From d13301312de5dca6681e9a7d804b02325d124df0 Mon Sep 17 00:00:00 2001 From: Putnam Date: Mon, 11 Nov 2019 00:04:51 -0800 Subject: [PATCH] made forced midround antags increase weight by their cost This is to make sure that threat is really, really used throughout a round, or at least to encourage it to be--people are rightfully annoyed at 70 threat level rounds just not using the vast majority of it. --- code/game/gamemodes/dynamic/dynamic.dm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index e4e7746eeb..f741cbb62b 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -647,6 +647,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) update_playercounts() if (get_injection_chance()) + var/cur_threat_frac = threat/threat_level var/list/drafted_rules = list() var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len for (var/datum/dynamic_ruleset/midround/rule in midround_rules) @@ -658,7 +659,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) continue rule.trim_candidates() if (rule.ready()) - drafted_rules[rule] = rule.get_weight() + if(!antag_num) + drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac)) + else + drafted_rules[rule] = rule.get_weight() if (drafted_rules.len > 0) picking_midround_latejoin_rule(drafted_rules) else