diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm index 57b7effc71..d4d6155461 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm @@ -204,7 +204,7 @@ observer_message = "An onyx prism forms in midair and sprouts tendrils to support itself!" invokers_required = 2 multiple_invokers_used = TRUE - usage_tip = "The power cost to delay a shuttle increases based on CV and the number of times activated." + usage_tip = "The power cost to delay a shuttle increases based on the number of times activated." tier = SCRIPTURE_APPLICATION one_per_tile = TRUE primary_component = VANGUARD_COGWHEEL diff --git a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm index c7a4664f70..aae18ba175 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm @@ -15,8 +15,8 @@ /obj/item/clockwork/alloy_shards/large = 1, \ /obj/item/clockwork/component/vanguard_cogwheel/onyx_prism = 1) var/static/list/component_refund = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1) - var/static/delay_cost = 2500 - var/static/delay_cost_increase = 750 + var/static/delay_cost = 3000 + var/static/delay_cost_increase = 1250 var/static/delay_remaining = 0 /obj/structure/destructible/clockwork/powered/prolonging_prism/examine(mob/user) @@ -27,7 +27,7 @@ else var/efficiency = get_efficiency_mod(TRUE) to_chat(user, "It requires at least [get_delay_cost()]W of power to attempt to delay the arrival of an emergency shuttle by [2 * efficiency] minutes.") - to_chat(user, "This cost increases by [delay_cost_increase * 0.1]W for every 10 CV and [delay_cost_increase]W for every previous activation.") + to_chat(user, "This cost increases by [delay_cost_increase]W for every previous activation.") /obj/structure/destructible/clockwork/powered/prolonging_prism/forced_disable(bad_effects) if(active) @@ -116,7 +116,7 @@ CHECK_TICK //we may be going over a hell of a lot of turfs /obj/structure/destructible/clockwork/powered/prolonging_prism/proc/get_delay_cost() - return Floor((GLOB.clockwork_construction_value * delay_cost_increase * 0.01) + delay_cost, MIN_CLOCKCULT_POWER) + return Floor(delay_cost, MIN_CLOCKCULT_POWER) /obj/structure/destructible/clockwork/powered/prolonging_prism/proc/seven_random_hexes(turf/T, efficiency) var/static/list/hex_states = list("prismhex1", "prismhex2", "prismhex3", "prismhex4", "prismhex5", "prismhex6", "prismhex7")