Revert "Huge Sprite Rework"

This commit is contained in:
LetterJay
2017-04-04 16:34:55 -05:00
committed by GitHub
parent 20f1647d77
commit d12a1d88a5
18 changed files with 64 additions and 302 deletions
@@ -357,11 +357,12 @@
/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
var/list/bodyparts_to_add = mutant_bodyparts.Copy()
var/list/relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
var/list/standing = list()
for(var/L in relevant_layers)
H.remove_overlay(L)
H.remove_overlay(BODY_BEHIND_LAYER)
H.remove_overlay(BODY_ADJ_LAYER)
H.remove_overlay(BODY_FRONT_LAYER)
if(!mutant_bodyparts)
return
@@ -487,7 +488,7 @@
var/image/I
for(var/layer in relevant_layers)
for(var/layer in relevent_layers)
var/layertext = mutant_bodyparts_layertext(layer)
for(var/bodypart in bodyparts_to_add)
@@ -694,8 +695,9 @@
H.overlays_standing[layer] = standing.Copy()
standing = list()
for(var/L in relevant_layers)
H.apply_overlay(L)
H.apply_overlay(BODY_BEHIND_LAYER)
H.apply_overlay(BODY_ADJ_LAYER)
H.apply_overlay(BODY_FRONT_LAYER)
//This exists so sprite accessories can still be per-layer without having to include that layer's
@@ -708,8 +710,6 @@
return "ADJ"
if(BODY_FRONT_LAYER)
return "FRONT"
if(BODY_TAUR_LAYER)
return "TAUR"
/datum/species/proc/spec_life(mob/living/carbon/human/H)