Merge branch 'pr/20'
This commit is contained in:
@@ -31,6 +31,7 @@
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var/socks = "Nude" //Which socks the player wants
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var/socks_color = "#FFFFFF"
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var/backbag = DBACKPACK //Which backpack type the player has chosen.
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var/jumpsuit_style = PREF_SUIT //suit/skirt
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//Equipment slots
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var/obj/item/wear_suit = null
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@@ -3,7 +3,7 @@
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amount = dna.species.spec_stun(src,amount)
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return ..()
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/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
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/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
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amount = dna.species.spec_stun(src,amount)
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return ..()
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@@ -377,13 +377,16 @@ There are several things that need to be remembered:
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if(wear_suit)
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var/obj/item/clothing/suit/S = wear_suit
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var/no_taur_thanks = FALSE
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if(!istype(S))
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no_taur_thanks = TRUE
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wear_suit.screen_loc = ui_oclothing
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if(client && hud_used && hud_used.hud_shown)
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if(hud_used.inventory_shown)
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client.screen += wear_suit
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update_observer_view(wear_suit,1)
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if(S.mutantrace_variation) //Just make sure we've got this checked too
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if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
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if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
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S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
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else
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@@ -404,7 +407,7 @@ There are several things that need to be remembered:
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if(OFFSET_SUIT in dna.species.offset_features)
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suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
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suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
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if(S.center)
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if(!no_taur_thanks && S.center)
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suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
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overlays_standing[SUIT_LAYER] = suit_overlay
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update_hair()
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@@ -222,7 +222,7 @@
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if(.)
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update_icons()
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/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
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/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
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. = ..()
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if(.)
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update_icons()
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@@ -38,3 +38,13 @@
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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/mob/living/simple_animal/hostile/retaliate/bat/secbat
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name = "Security Bat"
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icon_state = "secbat"
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icon_living = "secbat"
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icon_dead = "secbat_dead"
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icon_gib = "secbat_dead"
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desc = "A fruit bat with a tiny little security hat who is ready to inject cuteness into any security operation."
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emote_see = list("is ready to law down the law.", "flaps about with an air of authority.")
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response_help = "respects the authority of"
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gold_core_spawnable = FRIENDLY_SPAWN
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@@ -62,15 +62,15 @@
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return K.duration - world.time
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return 0
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/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Can't go below remaining duration
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/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
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if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
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if(absorb_stun(amount, ignore_canknockdown))
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if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
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return
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var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
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if(K)
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K.duration = max(world.time + amount, K.duration)
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else if(amount > 0)
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K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
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K.duration = max(world.time + (isnull(override_hardstun)? amount : override_hardstun), K.duration)
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else if((amount || override_hardstun) > 0)
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K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating, override_hardstun, override_stamdmg)
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return K
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/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Sets remaining duration
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@@ -155,7 +155,7 @@
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// deaf_message (optional) is what deaf people will see.
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// hearing_distance (optional) is the range, how many tiles away the message can be heard.
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/mob/audible_message(message, deaf_message, hearing_distance, self_message)
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/mob/audible_message(message, deaf_message, hearing_distance, self_message, no_ghosts = FALSE)
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var/range = 7
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if(hearing_distance)
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range = hearing_distance
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@@ -163,6 +163,8 @@
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var/msg = message
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if(self_message && M==src)
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msg = self_message
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if(no_ghosts && isobserver(M))
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continue
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M.show_message( msg, 2, deaf_message, 1)
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// Show a message to all mobs in earshot of this atom
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@@ -171,11 +173,13 @@
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// deaf_message (optional) is what deaf people will see.
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// hearing_distance (optional) is the range, how many tiles away the message can be heard.
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/atom/proc/audible_message(message, deaf_message, hearing_distance)
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/atom/proc/audible_message(message, deaf_message, hearing_distance, no_ghosts = FALSE)
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var/range = 7
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if(hearing_distance)
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range = hearing_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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if(no_ghosts && isobserver(M))
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continue
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M.show_message( message, 2, deaf_message, 1)
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/mob/proc/Life()
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@@ -172,15 +172,11 @@ proc/get_top_level_mob(var/mob/S)
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user.log_message(message, INDIVIDUAL_EMOTE_LOG)
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message = "<b>[user]</b> " + "<i>[message]</i>"
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for(var/mob/M)
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if(M in list(/mob/living))
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M.show_message(message)
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if(emote_type == EMOTE_AUDIBLE)
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user.audible_message(message=message,hearing_distance=1)
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user.audible_message(message=message,hearing_distance=1, no_ghosts = TRUE)
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else
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user.visible_message(message=message,self_message=message,vision_distance=1)
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log_emote("[key_name(user)] : [message]")
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user.visible_message(message=message,self_message=message,vision_distance=1, no_ghosts = TRUE)
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log_emote("[key_name(user)] : (SUBTLER) [message]")
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message = null
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