Revert "Huge Sprite Rework"
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@@ -357,11 +357,12 @@
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/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
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var/list/bodyparts_to_add = mutant_bodyparts.Copy()
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var/list/relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
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var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
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var/list/standing = list()
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for(var/L in relevant_layers)
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H.remove_overlay(L)
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H.remove_overlay(BODY_BEHIND_LAYER)
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H.remove_overlay(BODY_ADJ_LAYER)
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H.remove_overlay(BODY_FRONT_LAYER)
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if(!mutant_bodyparts)
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return
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@@ -487,7 +488,7 @@
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var/image/I
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for(var/layer in relevant_layers)
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for(var/layer in relevent_layers)
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var/layertext = mutant_bodyparts_layertext(layer)
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for(var/bodypart in bodyparts_to_add)
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@@ -694,8 +695,9 @@
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H.overlays_standing[layer] = standing.Copy()
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standing = list()
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for(var/L in relevant_layers)
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H.apply_overlay(L)
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H.apply_overlay(BODY_BEHIND_LAYER)
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H.apply_overlay(BODY_ADJ_LAYER)
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H.apply_overlay(BODY_FRONT_LAYER)
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//This exists so sprite accessories can still be per-layer without having to include that layer's
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@@ -708,8 +710,6 @@
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return "ADJ"
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if(BODY_FRONT_LAYER)
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return "FRONT"
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if(BODY_TAUR_LAYER)
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return "TAUR"
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/datum/species/proc/spec_life(mob/living/carbon/human/H)
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