Less hacky.
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@@ -43,7 +43,7 @@
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/mob/living/carbon/monkey/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/mob_holder, "monkey", null, null, null, TRUE)
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AddElement(/datum/element/mob_holder, "monkey", null, null, null, SLOT_HEAD)
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/mob/living/carbon/monkey/Destroy()
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@@ -43,12 +43,6 @@
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set_light(0)
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icon_state = "[chassis]"
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visible_message("<span class='boldnotice'>[src] folds out its holochassis emitter and forms a holoshell around itself!</span>")
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if(possible_chassis[chassis])
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var/datum/element/mob_holder/ele = SSpai.mob_holders_by_chassis[chassis]
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if(ele)
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current_mob_holder = ele.Attach(src)
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else
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current_mob_holder = SSpai.mob_holders_by_chassis[chassis] = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', TRUE)
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holoform = TRUE
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/mob/living/silicon/pai/proc/fold_in(force = FALSE)
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@@ -104,6 +98,11 @@
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dynamic_chassis = choice
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resist_a_rest(FALSE, TRUE)
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update_icon()
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if(possible_chassis[chassis])
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current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', SLOT_HEAD)
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else
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current_mob_holder?.Detach(src)
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return
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to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
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/mob/living/silicon/pai/lay_down()
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@@ -26,7 +26,7 @@
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/mob/living/simple_animal/hostile/lizard/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/mob_holder, "lizard", null, null, null, TRUE) //you can hold lizards now.
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AddElement(/datum/element/mob_holder, "lizard", null, null, null, SLOT_HEAD) //you can hold lizards now.
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/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
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if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
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