diff --git a/modular_citadel/code/modules/research/designs/autoylathe_designs.dm b/modular_citadel/code/modules/research/designs/autoylathe_designs.dm deleted file mode 100644 index 1773286e6b..0000000000 --- a/modular_citadel/code/modules/research/designs/autoylathe_designs.dm +++ /dev/null @@ -1,708 +0,0 @@ -/datum/design/autoylathe - build_type = AUTOYLATHE - -/datum/design/autoylathe/mech - category = list("initial", "Figurines") - -/datum/design/autoylathe/mech/contraband - category = list("hacked", "Figurines") - -/datum/design/autoylathe/figure - category = list("initial", "Figurines") - -/datum/design/autoylathe/balloon - name = "Empty Water balloon" - id = "waterballoon" - materials = list(MAT_PLASTIC = 50) - build_path = /obj/item/toy/balloon - category = list("initial", "Toys") - -/datum/design/autoylathe/spinningtoy - name = "Toy Singularity" - id = "singuloutoy" - materials = list(MAT_PLASTIC = 500) - build_path = /obj/item/toy/spinningtoy - category = list("initial", "Toys") - -/datum/design/autoylathe/capgun - name = "Cap Gun" - id = "capgun" - materials = list(MAT_PLASTIC = 500) - build_path = /obj/item/toy/gun - category = list("initial", "Pistols") - -/datum/design/autoylathe/capgunammo - name = "Capgun Ammo" - id = "capgunammo" - materials = list(MAT_PLASTIC = 50) - build_path = /obj/item/toy/ammo/gun - category = list("initial", "misc") - -/datum/design/autoylathe/toysword - name = "Toy Sword" - id = "toysword" - materials = list(MAT_PLASTIC = 500) - build_path = /obj/item/toy/sword - category = list("initial", "Melee") - -/datum/design/autoylathe/foamblade - name = "Foam Armblade" - id = "foamblade" - materials = list(MAT_PLASTIC = 500) - build_path = /obj/item/toy/foamblade - category = list("initial", "Melee") - -/datum/design/autoylathe/windupbox - name = "Wind Up Toolbox" - id = "windupbox" - materials = list(MAT_PLASTIC = 500) - build_path = /obj/item/toy/windupToolbox - category = list("initial", "Toys") - -/datum/design/autoylathe/toydualsword - name = "Double-Bladed Toy Sword" - id = "dbtoysword" - materials = list(MAT_PLASTIC = 1000) - build_path = /obj/item/twohanded/dualsaber/toy - category = list("initial", "Melee") - -/datum/design/autoylathe/toykatana - name = "Replica Katana" - id = "toykatana" - materials = list(MAT_PLASTIC = 50, MAT_METAL = 450) - build_path = /obj/item/toy/katana - category = list("initial", "Melee") - -/datum/design/autoylathe/snappop - name = "Snap Pop" - id = "snappop_phoenix" - materials = list(MAT_PLASTIC = 50) - build_path = /obj/item/toy/snappop - category = list("initial", "Toys") - -/datum/design/autoylathe/mech/model1 - name = "Toy Ripley" - id = "toymech1" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/ripley - -/datum/design/autoylathe/mech/model2 - name = "Toy Firefighter Ripley" - id = "toymech2" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/fireripley - -/datum/design/autoylathe/mech/contraband/model3 - name = "Toy Deathsquad fireripley " - id = "toymech3" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/deathripley - -/datum/design/autoylathe/mech/model4 - name = "Toy Gygax" - id = "toymech4" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/gygax - -/datum/design/autoylathe/mech/model5 - name = "Toy Durand" - id = "toymech5" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/durand - -/datum/design/autoylathe/mech/contraband/model6 - name = "Toy H.O.N.K." - id = "toymech6" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/honk - -/datum/design/autoylathe/mech/contraband/model7 - name = "Toy Marauder" - id = "toymech7" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/marauder - -/datum/design/autoylathe/mech/contraband/model8 - name = "Toy Seraph" - id = "toymech8" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/seraph - -/datum/design/autoylathe/mech/contraband/model9 - name = "Toy Mauler" - id = "toymech9" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/mauler - -/datum/design/autoylathe/mech/model10 - name = "Toy Odysseus" - id = "toymech10" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/odysseus - -/datum/design/autoylathe/mech/model11 - name = "Toy Phazon" - id = "toymech11" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/phazon - -/datum/design/autoylathe/mech/contraband/model12 - name = "Toy Reticence" - id = "toymech12" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/prize/reticence - category = list("hacked", "Figurines") - -/datum/design/autoylathe/talking/AI - name = "Toy AI" - id = "ToyAICore" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) - build_path = /obj/item/toy/talking/AI - category = list("initial", "Toys") - -/datum/design/autoylathe/talking/codex_gigas - name = "Toy Codex Gigas" - id = "ToyCodex" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) - build_path = /obj/item/toy/talking/codex_gigas - category = list("initial", "Toys") - -/datum/design/autoylathe/talking/owl - name = "Owl Action Figure" - id = "owlactionfig" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) - build_path = /obj/item/toy/talking/owl - -/datum/design/autoylathe/talking/griffin - name = "Griffon Action Figure" - id = "griffinactionfig" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) - build_path = /obj/item/toy/talking/griffin - -/datum/design/autoylathe/cards - name = "Deck of Cards" - id = "carddeck" - materials = list(MAT_PLASTIC = 250) - build_path = /obj/item/toy/cards/deck - category = list("initial", "Toys") - -/datum/design/autoylathe/nuke - name = "Nuclear Fission Explosive Toy" - id = "nuketoy" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/nuke - category = list("initial", "Toys") - -/datum/design/autoylathe/minimeteor - name = "Mini-Meteor" - id = "meattoy" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/minimeteor - category = list("hacked", "Misc") - -/datum/design/autoylathe/redbutton - name = "Big Red Button" - id = "redbutton" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/redbutton - category = list("initial", "Toys") - -/datum/design/autoylathe/beach_ball - name = "Beach Ball" - id = "beachball" - materials = list(MAT_PLASTIC = 500) - build_path = /obj/item/toy/beach_ball - category = list("initial", "Toys") - -/datum/design/autoylathe/clockwork_watch - name = "Clockwork Watch" - id = "clockwatch" - materials = list(MAT_PLASTIC = 1000) - build_path = /obj/item/toy/clockwork_watch - category = list("initial", "misc") - -/datum/design/autoylathe/dagger - name = "Toy Dagger" - id = "toydagger" - materials = list(MAT_PLASTIC = 1000) - build_path = /obj/item/toy/toy_dagger - category = list("initial", "Melee") - -/datum/design/autoylathe/xeno - name = "Xenomorph" - id = "xenomorph" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/toy_xeno - -/datum/design/autoylathe/cattoy - name = "Toy Mouse" - id = "cattoy" - materials = list(MAT_PLASTIC = 500) - build_path = /obj/item/toy/cattoy - category = list("initial", "Toys") - -/datum/design/autoylathe/figure/assistant - name = "Assistant" - id = "assfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/assistant - -/datum/design/autoylathe/figure/atmos - name = "Atmos Tech" - id = "atmfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/atmos - -/datum/design/autoylathe/figure/bartender - name = "Bartender" - id = "barfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/bartender - -/datum/design/autoylathe/figure/botanist - name = "Botanist" - id = "botfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/botanist - -/datum/design/autoylathe/figure/captain - name = "Captain" - id = "capfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/captain - -/datum/design/autoylathe/figure/cargotech - name = "Cargo Technician" - id = "carfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/cargotech - -/datum/design/autoylathe/figure/ce - name = "Chief Engineer" - id = "cefigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/ce - -/datum/design/autoylathe/figure/chaplain - name = "Chaplain" - id = "chafigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/chaplain - -/datum/design/autoylathe/figure/chef - name = "Chef" - id = "chefigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/chef - -/datum/design/autoylathe/figure/chemist - name = "Chemist" - id = "chmfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/chemist - -/datum/design/autoylathe/figure/clown - name = "Clown" - id = "clnfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/clown - -/datum/design/autoylathe/figure/cmo - name = "Chief Medical Officer" - id = "cmofigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/cmo - -/datum/design/autoylathe/figure/curator - name = "Curator" - id = "curfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/curator - -/datum/design/autoylathe/figure/borg - name = "Cyborg" - id = "cybfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/borg - -/datum/design/autoylathe/figure/detective - name = "Detective" - id = "detfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/detective - -/datum/design/autoylathe/figure/engineer - name = "Engineer" - id = "engfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/engineer - -/datum/design/autoylathe/figure/geneticist - name = "Geneticist" - id = "genfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/geneticist - -/datum/design/autoylathe/figure/hop - name = "Head of Personnel" - id = "hopfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/hop - -/datum/design/autoylathe/figure/hos - name = "Head of Security" - id = "hosfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/hos - -/datum/design/autoylathe/figure/janitor - name = "Janitor" - id = "janfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/janitor - -/datum/design/autoylathe/figure/lawyer - name = "Lawyer" - id = "lawfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/lawyer - -/datum/design/autoylathe/figure/md - name = "Medical Doctor" - id = "medfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/md - -/datum/design/autoylathe/figure/mime - name = "Mime" - id = "mimfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/mime - -/datum/design/autoylathe/figure/miner - name = "Miner" - id = "minfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/miner - -/datum/design/autoylathe/figure/rd - name = "Research Director" - id = "rdfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/rd - -/datum/design/autoylathe/figure/robotocist - name = "Robotocist" - id = "robfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/roboticist - -/datum/design/autoylathe/figure/qm - name = "Quartermaster" - id = "qtmfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/qm - -/datum/design/autoylathe/figure/scientist - name = "Scientist" - id = "scifigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/scientist - -/datum/design/autoylathe/figure/secofficer - name = "Security Officer" - id = "secfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/secofficer - -/datum/design/autoylathe/figure/virologist - name = "Virologist" - id = "virfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/virologist - -/datum/design/autoylathe/figure/warden - name = "Warden" - id = "warfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/warden - -/datum/design/autoylathe/figure/dsquad - name = "Deathsquad" - id = "dsqfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/dsquad - category = list("hacked", "Figurines") - -/datum/design/autoylathe/figure/ian - name = "Ian" - id = "ianfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/ian - category = list("hacked", "Figurines") - -/datum/design/autoylathe/figure/ninja - name = "Ninja" - id = "ninfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/ninja - category = list("hacked", "Figurines") - -/datum/design/autoylathe/figure/syndie - name = "Nuclear Operative" - id = "nucfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/syndie - category = list("hacked", "Figurines") - -/datum/design/autoylathe/figure/wizard - name = "Wizard" - id = "wizfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) - build_path = /obj/item/toy/figure/wizard - category = list("hacked", "Figurines") - -/datum/design/autoylathe/dildo - name = "Customizable Dildo" - id = "dildo" - materials = list(MAT_PLASTIC = 2000) - build_path = /obj/item/dildo/custom - category = list("initial", "Adult") - -/datum/design/autoylathe/collar - name = "Collar" - id = "collar" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) - build_path = /obj/item/clothing/neck/petcollar - category = list("initial", "Adult") - -/datum/design/autoylathe/lastag/blue/gun - name = "Blue Lasertag Rifle" - id = "lastagrifleblue" - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500) - build_path = /obj/item/gun/energy/laser/bluetag - category = list("initial", "Rifles") - -/datum/design/autoylathe/lastag/red/gun - name = "Red Lasertag Rifle" - id = "lastagriflered" - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500) - build_path = /obj/item/gun/energy/laser/redtag - category = list("initial", "Rifles") - -/datum/design/autoylathe/lastag/blue/hat - name = "Blue Lasertag Helmet" - id = "lastaghatblue" - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500) - build_path = /obj/item/clothing/head/helmet/bluetaghelm - category = list("initial", "Armor") - -/datum/design/autoylathe/lastag/blue/armor - name = "Blue Lasertag Armor" - id = "lastagarmorblue" - materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 100) - build_path = /obj/item/clothing/suit/bluetag - category = list("initial", "Armor") - -/datum/design/autoylathe/lastag/red/hat - name = "Red Lasertag Helmet" - id = "lastaghelmetred" - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500) - build_path = /obj/item/clothing/head/helmet/redtaghelm - category = list("initial", "Armor") - -/datum/design/autoylathe/lastag/red/armor - name = "Red Lasertag Armor" - id = "lastagarmorred" - materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 1000) - build_path = /obj/item/clothing/suit/redtag - category = list("initial", "Armor") - -//because why not make a boxed kit with all of the lastag shit? -/obj/item/storage/box/blueteam - name = "Blue Team Kit" - -/obj/item/storage/box/blueteam/PopulateContents() - new /obj/item/clothing/head/helmet/bluetaghelm(src) - new /obj/item/clothing/suit/bluetag(src) - new /obj/item/gun/energy/laser/bluetag(src) - new /obj/item/clothing/gloves/color/blue(src) - new /obj/item/clothing/shoes/sneakers/blue(src) - new /obj/item/clothing/under/color/blue(src) - -/obj/item/storage/box/redteam - name = "Red Team Kit" - -/obj/item/storage/box/redteam/PopulateContents() - new /obj/item/clothing/head/helmet/redtaghelm(src) - new /obj/item/clothing/suit/redtag(src) - new /obj/item/gun/energy/laser/redtag(src) - new /obj/item/clothing/gloves/color/red(src) - new /obj/item/clothing/shoes/sneakers/red(src) - new /obj/item/clothing/under/color/red(src) - -/datum/design/autoylathe/lastag/blue - name = "Blue Lasertag Kit" - id = "lastagkitblue" - materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000) - build_path = /obj/item/storage/box/blueteam - category = list("initial", "Misc") - -/datum/design/autoylathe/lastag/red - name = "Red Lasertag Kit" - id = "lastagkitred" - materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000) - build_path = /obj/item/storage/box/redteam - category = list("initial", "Misc") - -/datum/design/foam_x9 - name = "Foam Force X9 Rifle" - id = "foam_x9" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) - build_path = /obj/item/gun/ballistic/automatic/x9/toy - category = list("initial", "Rifles") - -/datum/design/foam_dart - name = "Box of Foam Darts" - id = "foam_dart" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 500, MAT_METAL = 100) - build_path = /obj/item/ammo_box/foambox - category = list("initial", "Misc") - -/datum/design/foam_magpistol - name = "Foam Force Magpistol" - id = "magfoam_launcher" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250) - build_path = /obj/item/gun/ballistic/shotgun/toy/mag - category = list("initial", "Pistols") - -/datum/design/foam_magrifle - name = "Foam Force MagRifle" - id = "foam_magrifle" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) - build_path = /obj/item/gun/ballistic/automatic/magrifle/toy - category = list("initial", "Rifles") - -/datum/design/foam_hyperburst - name = "MagTag Hyper Rifle" - id = "foam_hyperburst" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 2000, MAT_GLASS = 1000) - build_path = /obj/item/gun/energy/laser/practice/hyperburst - category = list("initial", "Rifles") - -/datum/design/foam_sp - name = "Foam Force Stealth Pistol" - id = "foam_sp" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000) - build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth - category = list("initial", "Pistols") - -/datum/design/toyray - name = "RayTag Gun" - id = "toyray" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000, MAT_GLASS = 1000) - build_path = /obj/item/gun/energy/laser/practice/raygun - category = list("initial", "Pistols") - -/datum/design/am4c - name = "Foam Force AM4-C Rifle" - id = "foam_am4c" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) - build_path = /obj/item/gun/ballistic/automatic/AM4C - category = list("initial", "Rifles") - -/datum/design/foam_f3 - name = "Replica F3 Justicar" - id = "foam_f3" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250) - build_path = /obj/item/toy/gun/justicar - category = list("initial", "Pistols") - -/datum/design/toy_blaster - name = "pump-action plastic blaster" - id = "toy_blaster" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 750, MAT_GLASS = 1000) - build_path = /obj/item/gun/energy/pumpaction/toy - category = list("initial", "Rifles") - -/datum/design/capammo - name = "Box of Caps" - id = "capammo" - build_type = AUTOYLATHE - materials = list(MAT_METAL = 10, MAT_GLASS = 10) - build_path = /obj/item/toy/ammo/gun - category = list("initial", "Misc") - -/datum/design/foam_smg - name = "Foam Force SMG" - id = "foam_smg" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250) - build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted - category = list("initial", "Pistols") - -/datum/design/foam_pistol - name = "Foam Force Pistol" - id = "foam_pistol" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250) - build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted - category = list("initial", "Pistols") - -/datum/design/foam_shotgun - name = "Foam Force Shotgun" - id = "foam_shotgun" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) - build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted - category = list("initial", "Rifles") - -/datum/design/foam_dartred - name = "Box of Lastag Red Foam Darts" - id = "redfoam_dart" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 500, MAT_METAL = 100) - build_path = /obj/item/ammo_box/foambox/tag/red - category = list("initial", "Misc") - -/datum/design/foam_dartblue - name = "Box of Lastag Blue Foam Darts" - id = "bluefoam_dart" - build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 500, MAT_METAL = 100) - build_path = /obj/item/ammo_box/foambox/tag/blue - 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