[MIRROR] Makes building with plasma glass a thing. (#2820)
* Makes building with plasma glass a thing. (#30800) * Makes building with plasma glass a thing. * Updated grille.dm * Makes building with plasma glass a thing.
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committed by
Poojawa
parent
29a2309f70
commit
d0c9f79a37
@@ -616,15 +616,15 @@
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var/obj/item/stack/sheet/G = W
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if(G)
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if(G.get_amount() >= 1)
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if(istype(G, /obj/item/stack/sheet/rglass) || istype(G, /obj/item/stack/sheet/glass))
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if(is_glass_sheet(G))
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playsound(src.loc, 'sound/items/crowbar.ogg', 100, 1)
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user.visible_message("[user] adds [G.name] to the airlock assembly.", \
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"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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if(G.get_amount() < 1 || mineral) return
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if (G.type == /obj/item/stack/sheet/rglass)
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to_chat(user, "<span class='notice'>You install reinforced glass windows into the airlock assembly.</span>")
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heat_proof_finished = 1 //reinforced glass makes the airlock heat-proof
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if(!istype(G, /obj/item/stack/sheet/glass))
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to_chat(user, "<span class='notice'>You install [G.name] windows into the airlock assembly.</span>")
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heat_proof_finished = 1 //plasma & reinforced glass makes the airlock heat-proof
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name = "near finished heat-proofed window airlock assembly"
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else
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to_chat(user, "<span class='notice'>You install regular glass windows into the airlock assembly.</span>")
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@@ -13,7 +13,7 @@
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integrity_failure = 20
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var/rods_type = /obj/item/stack/rods
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var/rods_amount = 2
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var/rods_broken = 1
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var/rods_broken = TRUE
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var/grille_type = null
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var/broken_type = /obj/structure/grille/broken
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@@ -37,7 +37,7 @@
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if(locate(/obj/structure/window) in loc)
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return FALSE
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to_chat(user, "<span class='notice'>You construct the window.</span>")
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var/obj/structure/window/WD = new the_rcd.window_type(loc)
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var/obj/structure/window/WD = new the_rcd.window_type(drop_location())
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WD.anchored = TRUE
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return TRUE
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return FALSE
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@@ -66,7 +66,7 @@
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if(user.a_intent == INTENT_HARM)
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if(!shock(user, 70))
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..(user, 1)
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return 1
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return TRUE
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/obj/structure/grille/attack_hand(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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@@ -85,7 +85,7 @@
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/obj/structure/grille/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return 1
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return TRUE
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else
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if(istype(mover, /obj/item/projectile) && density)
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return prob(30)
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@@ -103,11 +103,11 @@
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add_fingerprint(user)
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if(istype(W, /obj/item/wirecutters))
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if(!shock(user, 100))
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playsound(loc, W.usesound, 100, 1)
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playsound(src, W.usesound, 100, 1)
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deconstruct()
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else if((istype(W, /obj/item/screwdriver)) && (isturf(loc) || anchored))
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if(!shock(user, 90))
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playsound(loc, W.usesound, 100, 1)
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playsound(src, W.usesound, 100, 1)
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
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"<span class='notice'>You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.</span>")
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@@ -123,7 +123,7 @@
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return
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//window placing begin
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else if(istype(W, /obj/item/stack/sheet/rglass) || istype(W, /obj/item/stack/sheet/glass))
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else if(is_glass_sheet(W))
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if (!broken)
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var/obj/item/stack/ST = W
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if (ST.get_amount() < 2)
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@@ -143,10 +143,14 @@
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for(var/obj/structure/window/WINDOW in loc) //Another window already installed on grille
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return
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var/obj/structure/window/WD
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if(istype(W, /obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window/reinforced/fulltile(loc) //reinforced window
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if(istype(W, /obj/item/stack/sheet/plasmarglass))
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WD = new/obj/structure/window/plasma/reinforced/fulltile(drop_location()) //reinforced plasma window
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else if(istype(W, /obj/item/stack/sheet/plasmaglass))
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WD = new/obj/structure/window/plasma/fulltile(drop_location()) //plasma window
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else if(istype(W, /obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window/reinforced/fulltile(drop_location()) //reinforced window
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else
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WD = new/obj/structure/window/fulltile(loc) //normal window
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WD = new/obj/structure/window/fulltile(drop_location()) //normal window
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WD.setDir(dir_to_set)
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WD.ini_dir = dir_to_set
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WD.anchored = FALSE
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@@ -163,18 +167,18 @@
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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playsound(src, 'sound/effects/grillehit.ogg', 80, 1)
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else
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
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playsound(src, 'sound/weapons/tap.ogg', 50, 1)
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if(BURN)
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playsound(loc, 'sound/items/welder.ogg', 80, 1)
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playsound(src, 'sound/items/welder.ogg', 80, 1)
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/obj/structure/grille/deconstruct(disassembled = TRUE)
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if(!loc) //if already qdel'd somehow, we do nothing
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return
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if(!(flags_1&NODECONSTRUCT_1))
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var/obj/R = new rods_type(src.loc, rods_amount)
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var/obj/R = new rods_type(drop_location(), rods_amount)
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transfer_fingerprints_to(R)
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qdel(src)
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..()
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@@ -182,7 +186,7 @@
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/obj/structure/grille/obj_break()
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if(!broken && !(flags_1 & NODECONSTRUCT_1))
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new broken_type(src.loc)
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var/obj/R = new rods_type(src.loc, rods_broken)
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var/obj/R = new rods_type(drop_location(), rods_broken)
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transfer_fingerprints_to(R)
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qdel(src)
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@@ -192,11 +196,11 @@
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/obj/structure/grille/proc/shock(mob/user, prb)
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if(!anchored || broken) // anchored/broken grilles are never connected
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return 0
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return FALSE
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if(!prob(prb))
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return 0
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return FALSE
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if(!in_range(src, user))//To prevent TK and mech users from getting shocked
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return 0
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return FALSE
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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@@ -204,10 +208,10 @@
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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return 1
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return TRUE
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else
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return 0
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return 0
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return FALSE
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return FALSE
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/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(!broken)
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@@ -221,7 +225,7 @@
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
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playsound(src, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
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tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
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C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
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return ..()
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@@ -233,9 +237,9 @@
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icon_state = "brokengrille"
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density = FALSE
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obj_integrity = 20
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broken = 1
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broken = TRUE
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rods_amount = 1
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rods_broken = 0
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rods_broken = FALSE
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grille_type = /obj/structure/grille
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broken_type = null
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@@ -269,8 +273,8 @@
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icon_state = "brokenratvargrille"
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density = FALSE
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obj_integrity = 20
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broken = 1
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broken = TRUE
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rods_amount = 1
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rods_broken = 0
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rods_broken = FALSE
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grille_type = /obj/structure/grille/ratvar
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broken_type = null
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