diff --git a/GainStation13/code/machinery/doors/airlock_types.dm b/GainStation13/code/machinery/doors/airlock_types.dm
new file mode 100644
index 0000000000..7e2d83ab6c
--- /dev/null
+++ b/GainStation13/code/machinery/doors/airlock_types.dm
@@ -0,0 +1,88 @@
+//GS13 Port - stuckage code
+/obj/machinery/door/airlock/Crossed(mob/living/carbon/L)
+ if(!istype(L))
+ return ..()
+
+ var/stuckage_weight = L?.client?.prefs?.stuckage
+ if(isnull(stuckage_weight) || (stuckage_weight < 10))
+ return ..() // They aren't able to get stuck
+
+ if(L.fatness > (stuckage_weight * 2))
+ if(rand(1, 3) == 1)
+ L.doorstuck = 1
+ L.visible_message("[L] gets stuck in the doorway!")
+ to_chat(L, "As you attempt to pass through \the [src], your ample curves get wedged in the narrow opening. You find yourself stuck in the [src] frame, struggling to free yourself from the tight squeeze.")
+ L.Stun(100, updating = TRUE, ignore_canstun = TRUE)
+ addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/machinery/door/airlock/, AsyncDoorstuckCall), L), 100)
+ //sleep(100)
+ return ..()
+
+ else if(L.fatness > stuckage_weight)
+ if(rand(1, 5) == 1)
+ L.doorstuck = 1
+ L.visible_message("[L] gets stuck in the doorway!")
+ to_chat(L, "As you attempt to pass through \the [src], your ample curves get wedged in the narrow opening. You find yourself stuck in the [src] frame, struggling to free yourself from the tight squeeze.")
+ L.Stun(55, updating = TRUE, ignore_canstun = TRUE)
+ addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/machinery/door/airlock/, AsyncDoorstuckCall), L), 55)
+ //sleep(55)
+ return ..()
+ if(rand(1, 5) == 5)
+ to_chat(L, "With great effort, you manage to squeeze your massive form through \the [src]. It's a tight fit, but you successfully navigate the narrow opening, barely avoiding getting stuck.")
+ return ..()
+
+ else if(L.fatness > (stuckage_weight / 2))
+ if(rand(1, 5) == 1)
+ L.visible_message("[L]'s hips brush against the doorway...")
+ to_chat(L, "As you pass through \the [src], you feel a slight brushing against your hips. The [src] frame accommodates your form, but it's a close fit..")
+ return ..()
+
+ return ..()
+
+/obj/structure/mineral_door/Crossed(mob/living/carbon/L)
+ if(!istype(L))
+ return ..()
+
+ var/stuckage_weight = L?.client?.prefs?.stuckage
+ if(isnull(stuckage_weight) || (stuckage_weight < 10))
+ return ..() // They aren't able to get stuck
+
+ if(L.fatness > (stuckage_weight * 2))
+ if(rand(1, 3) == 1)
+ L.doorstuck = 1
+ L.visible_message("[L] gets stuck in the doorway!")
+ to_chat(L, "As you attempt to pass through \the [src], your ample curves get wedged in the narrow opening. You find yourself stuck in the [src] frame, struggling to free yourself from the tight squeeze.")
+ L.Stun(100, updating = TRUE, ignore_canstun = TRUE)
+ addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/structure/mineral_door/, AsyncDoorstuckCall), L), 100)
+ //sleep(100)
+ return ..()
+
+ else if(L.fatness > stuckage_weight)
+ if(rand(1, 5) == 1)
+ L.doorstuck = 1
+ L.visible_message("[L] gets stuck in the doorway!")
+ to_chat(L, "As you attempt to pass through \the [src], your ample curves get wedged in the narrow opening. You find yourself stuck in the [src] frame, struggling to free yourself from the tight squeeze.")
+ L.Stun(55, updating = TRUE, ignore_canstun = TRUE)
+ addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/structure/mineral_door/, AsyncDoorstuckCall), L), 55)
+ //sleep(55)
+ return ..()
+ if(rand(1, 5) == 5)
+ to_chat(L, "With great effort, you manage to squeeze your massive form through \the [src]. It's a tight fit, but you successfully navigate the narrow opening, barely avoiding getting stuck.")
+ return ..()
+
+ else if(L.fatness > (stuckage_weight / 2))
+ if(rand(1, 5) == 1)
+ L.visible_message("[L]'s hips brush against the doorway...")
+ to_chat(L, "As you pass through \the [src], you feel a slight brushing against your hips. The [src] frame accommodates your form, but it's a close fit..")
+ return ..()
+
+ return ..()
+
+// Callback proc to replace sleep function
+/obj/machinery/door/airlock/proc/AsyncDoorstuckCall(mob/living/carbon/L)
+ L.doorstuck = 0
+ L.Knockdown(1)
+
+// Callback proc to replace sleep function
+/obj/structure/mineral_door/proc/AsyncDoorstuckCall(mob/living/carbon/L)
+ L.doorstuck = 0
+ L.Knockdown(1)
diff --git a/GainStation13/sound/effects/crossed.ogg b/GainStation13/sound/effects/crossed.ogg
new file mode 100644
index 0000000000..276d7f25a8
Binary files /dev/null and b/GainStation13/sound/effects/crossed.ogg differ
diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm
index e4be50e19c..b90dcf1e60 100644
--- a/code/game/objects/buckling.dm
+++ b/code/game/objects/buckling.dm
@@ -144,18 +144,47 @@
return FALSE
add_fingerprint(user)
+
+ // GS13 Port - Buckle changes
. = buckle_mob(M, check_loc = check_loc)
- if(.)
- if(M == user)
- M.visible_message(\
- "[M] buckles [M.p_them()]self to [src].",\
- "You buckle yourself to [src].",\
- "You hear metal clanking.")
- else
- M.visible_message(\
- "[user] buckles [M] to [src]!",\
- "[user] buckles you to [src]!",\
- "You hear metal clanking.")
+ if(!.)
+ return
+ if (!istype(M, /mob/living/carbon))
+ return
+ var/mob/living/carbon/C = M
+ var/breaking_weight = M?.client?.prefs?.chair_breakage
+ if(isnull(breaking_weight) || (breaking_weight < 10) || (M != user) || ((breaking_weight / 3) > C.fatness))
+ M.visible_message(\
+ "[user] buckles [M] to [src]!",\
+ "[user] buckles you to [src]!",\
+ "You hear metal clanking.")
+ return
+
+ if ((C.fatness >= breaking_weight) && istype(src, /obj/structure/chair)) //GS13 stuff - chair breaking mechanics
+ var/obj/structure/chair/chairToBreak = src
+ M.visible_message(\
+ "[M] slowly buckles [M.p_them()]self to [src]. their movements slow and deliberate. As [M] settles into the seat, a sudden, violent crash echoes through the air. [M]'s massive weight mercilessly crushes the poor [src], reducing it to pieces! ",\
+ "You slowly try to buckle yourself to [src]. But it breaks under your massive ass!",\
+ "You hear metal clanking.")
+ playsound(loc, 'sound/effects/snap.ogg', 50, 1)
+ playsound(loc, 'sound/effects/woodhit.ogg', 50, 1)
+ playsound(loc, 'sound/effects/bodyfall4.ogg', 50, 1)
+ // Destroy the src object. If the chair can be deconstructed, do that as well..
+ chairToBreak.deconstruct()
+ //src.Destroy()
+ else if(C.fatness >= (breaking_weight / 2))
+ M.visible_message(\
+ "[M] buckles [M.p_them()]self to the creaking [src]. The [src] protests audibly under the weight as [M]'s ample form settles onto its surface. .",\
+ "You buckle yourself to [src].The [src] is cracking and is barely able to hold your weight ",\
+ "You hear metal clanking.")
+ playsound(loc, 'GainStation13/sound/effects/crossed.ogg', 50, 1)
+ else if(C.fatness >= (breaking_weight / 3))
+ M.visible_message(\
+ "[M] buckles [M.p_them()]self to the creaking [src] as their weight spreads all over it.",\
+ "You buckle yourself to [src].The [src] is creaking as you shuffle a bit ",\
+ "You hear metal clanking.")
+ playsound(loc, 'GainStation13/sound/effects/crossed.ogg', 50, 1)
+ //GS13 End
/atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
var/mob/living/M = unbuckle_mob(buckled_mob)
diff --git a/tgstation.dme b/tgstation.dme
index 451ba7fbed..05eb38ec55 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -3977,6 +3977,7 @@
#include "GainStation13\code\machinery\feeding_tube.dm"
#include "GainStation13\code\machinery\feeding_tube_industrial.dm"
#include "GainStation13\code\machinery\gym.dm"
+#include "GainStation13\code\machinery\doors\airlock_types.dm"
#include "GainStation13\code\machinery\powered_quantum_pad.dm"
#include "GainStation13\code\machinery\supply_teleporter.dm"
#include "GainStation13\code\mechanics\calorite.dm"