Fixes AI visiblity checks (#31819)
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@@ -813,12 +813,16 @@
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return FALSE
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if(be_close && !in_range(M, src))
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return FALSE
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//stop AIs from leaving windows open and using then after they lose vision
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//apc_override is needed here because AIs use their own APC when powerless
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//get_turf_pixel() is because APCs in maint aren't actually in view of the inner camera
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if(M && GLOB.cameranet && !GLOB.cameranet.checkTurfVis(get_turf_pixel(M)) && !apc_override)
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return FALSE
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return TRUE
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return can_see(M) //stop AIs from leaving windows open and using then after they lose vision
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/mob/living/silicon/ai/proc/can_see(atom/A)
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if(isturf(loc)) //AI in core, check if on cameras
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//get_turf_pixel() is because APCs in maint aren't actually in view of the inner camera
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//apc_override is needed here because AIs use their own APC when depowered
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return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(get_turf_pixel(A))) || apc_override
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//AI is carded/shunted
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//view(src) returns nothing for carded/shunted AIs and they have x-ray vision so just use get_dist
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return get_dist(src, A) <= client.view
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/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
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raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
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@@ -42,8 +42,8 @@ GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
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if(. < UI_INTERACTIVE)
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return
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// The AI can interact with anything it can see nearby, or with cameras.
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if((get_dist(src, src_object) <= client.view) || GLOB.cameranet.checkTurfVis(get_turf_pixel(src_object)))
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// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
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if(!control_disabled && can_see(src_object))
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return UI_INTERACTIVE
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return UI_CLOSE
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