Merge pull request #14842 from WanderingFox95/WanderingFox95-TheWheelchairPRs
[Ready] Wheelchair Sprite Rollback + Motorized Hoverchairs
This commit is contained in:
155
code/modules/vehicles/motorized_wheelchair.dm
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155
code/modules/vehicles/motorized_wheelchair.dm
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@@ -0,0 +1,155 @@
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/obj/vehicle/ridden/wheelchair/motorized
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name = "Hoverchair"
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desc = "A chair with thrusters. It seems to have a motor in it."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "wheelchair_motorized"
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max_integrity = 150
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var/speed = 2
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var/power_efficiency = 1
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var/power_usage = 25
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var/panel_open = FALSE
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var/list/required_parts = list(/obj/item/stock_parts/manipulator,
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/obj/item/stock_parts/manipulator,
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/obj/item/stock_parts/capacitor)
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var/obj/item/stock_parts/cell/power_cell
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/obj/vehicle/ridden/wheelchair/motorized/CheckParts(list/parts_list)
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..()
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refresh_parts()
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/obj/vehicle/ridden/wheelchair/motorized/proc/refresh_parts()
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speed = 1 // Should never be under 1
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for(var/obj/item/stock_parts/manipulator/M in contents)
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speed += M.rating
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for(var/obj/item/stock_parts/capacitor/C in contents)
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power_efficiency = C.rating
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var/datum/component/riding/D = GetComponent(/datum/component/riding)
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D.vehicle_move_delay = round((CONFIG_GET(number/movedelay/run_delay) * 2) / speed, world.tick_lag)
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/obj/vehicle/ridden/wheelchair/motorized/obj_destruction(damage_flag)
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var/turf/T = get_turf(src)
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for(var/atom/movable/A in contents)
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A.forceMove(T)
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if(isliving(A))
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var/mob/living/L = A
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L.update_mobility()
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..()
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/obj/vehicle/ridden/wheelchair/motorized/driver_move(mob/living/user, direction)
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if(istype(user))
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if(!canmove)
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return FALSE
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if(!power_cell)
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to_chat(user, "<span class='warning'>There seems to be no cell installed in [src].</span>")
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canmove = FALSE
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addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
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return FALSE
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if(power_cell.charge < power_usage / max(power_efficiency, 1))
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to_chat(user, "<span class='warning'>The display on [src] blinks 'Out of Power'.</span>")
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canmove = FALSE
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addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
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return FALSE
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if(user.get_num_arms() < arms_required)
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to_chat(user, "<span class='warning'>You don't have enough arms to operate the motor controller!</span>")
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canmove = FALSE
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addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
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return FALSE
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power_cell.use(power_usage / max(power_efficiency, 1))
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return ..()
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/obj/vehicle/ridden/wheelchair/motorized/post_buckle_mob(mob/living/user)
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. = ..()
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density = TRUE
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/obj/vehicle/ridden/wheelchair/motorized/post_unbuckle_mob()
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. = ..()
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density = FALSE
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/obj/vehicle/ridden/wheelchair/motorized/attack_hand(mob/living/user)
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if(power_cell && panel_open)
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power_cell.update_icon()
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user.put_in_hands(power_cell)
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power_cell = null
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to_chat(user, "<span class='notice'>You remove the power cell from [src].</span>")
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return
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return ..()
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/obj/vehicle/ridden/wheelchair/motorized/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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I.play_tool_sound(src)
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panel_open = !panel_open
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user.visible_message("<span class='notice'>[user] [panel_open ? "opens" : "closes"] the maintenance panel on [src].</span>", "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance panel.</span>")
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return
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if(panel_open)
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if(istype(I, /obj/item/stock_parts/cell))
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if(power_cell)
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to_chat(user, "<span class='warning'>There is a power cell already installed.</span>")
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else
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I.forceMove(src)
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power_cell = I
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to_chat(user, "<span class='notice'>You install the [I].</span>")
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refresh_parts()
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return
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if(istype(I, /obj/item/stock_parts))
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var/obj/item/stock_parts/B = I
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var/P
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for(var/obj/item/stock_parts/A in contents)
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for(var/D in required_parts)
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if(ispath(A.type, D))
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P = D
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break
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if(istype(B, P) && istype(A, P))
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if(B.get_part_rating() > A.get_part_rating())
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B.forceMove(src)
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user.put_in_hands(A)
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user.visible_message("<span class='notice'>[user] replaces [A] with [B] in [src].</span>", "<span class='notice'>You replace [A] with [B].</span>")
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break
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refresh_parts()
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return
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return ..()
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/obj/vehicle/ridden/wheelchair/motorized/wrench_act(mob/living/user, obj/item/I)
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to_chat(user, "<span class='notice'>You begin to detach the thrusters...</span>")
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if(I.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You detach the thrusters and deconstruct the chair.</span>")
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new /obj/item/stack/rods(drop_location(), 8)
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new /obj/item/stack/sheet/plasteel(drop_location(), 10)
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var/turf/T = get_turf(src)
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for(var/atom/movable/A in contents)
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A.forceMove(T)
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if(isliving(A))
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var/mob/living/L = A
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L.update_mobility()
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qdel(src)
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return TRUE
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/obj/vehicle/ridden/wheelchair/motorized/examine(mob/user)
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. = ..()
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if(panel_open)
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. += "There is a small screen on it, [(in_range(user, src) || isobserver(user)) ? "[power_cell ? "it reads:" : "but it is dark."]" : "but you can't see it from here."]"
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if(!power_cell || (!in_range(user, src) && !isobserver(user)))
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return
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. += "Speed: [speed]"
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. += "Energy efficiency: [power_efficiency]"
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. += "Power: [power_cell.charge] out of [power_cell.maxcharge]"
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/obj/vehicle/ridden/wheelchair/motorized/Bump(atom/movable/M)
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. = ..()
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// If the speed is higher than delay_multiplier throw the person on the wheelchair away
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if(M.density && speed > 2 && has_buckled_mobs())
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var/mob/living/H = buckled_mobs[1]
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var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
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unbuckle_mob(H)
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H.throw_at(throw_target, 2, 3)
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H.Knockdown(100)
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H.adjustStaminaLoss(40)
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if(isliving(M))
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var/mob/living/D = M
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throw_target = get_edge_target_turf(D, pick(GLOB.cardinals))
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D.throw_at(throw_target, 2, 3)
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D.Knockdown(80)
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D.adjustStaminaLoss(35)
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visible_message("<span class='danger'>[src] crashes into [M], sending [H] and [D] flying!</span>")
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else
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visible_message("<span class='danger'>[src] crashes into [M], sending [H] flying!</span>")
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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@@ -26,8 +26,8 @@
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AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, .proc/can_user_rotate),CALLBACK(src, .proc/can_be_rotated),null)
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/obj/vehicle/ridden/wheelchair/obj_destruction(damage_flag)
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new /obj/item/stack/rods(drop_location(), 1)
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new /obj/item/stack/sheet/metal(drop_location(), 1)
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new /obj/item/stack/rods(drop_location(), 8)
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new /obj/item/stack/sheet/metal(drop_location(), 2)
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..()
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/obj/vehicle/ridden/wheelchair/Destroy()
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@@ -53,7 +53,10 @@
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/obj/vehicle/ridden/wheelchair/Moved()
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. = ..()
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cut_overlays()
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playsound(src, 'sound/effects/roll.ogg', 75, 1)
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if(istype(src, /obj/vehicle/ridden/wheelchair/motorized))
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playsound(src, 'sound/effects/chairwhoosh.ogg', 75, 1)
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else
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playsound(src, 'sound/effects/roll.ogg', 75, 1)
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if(has_buckled_mobs())
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handle_rotation_overlayed()
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@@ -88,8 +91,12 @@
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/obj/vehicle/ridden/wheelchair/proc/handle_rotation_overlayed()
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cut_overlays()
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var/image/V = image(icon = icon, icon_state = "wheelchair_overlay", layer = FLY_LAYER, dir = src.dir)
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add_overlay(V)
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if(istype(src, /obj/vehicle/ridden/wheelchair/motorized))
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var/image/V = image(icon = icon, icon_state = "wheelchair_noverlay", layer = FLY_LAYER, dir = src.dir)
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add_overlay(V)
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else
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var/image/V = image(icon = icon, icon_state = "wheelchair_overlay", layer = FLY_LAYER, dir = src.dir)
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add_overlay(V)
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