Splits clothing.dm in 7 other files
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CitadelStationBot
parent
3e1c307e4e
commit
d0789ecaf9
@@ -0,0 +1,53 @@
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/obj/item/clothing/mask
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name = "mask"
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icon = 'icons/obj/clothing/masks.dmi'
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body_parts_covered = HEAD
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slot_flags = SLOT_MASK
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strip_delay = 40
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equip_delay_other = 40
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var/mask_adjusted = 0
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var/adjusted_flags = null
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/obj/item/clothing/mask/worn_overlays(isinhands = FALSE)
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. = list()
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if(!isinhands)
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if(body_parts_covered & HEAD)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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if(blood_DNA)
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
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/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
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..()
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_wear_mask()
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//Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
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/obj/item/clothing/mask/proc/adjustmask(mob/living/user)
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if(user && user.incapacitated())
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return
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mask_adjusted = !mask_adjusted
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if(!mask_adjusted)
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src.icon_state = initial(icon_state)
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gas_transfer_coefficient = initial(gas_transfer_coefficient)
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permeability_coefficient = initial(permeability_coefficient)
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flags_1 |= visor_flags
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flags_inv |= visor_flags_inv
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flags_cover |= visor_flags_cover
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to_chat(user, "<span class='notice'>You push \the [src] back into place.</span>")
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slot_flags = initial(slot_flags)
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else
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icon_state += "_up"
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to_chat(user, "<span class='notice'>You push \the [src] out of the way.</span>")
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gas_transfer_coefficient = null
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permeability_coefficient = null
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flags_1 &= ~visor_flags
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flags_inv &= ~visor_flags_inv
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flags_cover &= ~visor_flags_cover
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if(adjusted_flags)
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slot_flags = adjusted_flags
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if(user)
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user.wear_mask_update(src, toggle_off = mask_adjusted)
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user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
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