other things I missed. oops
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@@ -36,6 +36,9 @@
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forge_valentines_objective(date, L)
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if(valentines.len && prob(4))
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var/mob/living/notgoodenough = pick_n_take(valentines)
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forge_valentines_objective(notgoodenough, date)
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else
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@@ -4,7 +4,7 @@
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/datum/round_event_control/ion_storm
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name = "Ion Storm"
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typepath = /datum/round_event/ion_storm
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weight = 3
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weight = 15
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min_players = 2
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/datum/round_event/ion_storm
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@@ -545,7 +545,7 @@
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message = "ALL [ionthreats] ARE NOW NAMED [ionspecies]."
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if(4)
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message = "ALL [ionthreats] ARE NOW NAMED [ionobjects]."
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return message
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#undef ION_RANDOM
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@@ -37,9 +37,12 @@
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projectilesound = 'sound/weapons/emitter.ogg'
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maxHealth = 50
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health = 50
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var/allowed_projectile_types = list(/obj/item/projectile/magic/change, /obj/item/projectile/magic/animate, /obj/item/projectile/magic/resurrection,
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/obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball,
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/obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage)
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/mob/living/simple_animal/hostile/carp/ranged/New()
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projectiletype = pick(typesof(initial(projectiletype)))
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projectiletype = pick(allowed_projectile_types)
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..()
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/mob/living/simple_animal/hostile/carp/ranged/chaos
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@@ -50,5 +53,5 @@
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health = 75
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/mob/living/simple_animal/hostile/carp/ranged/chaos/Shoot()
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projectiletype = pick(typesof(initial(projectiletype)))
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..()
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projectiletype = pick(allowed_projectile_types)
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..()
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