another huge sync
This commit is contained in:
@@ -334,31 +334,18 @@
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if(!objective)
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return
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SSblackbox.add_details("admin_secrets_fun_used","Traitor All ([objective])")
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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if(H.stat == 2 || !H.client || !H.mind) continue
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for(var/mob/living/H in GLOB.player_list)
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if(!(istype(H, /mob/living/carbon/human)||istype(H, /mob/living/silicon/))) continue
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if(H.stat == 2 || !H.client || !H.mind || ispAI(H)) continue
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if(is_special_character(H)) continue
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//traitorize(H, objective, 0)
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SSticker.mode.traitors += H.mind
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H.mind.special_role = "traitor"
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H.mind.add_antag_datum(ANTAG_DATUM_TRAITOR_CUSTOM)
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var/datum/antagonist/traitor/traitordatum = H.mind.has_antag_datum(ANTAG_DATUM_TRAITOR) //original datum self deletes
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var/datum/objective/new_objective = new
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new_objective.owner = H
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new_objective.explanation_text = objective
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H.mind.objectives += new_objective
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SSticker.mode.greet_traitor(H.mind)
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//SSticker.mode.forge_traitor_objectives(H.mind)
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SSticker.mode.finalize_traitor(H.mind)
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for(var/mob/living/silicon/A in GLOB.player_list)
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if(A.stat == 2 || !A.client || !A.mind) continue
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if(ispAI(A)) continue
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else if(is_special_character(A)) continue
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SSticker.mode.traitors += A.mind
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A.mind.special_role = "traitor"
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var/datum/objective/new_objective = new
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new_objective.owner = A
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new_objective.explanation_text = objective
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A.mind.objectives += new_objective
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SSticker.mode.greet_traitor(A.mind)
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SSticker.mode.finalize_traitor(A.mind)
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traitordatum.add_objective(new_objective)
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traitordatum.equip(FALSE)
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traitordatum.greet()
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]</span>")
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log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
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@@ -202,6 +202,7 @@
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to_chat(H, "<span class='heavy_brass'>The world before you suddenly glows a brilliant yellow. You hear the whooshing steam and clanking cogs of a billion billion machines, and all at once \
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you see the truth. Ratvar, the Clockwork Justiciar, lies derelict and forgotten in an unseen realm, and he has selected you as one of his harbringers. You are now a servant of \
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Ratvar, and you will bring him back.</span>")
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H.playsound_local(get_turf(H), 'sound/ambience/antag/clockcultalr.ogg', 100, FALSE, pressure_affected = FALSE)
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add_servant_of_ratvar(H, TRUE)
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SSticker.mode.equip_servant(H)
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candidates.Remove(H)
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@@ -112,7 +112,6 @@
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message_admins("<span class='adminnotice'><b> LocalNarrate: [key_name_admin(usr)] at [get_area(A)][ADMIN_JMP(A)]:</b> [msg]<BR></span>")
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SSblackbox.add_details("admin_verb","Local Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_godmode(mob/M in GLOB.mob_list)
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set category = "Special Verbs"
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set name = "Godmode"
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@@ -227,7 +226,7 @@
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return 0
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var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Praetorian","Hunter","Sentinel","Drone","Larva")
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var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : null
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var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : null
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var/mob/living/carbon/alien/new_xeno
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switch(alien_caste)
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if("Queen")
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@@ -244,8 +243,8 @@
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new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
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else
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return 0
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if(!spawn_here)
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SSjob.SendToLateJoin(new_xeno, FALSE)
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if(!spawn_here)
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SSjob.SendToLateJoin(new_xeno, FALSE)
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new_xeno.ckey = ckey
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var/msg = "<span class='notice'>[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].</span>"
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@@ -302,9 +301,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
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else//If we don't know what special role they have, for whatever reason, or they're a larva.
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create_xeno(G_found.ckey)
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return
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if(!T)
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SSjob.SendToLateJoin(new_xeno, FALSE)
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if(!T)
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SSjob.SendToLateJoin(new_xeno, FALSE)
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//Now to give them their mind back.
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G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
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@@ -318,8 +317,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//check if they were a monkey
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else if(findtext(G_found.real_name,"monkey"))
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if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
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var/mob/living/carbon/monkey/new_monkey = new
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SSjob.SendToLateJoin(new_monkey)
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var/mob/living/carbon/monkey/new_monkey = new
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SSjob.SendToLateJoin(new_monkey)
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G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_monkey.key = G_found.key
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to_chat(new_monkey, "You have been fully respawned. Enjoy the game.")
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@@ -330,8 +329,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//Ok, it's not a xeno or a monkey. So, spawn a human.
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var/mob/living/carbon/human/new_character = new//The mob being spawned.
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SSjob.SendToLateJoin(new_character)
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var/mob/living/carbon/human/new_character = new//The mob being spawned.
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SSjob.SendToLateJoin(new_character)
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var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
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if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
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@@ -374,10 +373,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
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var/player_key = G_found.key
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//Now for special roles and equipment.
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var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(ANTAG_DATUM_TRAITOR)
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if(traitordatum)
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SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
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traitordatum.equip()
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switch(new_character.mind.special_role)
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if("traitor")
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SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
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SSticker.mode.equip_traitor(new_character)
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if("Wizard")
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new_character.loc = pick(GLOB.wizardstart)
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//SSticker.mode.learn_basic_spells(new_character)
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@@ -392,8 +394,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
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for(var/obj/effect/landmark/L in GLOB.landmarks_list)
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if(L.name=="carpspawn")
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ninja_spawn += L
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var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(ANTAG_DATUM_NINJA)
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ninjadatum.equip_space_ninja()
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var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(ANTAG_DATUM_NINJA)
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ninjadatum.equip_space_ninja()
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if(ninja_spawn.len)
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var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn)
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new_character.loc = ninja_spawn_here.loc
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@@ -402,12 +404,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
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switch(new_character.mind.assigned_role)
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if("Cyborg")//More rigging to make em' work and check if they're traitor.
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new_character = new_character.Robotize()
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if(new_character.mind.special_role=="traitor")
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SSticker.mode.add_law_zero(new_character)
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if("AI")
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new_character = new_character.AIize()
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if(new_character.mind.special_role=="traitor")
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SSticker.mode.add_law_zero(new_character)
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else
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SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
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@@ -591,7 +589,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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empulse(O, heavy, light)
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log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
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message_admins("[key_name_admin(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
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message_admins("[key_name_admin(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
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SSblackbox.add_details("admin_verb","EM Pulse") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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@@ -1199,17 +1197,17 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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message_admins(msg)
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admin_ticket_log(target, msg)
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log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
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/client/proc/trigger_centcom_recall()
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if(!holder)
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return
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var/message = pick(GLOB.admiral_messages)
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message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
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if(!message)
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return
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message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
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log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
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SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
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/client/proc/trigger_centcom_recall()
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if(!holder)
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return
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var/message = pick(GLOB.admiral_messages)
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message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
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if(!message)
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return
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message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
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log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
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SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
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