.len] (Active: [get_active_player_count(0,1,0)]). Mode: [SSticker.mode ? SSticker.mode.name : "Not started"]."
|
||||
return status
|
||||
if(SERVICE_CMD_IRC_CHECK)
|
||||
var/rtod = REALTIMEOFDAY
|
||||
if(rtod - last_irc_status < IRC_STATUS_THROTTLE)
|
||||
return
|
||||
last_irc_status = rtod
|
||||
return "[GLOB.clients.len] players on [SSmapping.config.map_name], Mode: [GLOB.master_mode]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [config.server ? config.server : "byond://[address]:[port]"]"
|
||||
if(SERVICE_CMD_IRC_CHECK)
|
||||
var/rtod = REALTIMEOFDAY
|
||||
if(rtod - last_irc_status < IRC_STATUS_THROTTLE)
|
||||
return
|
||||
last_irc_status = rtod
|
||||
return "[GLOB.clients.len] players on [SSmapping.config.map_name], Mode: [GLOB.master_mode]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [config.server ? config.server : "byond://[address]:[port]"]"
|
||||
if(SERVICE_CMD_ADMIN_MSG)
|
||||
return IrcPm(params[SERVICE_CMD_PARAM_TARGET], params[SERVICE_CMD_PARAM_MESSAGE], params[SERVICE_CMD_PARAM_SENDER])
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
languages_possible = typecacheof(list(
|
||||
/datum/language/common,
|
||||
/datum/language/draconic,
|
||||
/datum/language/codespeak,
|
||||
/datum/language/monkey,
|
||||
/datum/language/beachbum,
|
||||
/datum/language/narsie,
|
||||
|
||||
@@ -1128,6 +1128,20 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/device/jammer
|
||||
cost = 5
|
||||
|
||||
/datum/uplink_item/device_tools/codespeak_manual
|
||||
name = "Codespeak Manual"
|
||||
desc = "Syndicate agents can be trained to use a series of codewords to comvey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. One use."
|
||||
item = /obj/item/weapon/codespeak_manual
|
||||
cost = 2
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/device_tools/codespeak_manual_deluxe
|
||||
name = "Deluxe Codespeak Manual"
|
||||
desc = "Syndicate agents can be trained to use a series of codewords to comvey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses."
|
||||
cost = 8
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
|
||||
// Implants
|
||||
/datum/uplink_item/implants
|
||||
category = "Implants"
|
||||
|
||||
Reference in New Issue
Block a user